25 Commits

Author SHA1 Message Date
02c1c681dd Merge 225515ec21 into 47dbc6d35e 2024-06-26 22:18:54 +00:00
gsemaj
225515ec21 Fix comment 2024-06-26 15:18:49 -07:00
gsemaj
f436108d24 Don't send unnecessary nano book subsets pre-enter 2024-06-26 15:15:11 -07:00
gsemaj
1781ac6b03 Fix delayed loading of nano skill icons
We actually don't need to wait for post-load to do the second nano book send.
That adds unnecessary delay. Moving it to right after `P_FE2CL_REP_PC_ENTER_SUCC`
does the trick and gives the client plenty of time to fetch the icons before
loading in-game.
2024-06-25 15:21:38 -07:00
gsemaj
b0e2391f24 Remove guard on PC_TICK 2024-06-23 23:30:21 -07:00
gsemaj
6f88613ede Remove bad comment 2024-06-23 22:23:19 -07:00
gsemaj
78e4779db6 Client synchronization improvements 2024-06-23 21:53:36 -07:00
gsemaj
47dbc6d35e Notify if player must log out and back in for access change 2024-06-23 18:41:43 -07:00
Gent Semaj
b780f5ee60 Enable account level changing at runtime (#282)
* Enable account level change at runtime

* PR feedback
2024-06-23 20:25:46 -05:00
Gent Semaj
003186d97a Immediate email notifications (#281) 2024-06-23 10:32:22 -05:00
Gent Semaj
6d2f120305 Add missing trade offer packets (#280) 2024-06-22 18:20:59 -05:00
Juansecu
51615db230 CD - Add GitHub Action to push Docker image to Docker Hub (#275)
* CD - Add GitHub Action to push Docker image to Docker Hub

* BUILD - Reduce size of image by using slim version of Debian

* CI - Modify Push Docker Image action to build and push Docker image to linux/amd64 and linux/arm64 architectures
2024-05-15 10:17:33 -05:00
CakeLancelot
233d21ecd7 Fix copy/paste error in docker-compose.yml 2024-05-07 23:01:09 -05:00
Gent Semaj
54327b0c23 Docker improvements (#274) 2024-05-07 22:11:14 -05:00
CakeLancelot
fa8c1e73d1 Fix a few compiler warnings and formatting for DB startup message (#272)
Note that the warning in TableData.cpp only seems to occur on clang (deprecated-declarations)

Database account/player count message:
Before: [INFO] Database in operation : Found 1 account(s) and 2 player(s)s
After: [INFO] Database in operation: Found 1 account and 2 players
2024-03-31 13:02:39 -05:00
CakeLancelot
aeac57ebf7 Remove duplicate headers from Makefile 2024-03-31 02:48:18 -05:00
CakeLancelot
632406e93b Bump nlohmann JSON to 3.11.3 (#271)
I've checked all the changelogs from the version we were using (3.9.1) to the latest, and there should not be any breaking changes or deprecated functionality.
The server also compiled fine and I did not encounter any issues after a brief play session.
2024-03-29 21:50:55 -05:00
837f109752 Add missing mutex 2024-02-03 03:13:43 -05:00
c11cfebdb1 Fix account and player counts on startup 2024-02-03 03:13:24 -05:00
20367d77f0 Bump copyright date 2024-02-02 22:01:38 -05:00
8d04f31c61 Default PROTOCOL_VERSION to 104 2024-02-02 21:58:37 -05:00
FinnHornhoover
44560a46b7 Rank Calculation Out-of-Bounds Fix (#268) 2023-12-24 02:49:51 +01:00
gsemaj
21d280147c Shard crash fixes 2023-12-19 13:23:58 -05:00
FinnHornhoover
b765821552 added option to disable score capping 2023-12-19 13:18:43 -05:00
e61682dfb2 fix: out-of-bounds index in itemDeleteHandler() 2023-12-18 04:41:53 -06:00
32 changed files with 7395 additions and 7824 deletions

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@@ -1 +0,0 @@
version.h

38
.github/workflows/push-docker-image.yml vendored Normal file
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@@ -0,0 +1,38 @@
name: Push Docker Image
on:
release:
types: [published]
jobs:
push-docker-image:
name: Push Docker Image
runs-on: ubuntu-latest
permissions:
contents: read
strategy:
matrix:
platforms:
- linux/amd64
- linux/arm64
steps:
- uses: actions/checkout@v4
- name: Retrieve major version
uses: winterjung/split@v2
id: split
with:
msg: ${{ github.ref_name }}
separator: .
- name: Log in to registry
uses: docker/login-action@v3
with:
password: ${{ secrets.DOCKERHUB_TOKEN }}
username: ${{ secrets.DOCKERHUB_USERNAME }}
- name: Build and push the Docker image
uses: docker/build-push-action@v5
with:
context: .
file: ./Dockerfile
platforms: ${{ matrix.platforms }}
push: true
tags: ${{ secrets.DOCKERHUB_REPOSITORY }}:${{ github.ref_name }},${{ secrets.DOCKERHUB_REPOSITORY }}:${{ steps.split.outputs._0 }},${{ secrets.DOCKERHUB_REPOSITORY }}:latest

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@@ -1,4 +1,5 @@
FROM debian:latest
# build
FROM debian:stable-slim as build
WORKDIR /usr/src/app
@@ -8,14 +9,24 @@ clang \
make \
libsqlite3-dev
COPY . ./
COPY src ./src
COPY vendor ./vendor
COPY .git ./.git
COPY Makefile CMakeLists.txt version.h.in ./
RUN make -j8
# tabledata should be copied from the host;
# clone it there before building the container
#RUN git submodule update --init --recursive
# prod
FROM debian:stable-slim
CMD ["./bin/fusion"]
WORKDIR /usr/src/app
LABEL Name=openfusion Version=0.0.1
RUN apt-get -y update && apt-get install -y \
libsqlite3-dev
COPY --from=build /usr/src/app/bin/fusion /bin/fusion
COPY sql ./sql
CMD ["/bin/fusion"]
LABEL Name=openfusion Version=0.0.2

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@@ -1,6 +1,6 @@
MIT License
Copyright (c) 2020-2023 OpenFusion Contributors
Copyright (c) 2020-2024 OpenFusion Contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

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@@ -95,8 +95,6 @@ CXXHDR=\
vendor/bcrypt/BCrypt.hpp\
vendor/INIReader.hpp\
vendor/JSON.hpp\
vendor/INIReader.hpp\
vendor/JSON.hpp\
src/Buffs.hpp\
src/Chat.hpp\
src/CustomCommands.hpp\

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@@ -66,6 +66,9 @@ motd=Welcome to OpenFusion!
# location of the database
#dbpath=database.db
# should there be a score cap for infected zone races?
#izracescorecapped=true
# should tutorial flags be disabled off the bat?
disablefirstuseflag=true

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@@ -6,6 +6,10 @@ services:
build:
context: .
dockerfile: ./Dockerfile
volumes:
- ./config.ini:/usr/src/app/config.ini
- ./database.db:/usr/src/app/database.db
- ./tdata:/usr/src/app/tdata
ports:
- "23000:23000"
- "23001:23001"

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@@ -30,7 +30,7 @@ static bool playerHasBuddyWithID(Player* plr, int buddyID) {
#pragma endregion
// Refresh buddy list
void Buddies::refreshBuddyList(CNSocket* sock) {
void Buddies::sendBuddyList(CNSocket* sock) {
Player* plr = PlayerManager::getPlayer(sock);
int buddyCnt = Database::getNumBuddies(plr);
@@ -277,15 +277,6 @@ static void reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data) {
// Getting buddy state
static void reqPktGetBuddyState(CNSocket* sock, CNPacketData* data) {
Player* plr = PlayerManager::getPlayer(sock);
/*
* If the buddy list wasn't synced a second time yet, sync it.
* Not sure why we have to do it again for the client not to trip up.
*/
if (!plr->buddiesSynced) {
refreshBuddyList(sock);
plr->buddiesSynced = true;
}
INITSTRUCT(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC, resp);

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@@ -6,5 +6,5 @@ namespace Buddies {
void init();
// Buddy list
void refreshBuddyList(CNSocket* sock);
void sendBuddyList(CNSocket* sock);
}

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@@ -83,7 +83,77 @@ static void helpCommand(std::string full, std::vector<std::string>& args, CNSock
}
static void accessCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
Chat::sendServerMessage(sock, "Your access level is " + std::to_string(PlayerManager::getPlayer(sock)->accountLevel));
if (args.size() < 2) {
Chat::sendServerMessage(sock, "Usage: /access <id> [new_level]");
Chat::sendServerMessage(sock, "Use . for id to select yourself");
return;
}
char *tmp;
Player* self = PlayerManager::getPlayer(sock);
int selfAccess = self->accountLevel;
Player* player;
if (args[1].compare(".") == 0) {
player = self;
} else {
int id = std::strtol(args[1].c_str(), &tmp, 10);
if (*tmp) {
Chat::sendServerMessage(sock, "Invalid player ID " + args[1]);
return;
}
player = PlayerManager::getPlayerFromID(id);
if (player == nullptr) {
Chat::sendServerMessage(sock, "Could not find player with ID " + std::to_string(id));
return;
}
// Messing with other players requires a baseline access of 30
if (player != self && selfAccess > 30) {
Chat::sendServerMessage(sock, "Can't check or change other players access levels (insufficient privileges)");
return;
}
}
std::string playerName = PlayerManager::getPlayerName(player);
int currentAccess = player->accountLevel;
if (args.size() < 3) {
// just check
Chat::sendServerMessage(sock, playerName + " has access level " + std::to_string(currentAccess));
return;
}
// Can't change the access level of someone with stronger privileges
// N.B. lower value = stronger privileges
if (currentAccess <= selfAccess) {
Chat::sendServerMessage(sock, "Can't change this player's access level (insufficient privileges)");
return;
}
int newAccess = std::strtol(args[2].c_str(), &tmp, 10);
if (*tmp) {
Chat::sendServerMessage(sock, "Invalid access level " + args[2]);
return;
}
// Can only assign an access level weaker than yours
if (newAccess <= selfAccess) {
Chat::sendServerMessage(sock, "Can only assign privileges weaker than your own");
return;
}
player->accountLevel = newAccess;
// Save to database
int accountId = Database::getAccountIdForPlayer(player->iID);
Database::updateAccountLevel(accountId, newAccess);
std::string msg = "Changed access level for " + playerName + " from " + std::to_string(currentAccess) + " to " + std::to_string(newAccess);
if (newAccess <= 50 && currentAccess > 50)
msg += " (they must log out and back in for some commands to be enabled)";
Chat::sendServerMessage(sock, msg);
}
static void populationCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
@@ -1200,7 +1270,7 @@ static void registerCommand(std::string cmd, int requiredLevel, CommandHandler h
void CustomCommands::init() {
registerCommand("help", 100, helpCommand, "list all unlocked server-side commands");
registerCommand("access", 100, accessCommand, "print your access level");
registerCommand("access", 100, accessCommand, "check or change access levels");
registerCommand("instance", 30, instanceCommand, "print or change your current instance");
registerCommand("mss", 30, mssCommand, "edit Monkey Skyway routes");
registerCommand("npcr", 30, npcRotateCommand, "rotate NPCs");

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@@ -325,6 +325,13 @@ static void emailSend(CNSocket* sock, CNPacketData* data) {
std::string logEmail = "[Email] " + PlayerManager::getPlayerName(plr, true) + " (to " + PlayerManager::getPlayerName(&otherPlr, true) + "): <" + email.SubjectLine + ">\n" + email.MsgBody;
std::cout << logEmail << std::endl;
dump.push_back(logEmail);
// notification to recipient if online
CNSocket* recipient = PlayerManager::getSockFromID(pkt->iTo_PCUID);
if (recipient != nullptr)
{
emailUpdateCheck(recipient, nullptr);
}
}
void Email::init() {

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@@ -16,8 +16,9 @@ EntityRef::EntityRef(CNSocket *s) {
EntityRef::EntityRef(int32_t i) {
id = i;
assert(NPCManager::NPCs.find(id) != NPCManager::NPCs.end());
kind = NPCManager::NPCs[id]->kind;
kind = EntityKind::INVALID;
if (NPCManager::NPCs.find(id) != NPCManager::NPCs.end())
kind = NPCManager::NPCs[id]->kind;
}
bool EntityRef::isValid() const {

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@@ -64,6 +64,9 @@ static void attachGroupData(std::vector<EntityRef>& pcs, std::vector<EntityRef>&
}
void Groups::addToGroup(Group* group, EntityRef member) {
if (group == nullptr)
return;
if (member.kind == EntityKind::PLAYER) {
Player* plr = PlayerManager::getPlayer(member.sock);
plr->group = group;
@@ -109,6 +112,9 @@ void Groups::addToGroup(Group* group, EntityRef member) {
}
bool Groups::removeFromGroup(Group* group, EntityRef member) {
if (group == nullptr)
return false;
if (member.kind == EntityKind::PLAYER) {
Player* plr = PlayerManager::getPlayer(member.sock);
plr->group = nullptr; // no dangling pointers here muahaahahah
@@ -168,6 +174,9 @@ bool Groups::removeFromGroup(Group* group, EntityRef member) {
}
void Groups::disbandGroup(Group* group) {
if (group == nullptr)
return;
// remove everyone from the group!!
bool done = false;
while(!done) {
@@ -252,6 +261,9 @@ static void leaveGroup(CNSocket* sock, CNPacketData* data) {
}
void Groups::sendToGroup(Group* group, void* buf, uint32_t type, size_t size) {
if (group == nullptr)
return;
auto players = group->filter(EntityKind::PLAYER);
for (EntityRef ref : players) {
ref.sock->sendPacket(buf, type, size);
@@ -259,6 +271,9 @@ void Groups::sendToGroup(Group* group, void* buf, uint32_t type, size_t size) {
}
void Groups::sendToGroup(Group* group, EntityRef excluded, void* buf, uint32_t type, size_t size) {
if (group == nullptr)
return;
auto players = group->filter(EntityKind::PLAYER);
for (EntityRef ref : players) {
if(ref != excluded) ref.sock->sendPacket(buf, type, size);
@@ -294,6 +309,9 @@ void Groups::groupTickInfo(CNSocket* sock) {
void Groups::groupKick(Group* group, EntityRef ref) {
if (group == nullptr)
return;
// if you are the group leader, destroy your own group and kick everybody
if (group->members[0] == ref) {
disbandGroup(group);

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@@ -416,6 +416,9 @@ static void itemDeleteHandler(CNSocket* sock, CNPacketData* data) {
Player* plr = PlayerManager::getPlayer(sock);
if (itemdel->iSlotNum < 0 || itemdel->iSlotNum >= AINVEN_COUNT)
return; // sanity check
resp.eIL = itemdel->eIL;
resp.iSlotNum = itemdel->iSlotNum;

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@@ -386,6 +386,9 @@ static void taskStart(CNSocket* sock, CNPacketData* data) {
static void taskEnd(CNSocket* sock, CNPacketData* data) {
sP_CL2FE_REQ_PC_TASK_END* missionData = (sP_CL2FE_REQ_PC_TASK_END*)data->buf;
if (Missions::Tasks.find(missionData->iTaskNum) == Missions::Tasks.end())
return;
TaskData* task = Missions::Tasks[missionData->iTaskNum];
// handle timed mission failure

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@@ -110,7 +110,7 @@ void Nanos::summonNano(CNSocket *sock, int slot, bool silent) {
}
static void setNanoSkill(CNSocket* sock, sP_CL2FE_REQ_NANO_TUNE* skill) {
if (skill->iNanoID >= NANO_COUNT)
if (skill == nullptr || skill->iNanoID >= NANO_COUNT || skill->iNanoID < 0)
return;
Player *plr = PlayerManager::getPlayer(sock);

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@@ -72,8 +72,8 @@ struct Player : public Entity, public ICombatant {
bool notify = false;
bool hidden = false;
bool unwarpable = false;
bool initialLoadDone = false;
bool buddiesSynced = false;
int64_t buddyIDs[50] = {};
bool isBuddyBlocked[50] = {};

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@@ -155,16 +155,21 @@ void PlayerManager::sendPlayerTo(CNSocket* sock, int X, int Y, int Z) {
* Nanos the player hasn't unlocked will (and should) be greyed out. Thus, all nanos should be accounted
* for in these packets, even if the player hasn't unlocked them.
*/
static void sendNanoBookSubset(CNSocket *sock) {
static void sendNanoBook(CNSocket *sock, Player *plr, bool resizeOnly) {
#ifdef ACADEMY
Player *plr = getPlayer(sock);
int16_t id = 0;
INITSTRUCT(sP_FE2CL_REP_NANO_BOOK_SUBSET, pkt);
pkt.PCUID = plr->iID;
pkt.bookSize = NANO_COUNT;
if (resizeOnly) {
// triggers nano array resizing without
// actually sending nanos
sock->sendPacket(pkt, P_FE2CL_REP_NANO_BOOK_SUBSET);
return;
}
while (id < NANO_COUNT) {
pkt.elementOffset = id;
@@ -212,6 +217,7 @@ static void enterPlayer(CNSocket* sock, CNPacketData* data) {
response.iID = plr->iID;
response.uiSvrTime = getTime();
response.PCLoadData2CL.iUserLevel = plr->accountLevel;
response.PCLoadData2CL.iHP = plr->HP;
response.PCLoadData2CL.iLevel = plr->level;
@@ -294,27 +300,21 @@ static void enterPlayer(CNSocket* sock, CNPacketData* data) {
sock->setFEKey(lm->FEKey);
sock->setActiveKey(SOCKETKEY_FE); // send all packets using the FE key from now on
// Academy builds receive nanos in a separate packet. An initial one with the size of the
// nano book needs to be sent before PC_ENTER_SUCC so the client can resize its nano arrays,
// and then proper packets with the nanos included must be sent after, while the game is loading.
sendNanoBook(sock, plr, true);
sock->sendPacket(response, P_FE2CL_REP_PC_ENTER_SUCC);
// transmit MOTD after entering the game, so the client hopefully changes modes on time
Chat::sendServerMessage(sock, settings::MOTDSTRING);
sendNanoBook(sock, plr, false);
// transfer ownership of Player object into the shard (still valid in this function though)
addPlayer(sock, plr);
// check if there is an expiring vehicle
Items::checkItemExpire(sock, plr);
// set player equip stats
Items::setItemStats(plr);
Missions::failInstancedMissions(sock);
sendNanoBookSubset(sock);
// initial buddy sync
Buddies::refreshBuddyList(sock);
for (auto& pair : players)
if (pair.second->notify)
Chat::sendServerMessage(pair.first, "[ADMIN]" + getPlayerName(plr) + " has joined.");
@@ -377,6 +377,17 @@ static void loadPlayer(CNSocket* sock, CNPacketData* data) {
sock->sendPacket(pkt, P_FE2CL_INSTANCE_MAP_INFO);
}
if (!plr->initialLoadDone) {
// these should be called only once, but not until after
// first load-in or else the client may ignore the packets
Chat::sendServerMessage(sock, settings::MOTDSTRING); // MOTD
Missions::failInstancedMissions(sock); // auto-fail missions
Buddies::sendBuddyList(sock); // buddy list
Items::checkItemExpire(sock, plr); // vehicle expiration
plr->initialLoadDone = true;
}
}
static void heartbeatPlayer(CNSocket* sock, CNPacketData* data) {

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@@ -106,10 +106,11 @@ static void racingEnd(CNSocket* sock, CNPacketData* data) {
int timeDiff = now - epRace.startTime;
int podsCollected = epRace.collectedRings.size();
int score = std::min(epInfo.maxScore, (int)std::exp(
int score = std::exp(
(epInfo.podFactor * podsCollected) / epInfo.maxPods
- (epInfo.timeFactor * timeDiff) / epInfo.maxTime
+ epInfo.scaleFactor));
+ epInfo.scaleFactor);
score = (settings::IZRACESCORECAPPED && score > epInfo.maxScore) ? epInfo.maxScore : score;
int fm = (1.0 + std::exp(epInfo.scaleFactor - 1.0) * epInfo.podFactor * podsCollected) / epInfo.maxPods;
// we submit the ranking first...
@@ -132,8 +133,9 @@ static void racingEnd(CNSocket* sock, CNPacketData* data) {
std::vector<int>* rankRewards = &EPRewards[epInfo.EPID].second;
// top ranking
int maxRank = rankScores->size() - 1;
int topRank = 0;
while (rankScores->at(topRank) > topRankingPlayer.Score)
while (topRank < maxRank && rankScores->at(topRank) > topRankingPlayer.Score)
topRank++;
resp.iEPTopRank = topRank + 1;
@@ -143,7 +145,7 @@ static void racingEnd(CNSocket* sock, CNPacketData* data) {
// this ranking
int rank = 0;
while (rankScores->at(rank) > postRanking.Score)
while (rank < maxRank && rankScores->at(rank) > postRanking.Score)
rank++;
resp.iEPRank = rank + 1;

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@@ -610,7 +610,7 @@ static void loadDrops(json& dropData) {
if (rankScores.size() != 5 || rankScores.size() != rankRewards.size()) {
char buff[255];
sprintf(buff, "Race in EP %d doesn't have exactly 5 score/reward pairs", raceEPID);
snprintf(buff, 255, "Race in EP %d doesn't have exactly 5 score/reward pairs", raceEPID);
throw TableException(std::string(buff));
}

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@@ -186,6 +186,36 @@ static void tradeOfferRefusal(CNSocket* sock, CNPacketData* data) {
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_REFUSAL, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_REFUSAL));
}
static void tradeOfferCancel(CNSocket* sock, CNPacketData* data) {
sP_CL2FE_REQ_PC_TRADE_OFFER_CANCEL* pacdat = (sP_CL2FE_REQ_PC_TRADE_OFFER_CANCEL*)data->buf;
CNSocket* otherSock = PlayerManager::getSockFromID(pacdat->iID_From);
if (otherSock == nullptr)
return;
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_OFFER_CANCEL, resp);
resp.iID_Request = pacdat->iID_Request;
resp.iID_From = pacdat->iID_From;
resp.iID_To = pacdat->iID_To;
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_CANCEL, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_CANCEL));
}
static void tradeOfferAbort(CNSocket* sock, CNPacketData* data) {
sP_CL2FE_REQ_PC_TRADE_OFFER_ABORT* pacdat = (sP_CL2FE_REQ_PC_TRADE_OFFER_ABORT*)data->buf;
CNSocket* otherSock = PlayerManager::getSockFromID(pacdat->iID_From);
if (otherSock == nullptr)
return;
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_OFFER_ABORT, resp);
resp.iID_Request = pacdat->iID_Request;
resp.iID_From = pacdat->iID_From;
resp.iID_To = pacdat->iID_To;
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_ABORT, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_ABORT));
}
static void tradeConfirm(CNSocket* sock, CNPacketData* data) {
sP_CL2FE_REQ_PC_TRADE_CONFIRM* pacdat = (sP_CL2FE_REQ_PC_TRADE_CONFIRM*)data->buf;
@@ -430,6 +460,8 @@ void Trading::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER, tradeOffer);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_ACCEPT, tradeOfferAccept);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_REFUSAL, tradeOfferRefusal);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_CANCEL, tradeOfferCancel);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_ABORT, tradeOfferAbort);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_CONFIRM, tradeConfirm);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_CONFIRM_CANCEL, tradeConfirmCancel);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_ITEM_REGISTER, tradeRegisterItem);

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@@ -50,13 +50,15 @@ time_t getTime();
time_t getTimestamp();
void terminate(int);
// The PROTOCOL_VERSION definition is defined by the build system.
// The PROTOCOL_VERSION definition can be defined by the build system.
#if !defined(PROTOCOL_VERSION)
#define PROTOCOL_VERSION 104
#endif
#if PROTOCOL_VERSION == 104
#include "structs/0104.hpp"
#elif PROTOCOL_VERSION == 728
#include "structs/0728.hpp"
#elif PROTOCOL_VERSION == 104
#include "structs/0104.hpp"
#elif PROTOCOL_VERSION == 1013
#include "structs/1013.hpp"
#else

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@@ -46,9 +46,13 @@ namespace Database {
void close();
void findAccount(Account* account, std::string login);
// returns ID, 0 if something failed
// return ID, 0 if something failed
int getAccountIdForPlayer(int playerId);
int addAccount(std::string login, std::string password);
void updateAccountLevel(int accountId, int accountLevel);
// interface for the /ban command
bool banPlayer(int playerId, std::string& reason);
bool unbanPlayer(int playerId);

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@@ -226,10 +226,11 @@ static void createTables() {
static int getTableSize(std::string tableName) {
std::lock_guard<std::mutex> lock(dbCrit); // XXX
const char* sql = "SELECT COUNT(*) FROM ?";
// you aren't allowed to bind the table name
const char* sql = "SELECT COUNT(*) FROM ";
tableName.insert(0, sql);
sqlite3_stmt* stmt;
sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
sqlite3_bind_text(stmt, 1, tableName.c_str(), -1, NULL);
sqlite3_prepare_v2(db, tableName.c_str(), -1, &stmt, NULL);
sqlite3_step(stmt);
int result = sqlite3_column_int(stmt, 0);
sqlite3_finalize(stmt);
@@ -266,17 +267,17 @@ void Database::open() {
checkMetaTable();
createTables();
std::cout << "[INFO] Database in operation ";
std::cout << "[INFO] Database in operation";
int accounts = getTableSize("Accounts");
int players = getTableSize("Players");
std::string message = "";
if (accounts > 0) {
message += ": Found " + std::to_string(accounts) + " Account";
message += ": Found " + std::to_string(accounts) + " account";
if (accounts > 1)
message += "s";
}
if (players > 0) {
message += " and " + std::to_string(players) + " Player Character";
message += " and " + std::to_string(players) + " player";
if (players > 1)
message += "s";
}

View File

@@ -27,6 +27,32 @@ void Database::findAccount(Account* account, std::string login) {
sqlite3_finalize(stmt);
}
int Database::getAccountIdForPlayer(int playerId) {
std::lock_guard<std::mutex> lock(dbCrit);
const char* sql = R"(
SELECT AccountID
FROM Players
WHERE PlayerID = ?
LIMIT 1;
)";
sqlite3_stmt* stmt;
sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
sqlite3_bind_int(stmt, 1, playerId);
int rc = sqlite3_step(stmt);
if (rc != SQLITE_ROW) {
std::cout << "[WARN] Database: couldn't get account id for player " << playerId << std::endl;
sqlite3_finalize(stmt);
return 0;
}
int accountId = sqlite3_column_int(stmt, 0);
sqlite3_finalize(stmt);
return accountId;
}
int Database::addAccount(std::string login, std::string password) {
std::lock_guard<std::mutex> lock(dbCrit);
@@ -52,6 +78,26 @@ int Database::addAccount(std::string login, std::string password) {
return sqlite3_last_insert_rowid(db);
}
void Database::updateAccountLevel(int accountId, int accountLevel) {
std::lock_guard<std::mutex> lock(dbCrit);
const char* sql = R"(
UPDATE Accounts SET
AccountLevel = ?
WHERE AccountID = ?;
)";
sqlite3_stmt* stmt;
sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
sqlite3_bind_int(stmt, 1, accountLevel);
sqlite3_bind_int(stmt, 2, accountId);
int rc = sqlite3_step(stmt);
if (rc != SQLITE_DONE)
std::cout << "[WARN] Database fail on updateAccountLevel(): " << sqlite3_errmsg(db) << std::endl;
sqlite3_finalize(stmt);
}
void Database::updateSelected(int accountId, int slot) {
std::lock_guard<std::mutex> lock(dbCrit);

View File

@@ -208,6 +208,8 @@ void Database::addBlock(int playerId, int blockedPlayerId) {
}
void Database::removeBlock(int playerId, int blockedPlayerId) {
std::lock_guard<std::mutex> lock(dbCrit);
const char* sql = R"(
DELETE FROM Blocks
WHERE PlayerID = ? AND BlockedPlayerID = ?;

View File

@@ -67,6 +67,9 @@ int settings::MONITORINTERVAL = 5000;
// event mode settings
int settings::EVENTMODE = 0;
// race settings
bool settings::IZRACESCORECAPPED = true;
void settings::init() {
INIReader reader("config.ini");
@@ -111,6 +114,7 @@ void settings::init() {
EVENTMODE = reader.GetInteger("shard", "eventmode", EVENTMODE);
DISABLEFIRSTUSEFLAG = reader.GetBoolean("shard", "disablefirstuseflag", DISABLEFIRSTUSEFLAG);
ANTICHEAT = reader.GetBoolean("shard", "anticheat", ANTICHEAT);
IZRACESCORECAPPED = reader.GetBoolean("shard", "izracescorecapped", IZRACESCORECAPPED);
MONITORENABLED = reader.GetBoolean("monitor", "enabled", MONITORENABLED);
MONITORPORT = reader.GetInteger("monitor", "port", MONITORPORT);
MONITORINTERVAL = reader.GetInteger("monitor", "interval", MONITORINTERVAL);

View File

@@ -38,6 +38,7 @@ namespace settings {
extern int MONITORPORT;
extern int MONITORINTERVAL;
extern bool DISABLEFIRSTUSEFLAG;
extern bool IZRACESCORECAPPED;
void init();
}

14838
vendor/JSON.hpp vendored

File diff suppressed because it is too large Load Diff

View File

@@ -22,9 +22,13 @@
#endif
#include <errno.h>
#ifdef _WIN32 || _WIN64
#if defined(_WIN32) || defined(_WIN64)
// On windows we need to generate random bytes differently.
#if defined(_WIN32) && !defined(_WIN64)
typedef __int32 ssize_t;
#elif defined(_WIN32) && defined(_WIN64)
typedef __int64 ssize_t;
#endif
#define BCRYPT_HASHSIZE 60
#include "bcrypt.h"
@@ -117,7 +121,7 @@ int bcrypt_gensalt(int factor, char salt[BCRYPT_HASHSIZE])
char *aux;
// Note: Windows does not have /dev/urandom sadly.
#ifdef _WIN32 || _WIN64
#if defined(_WIN32) || defined(_WIN64)
HCRYPTPROV p;
ULONG i;

View File

@@ -51,7 +51,7 @@
#endif
/* Just to make sure the prototypes match the actual definitions */
#ifdef _WIN32 || _WIN64
#if defined(_WIN32) || defined(_WIN64)
#include "crypt_blowfish.h"
#else
#include "crypt_blowfish.h"

View File

@@ -41,7 +41,7 @@
#define __SKIP_GNU
#endif
#ifdef _WIN32 | _WIN64
#if defined(_WIN32) || defined(_WIN64)
#include "ow-crypt.h"
#include "crypt_blowfish.h"
@@ -251,7 +251,7 @@ char *__crypt_gensalt_ra(const char *prefix, unsigned long count,
input, size, output, sizeof(output));
if (retval) {
#ifdef _WIN32 | _WIN64
#if defined(_WIN32) || defined(_WIN64)
retval = _strdup(retval);
#else
retval = strdup(retval);