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Dispaly all valid game regions
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@ -75,30 +75,32 @@ static QString GetQStringShortTitleFromSMDH(const Loader::SMDH& smdh,
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* @return QString region
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*/
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static QString GetRegionFromSMDH(const Loader::SMDH& smdh) {
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const Loader::SMDH::GameRegion region = smdh.GetRegion();
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using GameRegion = Loader::SMDH::GameRegion;
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static const std::map<GameRegion, QString> regions_map = {
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{GameRegion::Japan, QObject::tr("Japan")},
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{GameRegion::NorthAmerica, QObject::tr("North America")},
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{GameRegion::Europe, QObject::tr("Europe")},
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{GameRegion::Australia,QObject::tr("Australia")},
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{GameRegion::China, QObject::tr("China")},
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{GameRegion::Korea, QObject::tr("Korea")},
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{GameRegion::Taiwan, QObject::tr("Taiwan")}
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};
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switch (region) {
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case Loader::SMDH::GameRegion::Invalid:
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std::vector<GameRegion> regions = smdh.GetRegions();
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if (regions.empty()) {
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return QObject::tr("Invalid region");
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case Loader::SMDH::GameRegion::Japan:
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return QObject::tr("Japan");
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case Loader::SMDH::GameRegion::NorthAmerica:
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return QObject::tr("North America");
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case Loader::SMDH::GameRegion::Europe:
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return QObject::tr("Europe");
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case Loader::SMDH::GameRegion::Australia:
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return QObject::tr("Australia");
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case Loader::SMDH::GameRegion::China:
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return QObject::tr("China");
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case Loader::SMDH::GameRegion::Korea:
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return QObject::tr("Korea");
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case Loader::SMDH::GameRegion::Taiwan:
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return QObject::tr("Taiwan");
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case Loader::SMDH::GameRegion::RegionFree:
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return QObject::tr("Region free");
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default:
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return QObject::tr("Invalid Region");
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}
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if (std::find(regions.begin(), regions.end(), GameRegion::RegionFree) != regions.end()) {
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return QObject::tr("Region free");
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}
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QString result = regions_map.at(regions.front());
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for (auto region = ++regions.begin(); region != regions.end(); ++region) {
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result += "\n" + regions_map.at(*region);
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}
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return result;
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}
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class GameListItem : public QStandardItem {
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@ -48,26 +48,20 @@ std::array<u16, 0x40> SMDH::GetShortTitle(Loader::SMDH::TitleLanguage language)
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return titles[static_cast<int>(language)].short_title;
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}
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SMDH::GameRegion SMDH::GetRegion() const {
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std::vector<SMDH::GameRegion> SMDH::GetRegions() const {
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if (region_lockout == 0x7fffffff) {
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return GameRegion::RegionFree;
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return std::vector<GameRegion>{GameRegion::RegionFree};
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}
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constexpr u32 taiwan_and_china =
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(1 << static_cast<u32>(GameRegion::Taiwan)) | (1 << static_cast<u32>(GameRegion::China));
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if (region_lockout == taiwan_and_china) {
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return GameRegion::Taiwan;
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} // hack to fix TWN games that support CHN consoles
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constexpr u32 REGION_COUNT = 7;
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u32 region = 0;
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for (; region < REGION_COUNT; ++region) {
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std::vector<GameRegion> result;
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for (u32 region = 0; region < REGION_COUNT; ++region) {
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if (region_lockout & (1 << region)) {
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return static_cast<GameRegion>(region);
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result.push_back(static_cast<GameRegion>(region));
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}
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}
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return GameRegion::Invalid;
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return result;
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}
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} // namespace Loader
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@ -63,7 +63,6 @@ struct SMDH {
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};
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enum class GameRegion {
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Invalid = -1,
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Japan = 0,
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NorthAmerica = 1,
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Europe = 2,
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@ -88,7 +87,7 @@ struct SMDH {
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*/
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std::array<u16, 0x40> GetShortTitle(Loader::SMDH::TitleLanguage language) const;
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GameRegion GetRegion() const;
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std::vector<GameRegion> GetRegions() const;
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};
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static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong");
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