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486a996fa7
Author | SHA1 | Date | |
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486a996fa7 | |||
feaca861d5 | |||
b988724937 | |||
dd0b18bd04 | |||
1bc06b354d | |||
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437d5fa166 | ||
484e301038 | |||
6ffde9bb44 |
1
Makefile
1
Makefile
@ -115,6 +115,7 @@ CXXHDR=\
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src/settings.hpp\
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src/Transport.hpp\
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src/TableData.hpp\
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src/Bucket.hpp\
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src/Chunking.hpp\
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src/Buddies.hpp\
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src/Groups.hpp\
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@ -334,8 +334,8 @@ void Abilities::useNanoSkill(CNSocket* sock, SkillData* skill, sNano& nano, std:
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size_t resplen = sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC);
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for(SkillResult& sr : results)
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resplen += sr.size;
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, resplen);
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uint8_t respbuf[CN_PACKET_BODY_SIZE];
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memset(respbuf, 0, CN_PACKET_BODY_SIZE);
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sP_FE2CL_NANO_SKILL_USE_SUCC* pkt = (sP_FE2CL_NANO_SKILL_USE_SUCC*)respbuf;
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pkt->iPC_ID = plr->iID;
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@ -379,8 +379,8 @@ void Abilities::useNPCSkill(EntityRef npc, int skillID, std::vector<ICombatant*>
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size_t resplen = sizeof(sP_FE2CL_NPC_SKILL_HIT);
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for(SkillResult& sr : results)
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resplen += sr.size;
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, resplen);
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uint8_t respbuf[CN_PACKET_BODY_SIZE];
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memset(respbuf, 0, CN_PACKET_BODY_SIZE);
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sP_FE2CL_NPC_SKILL_HIT* pkt = (sP_FE2CL_NPC_SKILL_HIT*)respbuf;
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pkt->iNPC_ID = npc.id;
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40
src/Bucket.hpp
Normal file
40
src/Bucket.hpp
Normal file
@ -0,0 +1,40 @@
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#pragma once
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#include <array>
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#include <optional>
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#include <assert.h>
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template<class T, size_t N>
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class Bucket {
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std::array<T, N> buf;
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size_t sz;
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public:
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Bucket() {
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sz = 0;
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}
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void add(const T& item) {
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assert(sz < N);
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buf[sz++] = item;
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}
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std::optional<T> get(size_t idx) const {
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if (idx < sz) {
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return buf[idx];
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}
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return std::nullopt;
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}
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size_t size() const {
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return sz;
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}
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bool isFull() const {
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return sz == N;
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}
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void clear() {
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sz = 0;
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}
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};
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@ -41,9 +41,9 @@ void Buddies::sendBuddyList(CNSocket* sock) {
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// initialize response struct
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size_t resplen = sizeof(sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC) + buddyCnt * sizeof(sBuddyBaseInfo);
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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uint8_t respbuf[CN_PACKET_BODY_SIZE];
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memset(respbuf, 0, resplen);
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memset(respbuf, 0, CN_PACKET_BODY_SIZE);
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sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC* resp = (sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC*)respbuf;
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sBuddyBaseInfo* respdata = (sBuddyBaseInfo*)(respbuf + sizeof(sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC));
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|
@ -178,9 +178,9 @@ void Buffs::tickDrain(EntityRef self, Buff* buff, int mult) {
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int dealt = combatant->takeDamage(buff->getLastSource(), damage);
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size_t resplen = sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK) + sizeof(sSkillResult_Damage);
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, resplen);
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assert(resplen < CN_PACKET_BODY_SIZE);
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uint8_t respbuf[CN_PACKET_BODY_SIZE];
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memset(respbuf, 0, CN_PACKET_BODY_SIZE);
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sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK *pkt = (sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK*)respbuf;
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pkt->iID = self.id;
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|
163
src/Chunking.cpp
163
src/Chunking.cpp
@ -1,7 +1,9 @@
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#include "Chunking.hpp"
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#include "Player.hpp"
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#include "MobAI.hpp"
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#include "NPCManager.hpp"
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#include "Bucket.hpp"
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#include <assert.h>
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@ -11,6 +13,12 @@ using namespace Chunking;
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* The initial chunkPos value before a player is placed into the world.
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*/
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const ChunkPos Chunking::INVALID_CHUNK = {};
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constexpr size_t MAX_PC_PER_AROUND = (CN_PACKET_BODY_SIZE - sizeof(int32_t)) / sizeof(sPCAppearanceData);
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constexpr size_t MAX_NPC_PER_AROUND = (CN_PACKET_BODY_SIZE - sizeof(int32_t)) / sizeof(sNPCAppearanceData);
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constexpr size_t MAX_SHINY_PER_AROUND = (CN_PACKET_BODY_SIZE - sizeof(int32_t)) / sizeof(sShinyAppearanceData);
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constexpr size_t MAX_TRANSPORTATION_PER_AROUND = (CN_PACKET_BODY_SIZE - sizeof(int32_t)) / sizeof(sTransportationAppearanceData);
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constexpr size_t MAX_IDS_PER_AROUND_DEL = (CN_PACKET_BODY_SIZE - sizeof(int32_t)) / sizeof(int32_t);
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constexpr size_t MAX_TRANSPORTATION_IDS_PER_AROUND_DEL = MAX_IDS_PER_AROUND_DEL - 1; // 1 less for eTT
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std::map<ChunkPos, Chunk*> Chunking::chunks;
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@ -75,11 +83,80 @@ void Chunking::untrackEntity(ChunkPos chunkPos, const EntityRef ref) {
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deleteChunk(chunkPos);
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}
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template<class T, size_t N>
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static void sendAroundPackets(const EntityRef recipient, std::vector<Bucket<T, N>>& buckets, uint32_t packetId) {
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assert(recipient.kind == EntityKind::PLAYER);
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uint8_t pktBuf[CN_PACKET_BODY_SIZE];
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for (const auto& bucket : buckets) {
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memset(pktBuf, 0, CN_PACKET_BODY_SIZE);
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int count = bucket.size();
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*((int32_t*)pktBuf) = count;
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T* data = (T*)(pktBuf + sizeof(int32_t));
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for (size_t i = 0; i < count; i++) {
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data[i] = bucket.get(i).value();
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}
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recipient.sock->sendPacket(pktBuf, packetId, sizeof(int32_t) + (count * sizeof(T)));
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}
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}
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template<size_t N>
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static void sendAroundDelPackets(const EntityRef recipient, std::vector<Bucket<int32_t, N>>& buckets, uint32_t packetId) {
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assert(recipient.kind == EntityKind::PLAYER);
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uint8_t pktBuf[CN_PACKET_BODY_SIZE];
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for (const auto& bucket : buckets) {
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memset(pktBuf, 0, CN_PACKET_BODY_SIZE);
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int count = bucket.size();
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assert(count <= N);
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size_t baseSize;
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if (packetId == P_FE2CL_AROUND_DEL_TRANSPORTATION) {
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sP_FE2CL_AROUND_DEL_TRANSPORTATION* pkt = (sP_FE2CL_AROUND_DEL_TRANSPORTATION*)pktBuf;
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pkt->eTT = 3;
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pkt->iCnt = count;
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baseSize = sizeof(sP_FE2CL_AROUND_DEL_TRANSPORTATION);
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} else {
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*((int32_t*)pktBuf) = count;
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baseSize = sizeof(int32_t);
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}
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int32_t* ids = (int32_t*)(pktBuf + baseSize);
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for (size_t i = 0; i < count; i++) {
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ids[i] = bucket.get(i).value();
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}
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recipient.sock->sendPacket(pktBuf, packetId, baseSize + (count * sizeof(int32_t)));
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}
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}
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template<class T, size_t N>
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static void bufferAppearanceData(std::vector<Bucket<T, N>>& buckets, const T& data) {
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if (buckets.empty())
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buckets.push_back({});
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auto& bucket = buckets[buckets.size() - 1];
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bucket.add(data);
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if (bucket.isFull())
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buckets.push_back({});
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}
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template<size_t N>
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static void bufferIdForDisappearance(std::vector<Bucket<int32_t, N>>& buckets, int32_t id) {
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if (buckets.empty())
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buckets.push_back({});
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auto& bucket = buckets[buckets.size() - 1];
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bucket.add(id);
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if (bucket.isFull())
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buckets.push_back({});
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}
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void Chunking::addEntityToChunks(std::set<Chunk*> chnks, const EntityRef ref) {
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Entity *ent = ref.getEntity();
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bool alive = ent->isExtant();
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// TODO: maybe optimize this, potentially using AROUND packets?
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std::vector<Bucket<sPCAppearanceData, MAX_PC_PER_AROUND>> pcAppearances;
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std::vector<Bucket<sNPCAppearanceData, MAX_NPC_PER_AROUND>> npcAppearances;
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std::vector<Bucket<sShinyAppearanceData, MAX_SHINY_PER_AROUND>> shinyAppearances;
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std::vector<Bucket<sTransportationAppearanceData, MAX_TRANSPORTATION_PER_AROUND>> transportationAppearances;
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for (Chunk *chunk : chnks) {
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for (const EntityRef otherRef : chunk->entities) {
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// skip oneself
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@ -95,7 +172,38 @@ void Chunking::addEntityToChunks(std::set<Chunk*> chnks, const EntityRef ref) {
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// notify this *player* of the existence of all visible Entities
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if (ref.kind == EntityKind::PLAYER && other->isExtant()) {
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other->enterIntoViewOf(ref.sock);
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sPCAppearanceData pcData;
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sNPCAppearanceData npcData;
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sShinyAppearanceData eggData;
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sTransportationAppearanceData busData;
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switch(otherRef.kind) {
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case EntityKind::PLAYER:
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pcData = dynamic_cast<Player*>(other)->getAppearanceData();
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bufferAppearanceData(pcAppearances, pcData);
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break;
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case EntityKind::SIMPLE_NPC:
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npcData = dynamic_cast<BaseNPC*>(other)->getAppearanceData();
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bufferAppearanceData(npcAppearances, npcData);
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break;
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case EntityKind::COMBAT_NPC:
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npcData = dynamic_cast<CombatNPC*>(other)->getAppearanceData();
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bufferAppearanceData(npcAppearances, npcData);
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break;
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case EntityKind::MOB:
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npcData = dynamic_cast<Mob*>(other)->getAppearanceData();
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bufferAppearanceData(npcAppearances, npcData);
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break;
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case EntityKind::EGG:
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eggData = dynamic_cast<Egg*>(other)->getShinyAppearanceData();
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bufferAppearanceData(shinyAppearances, eggData);
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break;
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case EntityKind::BUS:
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busData = dynamic_cast<Bus*>(other)->getTransportationAppearanceData();
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bufferAppearanceData(transportationAppearances, busData);
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break;
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default:
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break;
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}
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}
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// for mobs, increment playersInView
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@ -105,13 +213,27 @@ void Chunking::addEntityToChunks(std::set<Chunk*> chnks, const EntityRef ref) {
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((Mob*)other)->playersInView++;
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}
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}
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if (ref.kind == EntityKind::PLAYER) {
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if (!pcAppearances.empty())
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sendAroundPackets(ref, pcAppearances, P_FE2CL_PC_AROUND);
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if (!npcAppearances.empty())
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sendAroundPackets(ref, npcAppearances, P_FE2CL_NPC_AROUND);
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if (!shinyAppearances.empty())
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sendAroundPackets(ref, shinyAppearances, P_FE2CL_SHINY_AROUND);
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if (!transportationAppearances.empty())
|
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sendAroundPackets(ref, transportationAppearances, P_FE2CL_TRANSPORTATION_AROUND);
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}
|
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}
|
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|
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void Chunking::removeEntityFromChunks(std::set<Chunk*> chnks, const EntityRef ref) {
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Entity *ent = ref.getEntity();
|
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bool alive = ent->isExtant();
|
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|
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// TODO: same as above
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std::vector<Bucket<int32_t, MAX_IDS_PER_AROUND_DEL>> pcDisappearances;
|
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std::vector<Bucket<int32_t, MAX_IDS_PER_AROUND_DEL>> npcDisappearances;
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std::vector<Bucket<int32_t, MAX_IDS_PER_AROUND_DEL>> shinyDisappearances;
|
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std::vector<Bucket<int32_t, MAX_TRANSPORTATION_IDS_PER_AROUND_DEL>> transportationDisappearances;
|
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for (Chunk *chunk : chnks) {
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for (const EntityRef otherRef : chunk->entities) {
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// skip oneself
|
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@ -127,7 +249,29 @@ void Chunking::removeEntityFromChunks(std::set<Chunk*> chnks, const EntityRef re
|
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|
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// notify this *player* of the departure of all visible Entities
|
||||
if (ref.kind == EntityKind::PLAYER && other->isExtant()) {
|
||||
other->disappearFromViewOf(ref.sock);
|
||||
int32_t id;
|
||||
switch(otherRef.kind) {
|
||||
case EntityKind::PLAYER:
|
||||
id = dynamic_cast<Player*>(other)->iID;
|
||||
bufferIdForDisappearance(pcDisappearances, id);
|
||||
break;
|
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case EntityKind::SIMPLE_NPC:
|
||||
case EntityKind::COMBAT_NPC:
|
||||
case EntityKind::MOB:
|
||||
id = dynamic_cast<BaseNPC*>(other)->id;
|
||||
bufferIdForDisappearance(npcDisappearances, id);
|
||||
break;
|
||||
case EntityKind::EGG:
|
||||
id = dynamic_cast<Egg*>(other)->id;
|
||||
bufferIdForDisappearance(shinyDisappearances, id);
|
||||
break;
|
||||
case EntityKind::BUS:
|
||||
id = dynamic_cast<Bus*>(other)->id;
|
||||
bufferIdForDisappearance(transportationDisappearances, id);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// for mobs, decrement playersInView
|
||||
@ -137,6 +281,17 @@ void Chunking::removeEntityFromChunks(std::set<Chunk*> chnks, const EntityRef re
|
||||
((Mob*)other)->playersInView--;
|
||||
}
|
||||
}
|
||||
|
||||
if (ref.kind == EntityKind::PLAYER) {
|
||||
if (!pcDisappearances.empty())
|
||||
sendAroundDelPackets(ref, pcDisappearances, P_FE2CL_AROUND_DEL_PC);
|
||||
if (!npcDisappearances.empty())
|
||||
sendAroundDelPackets(ref, npcDisappearances, P_FE2CL_AROUND_DEL_NPC);
|
||||
if (!shinyDisappearances.empty())
|
||||
sendAroundDelPackets(ref, shinyDisappearances, P_FE2CL_AROUND_DEL_SHINY);
|
||||
if (!transportationDisappearances.empty())
|
||||
sendAroundDelPackets(ref, transportationDisappearances, P_FE2CL_AROUND_DEL_TRANSPORTATION);
|
||||
}
|
||||
}
|
||||
|
||||
static void emptyChunk(ChunkPos chunkPos) {
|
||||
|
@ -539,9 +539,9 @@ static void dealGooDamage(CNSocket *sock) {
|
||||
return; // ignore completely
|
||||
|
||||
size_t resplen = sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK) + sizeof(sSkillResult_DotDamage);
|
||||
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
|
||||
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||
memset(respbuf, 0, resplen);
|
||||
assert(resplen < CN_PACKET_BODY_SIZE);
|
||||
uint8_t respbuf[CN_PACKET_BODY_SIZE];
|
||||
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
|
||||
|
||||
sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK *pkt = (sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK*)respbuf;
|
||||
sSkillResult_DotDamage *dmg = (sSkillResult_DotDamage*)(respbuf + sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK));
|
||||
@ -633,9 +633,9 @@ static void pcAttackChars(CNSocket *sock, CNPacketData *data) {
|
||||
|
||||
// initialize response struct
|
||||
size_t resplen = sizeof(sP_FE2CL_PC_ATTACK_CHARs_SUCC) + pkt->iTargetCnt * sizeof(sAttackResult);
|
||||
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||
uint8_t respbuf[CN_PACKET_BODY_SIZE];
|
||||
|
||||
memset(respbuf, 0, resplen);
|
||||
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
|
||||
|
||||
sP_FE2CL_PC_ATTACK_CHARs_SUCC *resp = (sP_FE2CL_PC_ATTACK_CHARs_SUCC*)respbuf;
|
||||
sAttackResult *respdata = (sAttackResult*)(respbuf+sizeof(sP_FE2CL_PC_ATTACK_CHARs_SUCC));
|
||||
@ -847,9 +847,9 @@ static void projectileHit(CNSocket* sock, CNPacketData* data) {
|
||||
*/
|
||||
|
||||
size_t resplen = sizeof(sP_FE2CL_PC_GRENADE_STYLE_HIT) + pkt->iTargetCnt * sizeof(sAttackResult);
|
||||
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||
uint8_t respbuf[CN_PACKET_BODY_SIZE];
|
||||
|
||||
memset(respbuf, 0, resplen);
|
||||
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
|
||||
|
||||
sP_FE2CL_PC_GRENADE_STYLE_HIT* resp = (sP_FE2CL_PC_GRENADE_STYLE_HIT*)respbuf;
|
||||
sAttackResult* respdata = (sAttackResult*)(respbuf + sizeof(sP_FE2CL_PC_GRENADE_STYLE_HIT));
|
||||
|
15
src/Eggs.cpp
15
src/Eggs.cpp
@ -87,8 +87,8 @@ void Eggs::eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration) {
|
||||
|
||||
// initialize response struct
|
||||
size_t resplen = sizeof(sP_FE2CL_NPC_SKILL_HIT) + result.size;
|
||||
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||
memset(respbuf, 0, resplen);
|
||||
uint8_t respbuf[CN_PACKET_BODY_SIZE];
|
||||
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
|
||||
|
||||
sP_FE2CL_NPC_SKILL_HIT* pkt = (sP_FE2CL_NPC_SKILL_HIT*)respbuf;
|
||||
pkt->iNPC_ID = eggId;
|
||||
@ -126,15 +126,6 @@ static void eggStep(CNServer* serv, time_t currTime) {
|
||||
|
||||
}
|
||||
|
||||
void Eggs::npcDataToEggData(int x, int y, int z, sNPCAppearanceData* npc, sShinyAppearanceData* egg) {
|
||||
egg->iX = x;
|
||||
egg->iY = y;
|
||||
egg->iZ = z;
|
||||
// client doesn't care about egg->iMapNum
|
||||
egg->iShinyType = npc->iNPCType;
|
||||
egg->iShiny_ID = npc->iNPC_ID;
|
||||
}
|
||||
|
||||
static void eggPickup(CNSocket* sock, CNPacketData* data) {
|
||||
auto pickup = (sP_CL2FE_REQ_SHINY_PICKUP*)data->buf;
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
@ -192,7 +183,7 @@ static void eggPickup(CNSocket* sock, CNPacketData* data) {
|
||||
// drop
|
||||
if (type->dropCrateId != 0) {
|
||||
const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
|
||||
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
|
||||
assert(resplen < CN_PACKET_BODY_SIZE);
|
||||
// we know it's only one trailing struct, so we can skip full validation
|
||||
|
||||
uint8_t respbuf[resplen]; // not a variable length array, don't worry
|
||||
|
@ -15,5 +15,4 @@ namespace Eggs {
|
||||
void init();
|
||||
|
||||
void eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration);
|
||||
void npcDataToEggData(int x, int y, int z, sNPCAppearanceData* npc, sShinyAppearanceData* egg);
|
||||
}
|
||||
|
@ -70,11 +70,7 @@ void Bus::enterIntoViewOf(CNSocket *sock) {
|
||||
INITSTRUCT(sP_FE2CL_TRANSPORTATION_ENTER, pkt);
|
||||
|
||||
// TODO: Potentially decouple this from BaseNPC?
|
||||
pkt.AppearanceData = {
|
||||
3, id, type,
|
||||
x, y, z
|
||||
};
|
||||
|
||||
pkt.AppearanceData = getTransportationAppearanceData();
|
||||
sock->sendPacket(pkt, P_FE2CL_TRANSPORTATION_ENTER);
|
||||
}
|
||||
|
||||
@ -82,12 +78,22 @@ void Egg::enterIntoViewOf(CNSocket *sock) {
|
||||
INITSTRUCT(sP_FE2CL_SHINY_ENTER, pkt);
|
||||
|
||||
// TODO: Potentially decouple this from BaseNPC?
|
||||
pkt.ShinyAppearanceData = {
|
||||
pkt.ShinyAppearanceData = getShinyAppearanceData();
|
||||
sock->sendPacket(pkt, P_FE2CL_SHINY_ENTER);
|
||||
}
|
||||
|
||||
sTransportationAppearanceData Bus::getTransportationAppearanceData() {
|
||||
return sTransportationAppearanceData {
|
||||
3, id, type,
|
||||
x, y, z
|
||||
};
|
||||
}
|
||||
|
||||
sShinyAppearanceData Egg::getShinyAppearanceData() {
|
||||
return sShinyAppearanceData {
|
||||
id, type, 0, // client doesn't care about map num
|
||||
x, y, z
|
||||
};
|
||||
|
||||
sock->sendPacket(pkt, P_FE2CL_SHINY_ENTER);
|
||||
}
|
||||
|
||||
sNano* Player::getActiveNano() {
|
||||
|
@ -161,6 +161,8 @@ struct Egg : public BaseNPC {
|
||||
|
||||
virtual void enterIntoViewOf(CNSocket *sock) override;
|
||||
virtual void disappearFromViewOf(CNSocket *sock) override;
|
||||
|
||||
sShinyAppearanceData getShinyAppearanceData();
|
||||
};
|
||||
|
||||
struct Bus : public BaseNPC {
|
||||
@ -172,4 +174,6 @@ struct Bus : public BaseNPC {
|
||||
|
||||
virtual void enterIntoViewOf(CNSocket *sock) override;
|
||||
virtual void disappearFromViewOf(CNSocket *sock) override;
|
||||
|
||||
sTransportationAppearanceData getTransportationAppearanceData();
|
||||
};
|
||||
|
@ -87,8 +87,8 @@ void Groups::addToGroup(Group* group, EntityRef member) {
|
||||
size_t pcCount = pcs.size();
|
||||
size_t npcCount = npcs.size();
|
||||
|
||||
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||
memset(respbuf, 0, CN_PACKET_BUFFER_SIZE);
|
||||
uint8_t respbuf[CN_PACKET_BODY_SIZE];
|
||||
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
|
||||
sP_FE2CL_PC_GROUP_JOIN* pkt = (sP_FE2CL_PC_GROUP_JOIN*)respbuf;
|
||||
|
||||
pkt->iID_NewMember = PlayerManager::getPlayer(member.sock)->iID;
|
||||
@ -143,8 +143,8 @@ bool Groups::removeFromGroup(Group* group, EntityRef member) {
|
||||
size_t pcCount = pcs.size();
|
||||
size_t npcCount = npcs.size();
|
||||
|
||||
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||
memset(respbuf, 0, CN_PACKET_BUFFER_SIZE);
|
||||
uint8_t respbuf[CN_PACKET_BODY_SIZE];
|
||||
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
|
||||
sP_FE2CL_PC_GROUP_LEAVE* pkt = (sP_FE2CL_PC_GROUP_LEAVE*)respbuf;
|
||||
|
||||
pkt->iID_LeaveMember = PlayerManager::getPlayer(member.sock)->iID;
|
||||
@ -288,8 +288,8 @@ void Groups::groupTickInfo(CNSocket* sock) {
|
||||
size_t pcCount = pcs.size();
|
||||
size_t npcCount = npcs.size();
|
||||
|
||||
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||
memset(respbuf, 0, CN_PACKET_BUFFER_SIZE);
|
||||
uint8_t respbuf[CN_PACKET_BODY_SIZE];
|
||||
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
|
||||
sP_FE2CL_PC_GROUP_MEMBER_INFO* pkt = (sP_FE2CL_PC_GROUP_MEMBER_INFO*)respbuf;
|
||||
|
||||
pkt->iID = plr->iID;
|
||||
|
@ -46,7 +46,7 @@ static void nanoCapsuleHandler(CNSocket* sock, int slot, sItemBase *chest) {
|
||||
|
||||
// in order to remove capsule form inventory, we have to send item reward packet with empty item
|
||||
const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
|
||||
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
|
||||
assert(resplen < CN_PACKET_BODY_SIZE);
|
||||
|
||||
// we know it's only one trailing struct, so we can skip full validation
|
||||
uint8_t respbuf[resplen]; // not a variable length array, don't worry
|
||||
@ -475,8 +475,8 @@ static void itemUseHandler(CNSocket* sock, CNPacketData* data) {
|
||||
if (gumball.iOpt == 0)
|
||||
gumball = {};
|
||||
|
||||
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||
memset(respbuf, 0, resplen);
|
||||
uint8_t respbuf[CN_PACKET_BODY_SIZE];
|
||||
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
|
||||
|
||||
sP_FE2CL_REP_PC_ITEM_USE_SUCC *resp = (sP_FE2CL_REP_PC_ITEM_USE_SUCC*)respbuf;
|
||||
sSkillResult_Buff *respdata = (sSkillResult_Buff*)(respbuf+sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC));
|
||||
@ -556,7 +556,7 @@ static void chestOpenHandler(CNSocket *sock, CNPacketData *data) {
|
||||
|
||||
// item giving packet
|
||||
const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
|
||||
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
|
||||
assert(resplen < CN_PACKET_BODY_SIZE);
|
||||
// we know it's only one trailing struct, so we can skip full validation
|
||||
|
||||
uint8_t respbuf[resplen]; // not a variable length array, don't worry
|
||||
@ -645,7 +645,7 @@ void Items::checkItemExpire(CNSocket* sock, Player* player) {
|
||||
*/
|
||||
|
||||
const size_t resplen = sizeof(sP_FE2CL_PC_DELETE_TIME_LIMIT_ITEM) + sizeof(sTimeLimitItemDeleteInfo2CL);
|
||||
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
|
||||
assert(resplen < CN_PACKET_BODY_SIZE);
|
||||
// we know it's only one trailing struct, so we can skip full validation
|
||||
uint8_t respbuf[resplen]; // not a variable length array, don't worry
|
||||
auto packet = (sP_FE2CL_PC_DELETE_TIME_LIMIT_ITEM*)respbuf;
|
||||
@ -715,7 +715,7 @@ static void giveSingleDrop(CNSocket *sock, Mob* mob, int mobDropId, const DropRo
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
|
||||
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
|
||||
assert(resplen < CN_PACKET_BODY_SIZE);
|
||||
// we know it's only one trailing struct, so we can skip full validation
|
||||
|
||||
uint8_t respbuf[resplen]; // not a variable length array, don't worry
|
||||
|
@ -64,7 +64,7 @@ static bool isQuestItemFull(CNSocket* sock, int itemId, int itemCount) {
|
||||
static void dropQuestItem(CNSocket *sock, int task, int count, int id, int mobid) {
|
||||
std::cout << "Altered item id " << id << " by " << count << " for task id " << task << std::endl;
|
||||
const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
|
||||
assert(resplen < CN_PACKET_BUFFER_SIZE);
|
||||
assert(resplen < CN_PACKET_BODY_SIZE);
|
||||
// we know it's only one trailing struct, so we can skip full validation
|
||||
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
@ -152,14 +152,14 @@ static int giveMissionReward(CNSocket *sock, int task, int choice=0) {
|
||||
plr->Inven[slots[i]] = { 999, 999, 999, 0 }; // temp item; overwritten later
|
||||
}
|
||||
|
||||
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||
uint8_t respbuf[CN_PACKET_BODY_SIZE];
|
||||
size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + nrewards * sizeof(sItemReward);
|
||||
assert(resplen < CN_PACKET_BUFFER_SIZE);
|
||||
assert(resplen < CN_PACKET_BODY_SIZE);
|
||||
sP_FE2CL_REP_REWARD_ITEM *resp = (sP_FE2CL_REP_REWARD_ITEM *)respbuf;
|
||||
sItemReward *item = (sItemReward *)(respbuf + sizeof(sP_FE2CL_REP_REWARD_ITEM));
|
||||
|
||||
// don't forget to zero the buffer!
|
||||
memset(respbuf, 0, resplen);
|
||||
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
|
||||
|
||||
// update player
|
||||
plr->money += reward->money;
|
||||
|
@ -238,8 +238,8 @@ static void dealCorruption(Mob *mob, std::vector<int> targetData, int skillID, i
|
||||
return;
|
||||
}
|
||||
|
||||
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||
memset(respbuf, 0, resplen);
|
||||
uint8_t respbuf[CN_PACKET_BODY_SIZE];
|
||||
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
|
||||
|
||||
sP_FE2CL_NPC_SKILL_CORRUPTION_HIT *resp = (sP_FE2CL_NPC_SKILL_CORRUPTION_HIT*)respbuf;
|
||||
sCAttackResult *respdata = (sCAttackResult*)(respbuf+sizeof(sP_FE2CL_NPC_SKILL_CORRUPTION_HIT));
|
||||
|
@ -95,14 +95,14 @@ inline constexpr bool isOutboundPacketID(uint32_t id) {
|
||||
// for outbound packets
|
||||
inline constexpr bool validOutVarPacket(size_t base, size_t npayloads, size_t plsize) {
|
||||
// check for multiplication overflow
|
||||
if (npayloads > 0 && (CN_PACKET_BUFFER_SIZE - 8) / (size_t)npayloads < plsize)
|
||||
if (npayloads > 0 && (CN_PACKET_BODY_SIZE) / (size_t)npayloads < plsize)
|
||||
return false;
|
||||
|
||||
// it's safe to multiply
|
||||
size_t trailing = npayloads * plsize;
|
||||
|
||||
// does it fit in a packet?
|
||||
if (base + trailing > CN_PACKET_BUFFER_SIZE - 8)
|
||||
if (base + trailing > CN_PACKET_BODY_SIZE)
|
||||
return false;
|
||||
|
||||
// everything is a-ok!
|
||||
@ -112,14 +112,14 @@ inline constexpr bool validOutVarPacket(size_t base, size_t npayloads, size_t pl
|
||||
// for inbound packets
|
||||
inline constexpr bool validInVarPacket(size_t base, size_t npayloads, size_t plsize, size_t datasize) {
|
||||
// check for multiplication overflow
|
||||
if (npayloads > 0 && (CN_PACKET_BUFFER_SIZE - 8) / (size_t)npayloads < plsize)
|
||||
if (npayloads > 0 && CN_PACKET_BODY_SIZE / (size_t)npayloads < plsize)
|
||||
return false;
|
||||
|
||||
// it's safe to multiply
|
||||
size_t trailing = npayloads * plsize;
|
||||
|
||||
// make sure size is exact
|
||||
// datasize has already been validated against CN_PACKET_BUFFER_SIZE
|
||||
// datasize has already been validated against CN_PACKET_BODY_SIZE
|
||||
if (datasize != base + trailing)
|
||||
return false;
|
||||
|
||||
|
@ -29,8 +29,8 @@
|
||||
#define INITSTRUCT(T, x) T x; \
|
||||
memset(&x, 0, sizeof(T));
|
||||
|
||||
#define INITVARPACKET(_buf, _Pkt, _pkt, _Trailer, _trailer) uint8_t _buf[CN_PACKET_BUFFER_SIZE]; \
|
||||
memset(&_buf, 0, CN_PACKET_BUFFER_SIZE); \
|
||||
#define INITVARPACKET(_buf, _Pkt, _pkt, _Trailer, _trailer) uint8_t _buf[CN_PACKET_BODY_SIZE]; \
|
||||
memset(&_buf, 0, CN_PACKET_BODY_SIZE); \
|
||||
auto _pkt = (_Pkt*)_buf; \
|
||||
auto _trailer = (_Trailer*)(_pkt + 1);
|
||||
|
||||
|
@ -1,6 +1,8 @@
|
||||
/* enum definitions from the client */
|
||||
#pragma once
|
||||
|
||||
#include "core/CNStructs.hpp"
|
||||
|
||||
// floats
|
||||
const float VALUE_BATTERY_EMPTY_PENALTY = 0.5f;
|
||||
const float CN_EP_RANK_1 = 0.8f;
|
||||
@ -410,7 +412,13 @@ enum {
|
||||
SEND_ANYCAST_NEW = 3,
|
||||
SEND_BROADCAST = 4,
|
||||
|
||||
#if PROTOCOL_VERSION == 728
|
||||
CN_PACKET_BUFFER_SIZE = 8192,
|
||||
#elif PROTOCOL_VERSION == 1013
|
||||
CN_PACKET_BUFFER_SIZE = 8192,
|
||||
#else
|
||||
CN_PACKET_BUFFER_SIZE = 4096,
|
||||
#endif
|
||||
|
||||
P_CL2LS_REQ_LOGIN = 0x12000001, // 301989889
|
||||
P_CL2LS_REQ_CHECK_CHAR_NAME = 0x12000002, // 301989890
|
||||
@ -934,3 +942,8 @@ enum {
|
||||
|
||||
N_PACKETS = N_CL2LS + N_CL2FE + N_FE2CL + N_LS2CL
|
||||
};
|
||||
|
||||
/*
|
||||
* Usable space in the packet buffer = CN_PACKET_BUFFER_SIZE - type - size
|
||||
*/
|
||||
constexpr size_t CN_PACKET_BODY_SIZE = CN_PACKET_BUFFER_SIZE - 2 * sizeof(int32_t);
|
||||
|
@ -235,7 +235,7 @@ std::map<uint32_t, PacketDesc> Packets::packets = {
|
||||
PACKET(P_FE2CL_REP_PC_EXIT_FAIL),
|
||||
PACKET(P_FE2CL_REP_PC_EXIT_SUCC),
|
||||
PACKET(P_FE2CL_PC_EXIT),
|
||||
PACKET(P_FE2CL_PC_AROUND),
|
||||
VAR_PACKET(P_FE2CL_PC_AROUND, iPCCnt, sPCAppearanceData),
|
||||
PACKET(P_FE2CL_PC_MOVE),
|
||||
PACKET(P_FE2CL_PC_STOP),
|
||||
PACKET(P_FE2CL_PC_JUMP),
|
||||
@ -243,9 +243,9 @@ std::map<uint32_t, PacketDesc> Packets::packets = {
|
||||
PACKET(P_FE2CL_NPC_EXIT),
|
||||
PACKET(P_FE2CL_NPC_MOVE),
|
||||
PACKET(P_FE2CL_NPC_NEW),
|
||||
PACKET(P_FE2CL_NPC_AROUND),
|
||||
PACKET(P_FE2CL_AROUND_DEL_PC),
|
||||
PACKET(P_FE2CL_AROUND_DEL_NPC),
|
||||
VAR_PACKET(P_FE2CL_NPC_AROUND, iNPCCnt, sNPCAppearanceData),
|
||||
VAR_PACKET(P_FE2CL_AROUND_DEL_PC, iPCCnt, int32_t),
|
||||
VAR_PACKET(P_FE2CL_AROUND_DEL_NPC, iNPCCnt, int32_t),
|
||||
PACKET(P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC),
|
||||
PACKET(P_FE2CL_REP_SEND_FREECHAT_MESSAGE_FAIL),
|
||||
VAR_PACKET(P_FE2CL_PC_ATTACK_NPCs_SUCC, iNPCCnt, sAttackResult),
|
||||
@ -387,8 +387,8 @@ std::map<uint32_t, PacketDesc> Packets::packets = {
|
||||
PACKET(P_FE2CL_TRANSPORTATION_EXIT),
|
||||
PACKET(P_FE2CL_TRANSPORTATION_MOVE),
|
||||
PACKET(P_FE2CL_TRANSPORTATION_NEW),
|
||||
PACKET(P_FE2CL_TRANSPORTATION_AROUND),
|
||||
PACKET(P_FE2CL_AROUND_DEL_TRANSPORTATION),
|
||||
VAR_PACKET(P_FE2CL_TRANSPORTATION_AROUND, iCnt, sTransportationAppearanceData),
|
||||
VAR_PACKET(P_FE2CL_AROUND_DEL_TRANSPORTATION, iCnt, int32_t),
|
||||
PACKET(P_FE2CL_REP_EP_RANK_LIST),
|
||||
PACKET(P_FE2CL_REP_EP_RANK_DETAIL),
|
||||
PACKET(P_FE2CL_REP_EP_RANK_PC_INFO),
|
||||
@ -404,8 +404,8 @@ std::map<uint32_t, PacketDesc> Packets::packets = {
|
||||
PACKET(P_FE2CL_SHINY_ENTER),
|
||||
PACKET(P_FE2CL_SHINY_EXIT),
|
||||
PACKET(P_FE2CL_SHINY_NEW),
|
||||
PACKET(P_FE2CL_SHINY_AROUND),
|
||||
PACKET(P_FE2CL_AROUND_DEL_SHINY),
|
||||
VAR_PACKET(P_FE2CL_SHINY_AROUND, iShinyCnt, sShinyAppearanceData),
|
||||
VAR_PACKET(P_FE2CL_AROUND_DEL_SHINY, iShinyCnt, int32_t),
|
||||
PACKET(P_FE2CL_REP_SHINY_PICKUP_FAIL),
|
||||
PACKET(P_FE2CL_REP_SHINY_PICKUP_SUCC),
|
||||
PACKET(P_FE2CL_PC_MOVETRANSPORTATION),
|
||||
|
Loading…
Reference in New Issue
Block a user