OpenFusion/src/core
dongresource 100b4605ec Fix early CNShared timeout
Revisiting this again; the issue was that the comparison operator was
facing the wrong way, so connections were being pruned every 30 seconds
or less. This was effectively a race condition kicking an unlucky player
every so often when pruning happened exactly during an attempt to enter
the game.

Now that the proper timeout is being enforced, I've reduced it to 5
minutes, down from 15, since it really doesn't need to be that long.
2022-12-11 19:46:29 +01:00
..
CNProtocol.cpp [refactor] Implement generic, validating sendPacket() wrapper 2021-03-31 21:10:54 +02:00
CNProtocol.hpp [refactor] Implement generic, validating sendPacket() wrapper 2021-03-31 21:10:54 +02:00
CNShared.cpp Fix early CNShared timeout 2022-12-11 19:46:29 +01:00
CNShared.hpp Fix early CNShared timeout 2022-12-11 19:46:29 +01:00
CNStructs.hpp Use a specialized null value for ChunkPos 2022-07-24 21:36:03 +02:00
Core.hpp [refactor] Move files to core/ and servers/ subdirectories 2021-03-17 20:16:48 +01:00
Defines.hpp Clean up indentation in a few places 2021-12-16 03:34:15 +01:00
Packets.cpp Fix PC_ATTACK_NPCs not being marked as variadic 2021-03-31 22:27:54 +02:00
Packets.hpp [refactor] Validate all inbound packets before handling them 2021-03-31 21:10:54 +02:00