.. |
contrib
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Change sqlite3.h path in sqlite_orm.h
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2020-09-02 21:11:50 -05:00 |
mingw
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inital commit
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2020-08-18 15:42:30 -05:00 |
structs
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added AINVEN_COUT for 0728
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2020-08-21 00:31:00 -05:00 |
ChatManager.cpp
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Dynamically allocate the Player struct in PlayerView.
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2020-08-25 00:59:55 +02:00 |
ChatManager.hpp
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Replace ifdef guards with #pragma once
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2020-08-23 19:14:54 +02:00 |
CNLoginServer.cpp
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Remove unnecessary bracket in include statements
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2020-09-02 21:25:09 -05:00 |
CNLoginServer.hpp
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Rewrote DB to use ORM, added all remaining features to LoginServer and refactored it
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2020-09-02 00:37:09 +02:00 |
CNProtocol.cpp
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Implemented proper validation of variable-length packets.
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2020-08-28 22:18:28 +02:00 |
CNProtocol.hpp
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Implemented crates (dropping and opening).
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2020-08-28 22:22:24 +02:00 |
CNShardServer.cpp
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minor cleanup
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2020-08-31 17:54:49 -05:00 |
CNShardServer.hpp
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added simple timer system to CNShardServer
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2020-08-24 16:11:40 -05:00 |
CNShared.cpp
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fixed warnings for windows mingw
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2020-08-19 15:42:44 -05:00 |
CNShared.hpp
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Replace ifdef guards with #pragma once
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2020-08-23 19:14:54 +02:00 |
CNStructs.cpp
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Fix social distancing bug (name trademarked by kamilprzyb)
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2020-09-05 19:53:16 +02:00 |
CNStructs.hpp
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Replace ifdef guards with #pragma once
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2020-08-23 19:14:54 +02:00 |
CombatManager.cpp
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Players can now see eachother fight monsters.
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2020-08-28 22:22:24 +02:00 |
CombatManager.hpp
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Initial implementation of CombatManager.
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2020-08-28 22:18:28 +02:00 |
Database.cpp
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small memory bugs fixed
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2020-09-03 15:29:29 -05:00 |
Database.hpp
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replaced tabs with 4 spaces
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2020-09-02 17:53:39 +02:00 |
Defines.cpp
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Reword some comments and correct paths in the Readme.
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2020-08-28 22:18:28 +02:00 |
Defines.hpp
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fixed warnings for VC++
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2020-08-22 13:38:27 -05:00 |
ItemManager.cpp
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Implemented crates (dropping and opening).
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2020-08-28 22:22:24 +02:00 |
ItemManager.hpp
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Implemented crates (dropping and opening).
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2020-08-28 22:22:24 +02:00 |
main.cpp
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Replace signal() with sigaction().
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2020-08-31 22:40:33 +02:00 |
MissionManager.cpp
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Add player revive, vehicle mount/dismount and more (#33)
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2020-08-24 16:04:56 -05:00 |
MissionManager.hpp
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Add player revive, vehicle mount/dismount and more (#33)
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2020-08-24 16:04:56 -05:00 |
NanoManager.cpp
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Fix a bug where nanos aren't unsummoned when unequipped.
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2020-08-25 20:30:20 +02:00 |
NanoManager.hpp
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Fix a bug where nanos aren't unsummoned when unequipped.
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2020-08-25 20:30:20 +02:00 |
NPC.hpp
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Populated the future with scraped mobs.
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2020-08-26 04:57:59 +02:00 |
NPCManager.cpp
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Small tweak
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2020-08-31 01:36:29 +01:00 |
NPCManager.hpp
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Add NPC barking, seeing saved characters
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2020-08-29 13:14:21 +02:00 |
Player.cpp
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inital commit
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2020-08-18 15:42:30 -05:00 |
Player.hpp
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Rewrote DB to use ORM, added all remaining features to LoginServer and refactored it
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2020-09-02 00:37:09 +02:00 |
PlayerManager.cpp
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Rewrote DB to use ORM, added all remaining features to LoginServer and refactored it
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2020-09-02 00:37:09 +02:00 |
PlayerManager.hpp
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Rewrote DB to use ORM, added all remaining features to LoginServer and refactored it
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2020-09-02 00:37:09 +02:00 |
settings.cpp
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Fix APPROVEALLNAMES setting
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2020-09-02 17:47:10 +02:00 |
settings.hpp
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Rewrote DB to use ORM, added all remaining features to LoginServer and refactored it
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2020-09-02 00:37:09 +02:00 |
TransportManager.cpp
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Add experimental TransportManager
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2020-08-29 13:43:33 +02:00 |
TransportManager.hpp
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Add experimental TransportManager
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2020-08-29 13:43:33 +02:00 |