OpenFusion/src
2020-09-05 19:53:16 +02:00
..
contrib Change sqlite3.h path in sqlite_orm.h 2020-09-02 21:11:50 -05:00
mingw inital commit 2020-08-18 15:42:30 -05:00
structs added AINVEN_COUT for 0728 2020-08-21 00:31:00 -05:00
ChatManager.cpp Dynamically allocate the Player struct in PlayerView. 2020-08-25 00:59:55 +02:00
ChatManager.hpp Replace ifdef guards with #pragma once 2020-08-23 19:14:54 +02:00
CNLoginServer.cpp Remove unnecessary bracket in include statements 2020-09-02 21:25:09 -05:00
CNLoginServer.hpp Rewrote DB to use ORM, added all remaining features to LoginServer and refactored it 2020-09-02 00:37:09 +02:00
CNProtocol.cpp Implemented proper validation of variable-length packets. 2020-08-28 22:18:28 +02:00
CNProtocol.hpp Implemented crates (dropping and opening). 2020-08-28 22:22:24 +02:00
CNShardServer.cpp minor cleanup 2020-08-31 17:54:49 -05:00
CNShardServer.hpp added simple timer system to CNShardServer 2020-08-24 16:11:40 -05:00
CNShared.cpp fixed warnings for windows mingw 2020-08-19 15:42:44 -05:00
CNShared.hpp Replace ifdef guards with #pragma once 2020-08-23 19:14:54 +02:00
CNStructs.cpp Fix social distancing bug (name trademarked by kamilprzyb) 2020-09-05 19:53:16 +02:00
CNStructs.hpp Replace ifdef guards with #pragma once 2020-08-23 19:14:54 +02:00
CombatManager.cpp Players can now see eachother fight monsters. 2020-08-28 22:22:24 +02:00
CombatManager.hpp Initial implementation of CombatManager. 2020-08-28 22:18:28 +02:00
Database.cpp small memory bugs fixed 2020-09-03 15:29:29 -05:00
Database.hpp replaced tabs with 4 spaces 2020-09-02 17:53:39 +02:00
Defines.cpp Reword some comments and correct paths in the Readme. 2020-08-28 22:18:28 +02:00
Defines.hpp fixed warnings for VC++ 2020-08-22 13:38:27 -05:00
ItemManager.cpp Implemented crates (dropping and opening). 2020-08-28 22:22:24 +02:00
ItemManager.hpp Implemented crates (dropping and opening). 2020-08-28 22:22:24 +02:00
main.cpp Replace signal() with sigaction(). 2020-08-31 22:40:33 +02:00
MissionManager.cpp Add player revive, vehicle mount/dismount and more (#33) 2020-08-24 16:04:56 -05:00
MissionManager.hpp Add player revive, vehicle mount/dismount and more (#33) 2020-08-24 16:04:56 -05:00
NanoManager.cpp Fix a bug where nanos aren't unsummoned when unequipped. 2020-08-25 20:30:20 +02:00
NanoManager.hpp Fix a bug where nanos aren't unsummoned when unequipped. 2020-08-25 20:30:20 +02:00
NPC.hpp Populated the future with scraped mobs. 2020-08-26 04:57:59 +02:00
NPCManager.cpp Small tweak 2020-08-31 01:36:29 +01:00
NPCManager.hpp Add NPC barking, seeing saved characters 2020-08-29 13:14:21 +02:00
Player.cpp inital commit 2020-08-18 15:42:30 -05:00
Player.hpp Rewrote DB to use ORM, added all remaining features to LoginServer and refactored it 2020-09-02 00:37:09 +02:00
PlayerManager.cpp Rewrote DB to use ORM, added all remaining features to LoginServer and refactored it 2020-09-02 00:37:09 +02:00
PlayerManager.hpp Rewrote DB to use ORM, added all remaining features to LoginServer and refactored it 2020-09-02 00:37:09 +02:00
settings.cpp Fix APPROVEALLNAMES setting 2020-09-02 17:47:10 +02:00
settings.hpp Rewrote DB to use ORM, added all remaining features to LoginServer and refactored it 2020-09-02 00:37:09 +02:00
TransportManager.cpp Add experimental TransportManager 2020-08-29 13:43:33 +02:00
TransportManager.hpp Add experimental TransportManager 2020-08-29 13:43:33 +02:00