30 lines
677 B
C++
30 lines
677 B
C++
/*
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* core/CNShared.hpp
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* There's some data shared between the Login Server and the Shard Server. Of course all of this needs to be thread-safe. No mucking about on this one!
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*/
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#pragma once
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#include <map>
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#include <string>
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#include "Player.hpp"
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/*
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* Connecions time out after 5 minutes, checked every 30 seconds.
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*/
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#define CNSHARED_TIMEOUT 300000
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#define CNSHARED_PERIOD 30000
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struct LoginMetadata {
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uint64_t FEKey;
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int32_t playerId;
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time_t timestamp;
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};
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namespace CNShared {
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void storeLoginMetadata(int64_t sk, LoginMetadata *lm);
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LoginMetadata* getLoginMetadata(int64_t sk);
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void pruneLoginMetadata(CNServer *serv, time_t currTime);
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}
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