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https://github.com/OpenFusionProject/OpenFusion.git
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Optimize performance
Introduces a generic, fixed-size `Bucket` type in place of the inner vector. This does add size generics but I think it's a very good tradeoff considering how performance-sensitive this codepath is.
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b988724937
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feaca861d5
1
Makefile
1
Makefile
@ -115,6 +115,7 @@ CXXHDR=\
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src/settings.hpp\
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src/Transport.hpp\
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src/TableData.hpp\
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src/Bucket.hpp\
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src/Chunking.hpp\
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src/Buddies.hpp\
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src/Groups.hpp\
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39
src/Bucket.hpp
Normal file
39
src/Bucket.hpp
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@ -0,0 +1,39 @@
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#pragma once
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#include <array>
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#include <optional>
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template<class T, size_t N>
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class Bucket {
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std::array<T, N> buf;
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size_t sz;
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public:
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Bucket() {
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sz = 0;
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}
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void add(const T& item) {
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if (sz < N) {
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buf[sz++] = item;
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}
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}
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std::optional<T> get(size_t idx) const {
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if (idx < sz) {
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return buf[idx];
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}
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return std::nullopt;
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}
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size_t size() const {
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return sz;
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}
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bool isFull() const {
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return sz == N;
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}
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void clear() {
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sz = 0;
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}
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};
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114
src/Chunking.cpp
114
src/Chunking.cpp
@ -3,6 +3,7 @@
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#include "Player.hpp"
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#include "MobAI.hpp"
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#include "NPCManager.hpp"
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#include "Bucket.hpp"
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#include <assert.h>
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@ -12,11 +13,11 @@ using namespace Chunking;
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* The initial chunkPos value before a player is placed into the world.
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*/
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const ChunkPos Chunking::INVALID_CHUNK = {};
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constexpr size_t MAX_PC_PER_AROUND = (CN_PACKET_BUFFER_SIZE - 4) / sizeof(sPCAppearanceData);
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constexpr size_t MAX_NPC_PER_AROUND = (CN_PACKET_BUFFER_SIZE - 4) / sizeof(sNPCAppearanceData);
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constexpr size_t MAX_SHINY_PER_AROUND = (CN_PACKET_BUFFER_SIZE - 4) / sizeof(sShinyAppearanceData);
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constexpr size_t MAX_TRANSPORTATION_PER_AROUND = (CN_PACKET_BUFFER_SIZE - 4) / sizeof(sTransportationAppearanceData);
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constexpr size_t MAX_IDS_PER_AROUND_DEL = (CN_PACKET_BUFFER_SIZE - 4) / sizeof(int32_t);
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constexpr size_t MAX_PC_PER_AROUND = (CN_PACKET_BUFFER_SIZE - sizeof(int32_t)) / sizeof(sPCAppearanceData);
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constexpr size_t MAX_NPC_PER_AROUND = (CN_PACKET_BUFFER_SIZE - sizeof(int32_t)) / sizeof(sNPCAppearanceData);
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constexpr size_t MAX_SHINY_PER_AROUND = (CN_PACKET_BUFFER_SIZE - sizeof(int32_t)) / sizeof(sShinyAppearanceData);
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constexpr size_t MAX_TRANSPORTATION_PER_AROUND = (CN_PACKET_BUFFER_SIZE - sizeof(int32_t)) / sizeof(sTransportationAppearanceData);
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constexpr size_t MAX_IDS_PER_AROUND_DEL = (CN_PACKET_BUFFER_SIZE - sizeof(int32_t)) / sizeof(int32_t);
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std::map<ChunkPos, Chunk*> Chunking::chunks;
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@ -81,36 +82,32 @@ void Chunking::untrackEntity(ChunkPos chunkPos, const EntityRef ref) {
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deleteChunk(chunkPos);
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}
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template<class T>
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static void sendAroundPacket(const EntityRef recipient, std::vector<std::vector<T>>& slices, size_t maxCnt, uint32_t packetId) {
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template<class T, size_t N>
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static void sendAroundPacket(const EntityRef recipient, std::vector<Bucket<T, N>>& buckets, uint32_t packetId) {
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assert(recipient.kind == EntityKind::PLAYER);
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uint8_t pktBuf[CN_PACKET_BUFFER_SIZE];
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for (const auto& slice : slices) {
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for (const auto& bucket : buckets) {
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memset(pktBuf, 0, CN_PACKET_BUFFER_SIZE);
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int count = slice.size();
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assert(count <= maxCnt);
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int count = bucket.size();
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*((int32_t*)pktBuf) = count;
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T* data = (T*)(pktBuf + sizeof(int32_t));
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for (size_t i = 0; i < count; i++) {
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data[i] = slice[i];
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data[i] = bucket.get(i).value();
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}
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recipient.sock->sendPacket(pktBuf, packetId, sizeof(int32_t) + (count * sizeof(T)));
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}
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}
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static void sendAroundDelPacket(const EntityRef recipient, std::vector<std::vector<int32_t>>& slices, bool isTransportation, uint32_t packetId) {
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template<size_t N>
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static void sendAroundDelPacket(const EntityRef recipient, std::vector<Bucket<int32_t, N>>& buckets, bool isTransportation, uint32_t packetId) {
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assert(recipient.kind == EntityKind::PLAYER);
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size_t maxCnt = MAX_IDS_PER_AROUND_DEL;
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if (isTransportation)
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maxCnt -= 1; // account for eTT. sad.
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uint8_t pktBuf[CN_PACKET_BUFFER_SIZE];
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for (const auto& slice : slices) {
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for (const auto& bucket : buckets) {
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memset(pktBuf, 0, CN_PACKET_BUFFER_SIZE);
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int count = slice.size();
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assert(count <= maxCnt);
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int count = bucket.size();
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assert(count <= N);
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size_t baseSize;
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if (isTransportation) {
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@ -125,39 +122,42 @@ static void sendAroundDelPacket(const EntityRef recipient, std::vector<std::vect
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int32_t* ids = (int32_t*)(pktBuf + baseSize);
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for (size_t i = 0; i < count; i++) {
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ids[i] = slice[i];
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ids[i] = bucket.get(i).value();
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}
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recipient.sock->sendPacket(pktBuf, packetId, baseSize + (count * sizeof(int32_t)));
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}
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}
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template<class T>
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static void bufferAppearanceData(std::vector<std::vector<T>>& slices, const T& data, size_t maxCnt) {
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if (slices.empty())
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slices.push_back(std::vector<T>());
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std::vector<T>& slice = slices[slices.size() - 1];
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slice.push_back(data);
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if (slice.size() == maxCnt)
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slices.push_back(std::vector<T>());
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template<class T, size_t N>
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static void bufferAppearanceData(std::vector<Bucket<T, N>>& buckets, const T& data) {
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if (buckets.empty())
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buckets.push_back(Bucket<T, N>());
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Bucket<T, N>& bucket = buckets[buckets.size() - 1];
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assert(!bucket.isFull());
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bucket.add(data);
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if (bucket.isFull())
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buckets.push_back(Bucket<T, N>());
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}
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static void bufferIdForDisappearance(std::vector<std::vector<int32_t>>& slices, int32_t id, size_t maxCnt) {
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if (slices.empty())
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slices.push_back(std::vector<int32_t>());
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std::vector<int32_t>& slice = slices[slices.size() - 1];
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slice.push_back(id);
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if (slice.size() == maxCnt)
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slices.push_back(std::vector<int32_t>());
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template<size_t N>
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static void bufferIdForDisappearance(std::vector<Bucket<int32_t, N>>& buckets, int32_t id) {
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if (buckets.empty())
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buckets.push_back(Bucket<int32_t, N>());
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Bucket<int32_t, N>& bucket = buckets[buckets.size() - 1];
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assert(!bucket.isFull());
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bucket.add(id);
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if (bucket.isFull())
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buckets.push_back(Bucket<int32_t, N>());
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}
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void Chunking::addEntityToChunks(std::set<Chunk*> chnks, const EntityRef ref) {
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Entity *ent = ref.getEntity();
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bool alive = ent->isExtant();
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std::vector<std::vector<sPCAppearanceData>> pcAppearances;
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std::vector<std::vector<sNPCAppearanceData>> npcAppearances;
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std::vector<std::vector<sShinyAppearanceData>> shinyAppearances;
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std::vector<std::vector<sTransportationAppearanceData>> transportationAppearances;
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std::vector<Bucket<sPCAppearanceData, MAX_PC_PER_AROUND>> pcAppearances;
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std::vector<Bucket<sNPCAppearanceData, MAX_NPC_PER_AROUND>> npcAppearances;
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std::vector<Bucket<sShinyAppearanceData, MAX_SHINY_PER_AROUND>> shinyAppearances;
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std::vector<Bucket<sTransportationAppearanceData, MAX_TRANSPORTATION_PER_AROUND>> transportationAppearances;
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for (Chunk *chunk : chnks) {
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for (const EntityRef otherRef : chunk->entities) {
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// skip oneself
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@ -181,27 +181,27 @@ void Chunking::addEntityToChunks(std::set<Chunk*> chnks, const EntityRef ref) {
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{
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case EntityKind::PLAYER:
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pcData = dynamic_cast<Player*>(other)->getAppearanceData();
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bufferAppearanceData(pcAppearances, pcData, MAX_PC_PER_AROUND);
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bufferAppearanceData(pcAppearances, pcData);
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break;
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case EntityKind::SIMPLE_NPC:
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npcData = dynamic_cast<BaseNPC*>(other)->getAppearanceData();
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bufferAppearanceData(npcAppearances, npcData, MAX_NPC_PER_AROUND);
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bufferAppearanceData(npcAppearances, npcData);
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break;
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case EntityKind::COMBAT_NPC:
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npcData = dynamic_cast<CombatNPC*>(other)->getAppearanceData();
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bufferAppearanceData(npcAppearances, npcData, MAX_NPC_PER_AROUND);
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bufferAppearanceData(npcAppearances, npcData);
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break;
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case EntityKind::MOB:
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npcData = dynamic_cast<Mob*>(other)->getAppearanceData();
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bufferAppearanceData(npcAppearances, npcData, MAX_NPC_PER_AROUND);
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bufferAppearanceData(npcAppearances, npcData);
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break;
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case EntityKind::EGG:
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eggData = dynamic_cast<Egg*>(other)->getShinyAppearanceData();
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bufferAppearanceData(shinyAppearances, eggData, MAX_SHINY_PER_AROUND);
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bufferAppearanceData(shinyAppearances, eggData);
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break;
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case EntityKind::BUS:
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busData = dynamic_cast<Bus*>(other)->getTransportationAppearanceData();
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bufferAppearanceData(transportationAppearances, busData, MAX_TRANSPORTATION_PER_AROUND);
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bufferAppearanceData(transportationAppearances, busData);
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break;
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default:
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break;
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@ -220,23 +220,23 @@ void Chunking::addEntityToChunks(std::set<Chunk*> chnks, const EntityRef ref) {
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return; // nothing to send
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if (!pcAppearances.empty())
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sendAroundPacket(ref, pcAppearances, MAX_PC_PER_AROUND, P_FE2CL_PC_AROUND);
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sendAroundPacket(ref, pcAppearances, P_FE2CL_PC_AROUND);
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if (!npcAppearances.empty())
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sendAroundPacket(ref, npcAppearances, MAX_NPC_PER_AROUND, P_FE2CL_NPC_AROUND);
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sendAroundPacket(ref, npcAppearances, P_FE2CL_NPC_AROUND);
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if (!shinyAppearances.empty())
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sendAroundPacket(ref, shinyAppearances, MAX_SHINY_PER_AROUND, P_FE2CL_SHINY_AROUND);
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sendAroundPacket(ref, shinyAppearances, P_FE2CL_SHINY_AROUND);
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if (!transportationAppearances.empty())
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sendAroundPacket(ref, transportationAppearances, MAX_TRANSPORTATION_PER_AROUND, P_FE2CL_TRANSPORTATION_AROUND);
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sendAroundPacket(ref, transportationAppearances, P_FE2CL_TRANSPORTATION_AROUND);
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}
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void Chunking::removeEntityFromChunks(std::set<Chunk*> chnks, const EntityRef ref) {
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Entity *ent = ref.getEntity();
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bool alive = ent->isExtant();
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std::vector<std::vector<int32_t>> pcDisappearances;
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std::vector<std::vector<int32_t>> npcDisappearances;
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std::vector<std::vector<int32_t>> shinyDisappearances;
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std::vector<std::vector<int32_t>> transportationDisappearances;
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std::vector<Bucket<int32_t, MAX_IDS_PER_AROUND_DEL>> pcDisappearances;
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std::vector<Bucket<int32_t, MAX_IDS_PER_AROUND_DEL>> npcDisappearances;
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std::vector<Bucket<int32_t, MAX_IDS_PER_AROUND_DEL>> shinyDisappearances;
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std::vector<Bucket<int32_t, MAX_IDS_PER_AROUND_DEL - 1>> transportationDisappearances;
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for (Chunk *chunk : chnks) {
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for (const EntityRef otherRef : chunk->entities) {
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// skip oneself
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@ -257,21 +257,21 @@ void Chunking::removeEntityFromChunks(std::set<Chunk*> chnks, const EntityRef re
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{
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case EntityKind::PLAYER:
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id = dynamic_cast<Player*>(other)->iID;
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bufferIdForDisappearance(pcDisappearances, id, MAX_IDS_PER_AROUND_DEL);
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bufferIdForDisappearance(pcDisappearances, id);
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break;
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case EntityKind::SIMPLE_NPC:
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case EntityKind::COMBAT_NPC:
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case EntityKind::MOB:
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id = dynamic_cast<BaseNPC*>(other)->id;
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bufferIdForDisappearance(npcDisappearances, id, MAX_IDS_PER_AROUND_DEL);
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bufferIdForDisappearance(npcDisappearances, id);
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break;
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case EntityKind::EGG:
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id = dynamic_cast<Egg*>(other)->id;
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bufferIdForDisappearance(shinyDisappearances, id, MAX_IDS_PER_AROUND_DEL);
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bufferIdForDisappearance(shinyDisappearances, id);
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break;
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case EntityKind::BUS:
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id = dynamic_cast<Bus*>(other)->id;
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bufferIdForDisappearance(transportationDisappearances, id, MAX_IDS_PER_AROUND_DEL - 1);
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bufferIdForDisappearance(transportationDisappearances, id);
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break;
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default:
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break;
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