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https://github.com/OpenFusionProject/OpenFusion.git
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dongresource
bae834fefa
This should stop server providers from kicking tutorial players as inactive TCP connections. The interval is generous for that reason. Also snuck in a change that makes mobs retreat all the way to their spawn points, to aid during mob gruntwork with /toggleai.
47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
#pragma once
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#include "CNProtocol.hpp"
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#include "Defines.hpp"
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#include "Player.hpp"
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#include <map>
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struct CNLoginData {
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std::map<int64_t, Player> characters;
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int64_t selectedChar;
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int userID; int slot;
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time_t lastHeartbeat;
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};
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enum class LoginError {
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DATABASE_ERROR = 0,
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ID_DOESNT_EXIST = 1,
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ID_AND_PASSWORD_DO_NOT_MATCH = 2,
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ID_ALREADY_IN_USE = 3,
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LOGIN_ERROR = 4,
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CLIENT_VERSION_OUTDATED = 6,
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YOU_ARE_NOT_AN_AUTHORIZED_BETA_TESTER = 7,
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AUTHENTICATION_CONNECTION_ERROR = 8,
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UPDATED_EUALA_REQUIRED = 9
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};
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// WARNING: THERE CAN ONLY BE ONE OF THESE SERVERS AT A TIME!!!!!! TODO: change loginSessions & packet handlers to be non-static
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class CNLoginServer : public CNServer {
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private:
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static void handlePacket(CNSocket* sock, CNPacketData* data);
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static std::map<CNSocket*, CNLoginData> loginSessions;
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static bool isLoginDataGood(std::string login, std::string password);
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static bool isPasswordCorrect(std::string actualPassword, std::string tryPassword);
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static bool isAccountInUse(int accountId);
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static bool isCharacterNameGood(std::string Firstname, std::string Lastname);
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// returns true if success
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static bool exitDuplicate(int accountId);
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public:
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CNLoginServer(uint16_t p);
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void newConnection(CNSocket* cns);
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void killConnection(CNSocket* cns);
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void onStep();
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};
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