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game_list: move SearchField to game_list_p.h and fix untranslated text
I have tested and made sure the text is translatable, but this would require a translation update to take effect.
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parent
87872aa369
commit
11da018ea6
@ -31,10 +31,10 @@
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#include "core/hle/service/fs/archive.h"
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#include "core/loader/loader.h"
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GameList::SearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) : gamelist{gamelist} {}
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GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) : gamelist{gamelist} {}
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// EventFilter in order to process systemkeys while editing the searchfield
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bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
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bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
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// If it isn't a KeyRelease event then continue with standard event processing
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if (event->type() != QEvent::KeyRelease)
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return QObject::eventFilter(obj, event);
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@ -82,7 +82,7 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e
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return QObject::eventFilter(obj, event);
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}
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void GameList::SearchField::setFilterResult(int visible, int total) {
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void GameListSearchField::setFilterResult(int visible, int total) {
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this->visible = visible;
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this->total = total;
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@ -116,17 +116,17 @@ QString GameList::getLastFilterResultItem() {
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return file_path;
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}
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void GameList::SearchField::clear() {
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void GameListSearchField::clear() {
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edit_filter->setText("");
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}
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void GameList::SearchField::setFocus() {
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void GameListSearchField::setFocus() {
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if (edit_filter->isVisible()) {
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edit_filter->setFocus();
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}
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}
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GameList::SearchField::SearchField(GameList* parent) : QWidget{parent} {
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GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
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KeyReleaseEater* keyReleaseEater = new KeyReleaseEater(parent);
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layout_filter = new QHBoxLayout;
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layout_filter->setMargin(8);
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@ -271,7 +271,7 @@ GameList::GameList(GMainWindow* parent) : QWidget{parent} {
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this->main_window = parent;
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layout = new QVBoxLayout;
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tree_view = new QTreeView;
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search_field = new SearchField(this);
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search_field = new GameListSearchField(this);
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item_model = new QStandardItemModel(tree_view);
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tree_view->setModel(item_model);
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@ -12,6 +12,7 @@
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class GameListWorker;
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class GameListDir;
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class GameListSearchField;
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class GMainWindow;
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class QFileSystemWatcher;
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class QHBoxLayout;
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@ -41,37 +42,6 @@ public:
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COLUMN_COUNT, // Number of columns
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};
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class SearchField : public QWidget {
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public:
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explicit SearchField(GameList* parent = nullptr);
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void setFilterResult(int visible, int total);
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void clear();
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void setFocus();
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int visible;
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int total;
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private:
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class KeyReleaseEater : public QObject {
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public:
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explicit KeyReleaseEater(GameList* gamelist);
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private:
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GameList* gamelist = nullptr;
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QString edit_filter_text_old;
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protected:
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bool eventFilter(QObject* obj, QEvent* event) override;
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};
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QHBoxLayout* layout_filter = nullptr;
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QTreeView* tree_view = nullptr;
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QLabel* label_filter = nullptr;
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QLineEdit* edit_filter = nullptr;
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QLabel* label_filter_result = nullptr;
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QToolButton* button_filter_close = nullptr;
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};
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explicit GameList(GMainWindow* parent = nullptr);
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~GameList() override;
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@ -121,7 +91,7 @@ private:
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void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected);
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void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);
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SearchField* search_field;
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GameListSearchField* search_field;
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GMainWindow* main_window = nullptr;
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QVBoxLayout* layout = nullptr;
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QTreeView* tree_view = nullptr;
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@ -129,6 +99,8 @@ private:
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GameListWorker* current_worker = nullptr;
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QFileSystemWatcher* watcher = nullptr;
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std::unordered_map<std::string, std::pair<QString, QString>> compatibility_list;
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friend class GameListSearchField;
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};
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Q_DECLARE_METATYPE(GameListOpenTarget);
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@ -15,6 +15,7 @@
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#include <QRunnable>
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#include <QStandardItem>
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#include <QString>
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#include <QWidget>
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#include "citra_qt/ui_settings.h"
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#include "citra_qt/util/util.h"
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#include "common/file_util.h"
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@ -408,3 +409,45 @@ private:
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void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion,
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GameListDir* parent_dir);
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};
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class GameList;
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class QHBoxLayout;
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class QTreeView;
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class QLabel;
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class QLineEdit;
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class QToolButton;
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class GameListSearchField : public QWidget {
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Q_OBJECT
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public:
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explicit GameListSearchField(GameList* parent = nullptr);
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void setFilterResult(int visible, int total);
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void clear();
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void setFocus();
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int visible;
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int total;
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private:
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class KeyReleaseEater : public QObject {
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public:
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explicit KeyReleaseEater(GameList* gamelist);
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private:
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GameList* gamelist = nullptr;
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QString edit_filter_text_old;
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protected:
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// EventFilter in order to process systemkeys while editing the searchfield
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bool eventFilter(QObject* obj, QEvent* event) override;
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};
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QHBoxLayout* layout_filter = nullptr;
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QTreeView* tree_view = nullptr;
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QLabel* label_filter = nullptr;
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QLineEdit* edit_filter = nullptr;
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QLabel* label_filter_result = nullptr;
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QToolButton* button_filter_close = nullptr;
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};
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