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citra_qt: Improve Game List Item display
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@ -15,6 +15,7 @@
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#include <QStandardItem>
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#include <QString>
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#include "citra_qt/util/util.h"
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "core/loader/smdh.h"
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@ -167,11 +168,24 @@ public:
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QVariant data(int role) const override {
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if (role == Qt::DisplayRole) {
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std::string filename;
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Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename,
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nullptr);
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std::string path, filename, extension;
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Common::SplitPath(data(FullPathRole).toString().toStdString(), &path, &filename,
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&extension);
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QString title = data(TitleRole).toString();
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return QString::fromStdString(filename) + (title.isEmpty() ? "" : "\n " + title);
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QString second_name = QString::fromStdString(filename + extension);
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QRegExp installed_system_pattern(
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QString::fromStdString(
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FileUtil::GetUserPath(D_SDMC_IDX) +
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"Nintendo "
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"3DS/00000000000000000000000000000000/00000000000000000000000000000000/"
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"title/000400(0|1)0/[0-9a-f]{8}/content/")
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.replace("\\", "\\\\"));
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if (installed_system_pattern.exactMatch(QString::fromStdString(path))) {
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// Use a different mechanism for system / installed titles showing program ID
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second_name =
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"000" + QString::number(data(ProgramIdRole).toULongLong(), 16).toUpper();
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}
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return title + (title.isEmpty() ? "" : "\n ") + second_name;
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} else {
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return GameListItem::data(role);
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}
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