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1.5.2
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3
.github/workflows/check-builds.yaml
vendored
3
.github/workflows/check-builds.yaml
vendored
@@ -9,12 +9,13 @@ on:
|
||||
- CMakeLists.txt
|
||||
- Makefile
|
||||
pull_request:
|
||||
types: ready_for_review
|
||||
types: [opened, reopened, synchronize, ready_for_review]
|
||||
paths:
|
||||
- src/**
|
||||
- vendor/**
|
||||
- CMakeLists.txt
|
||||
- Makefile
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
ubuntu-build:
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020-2023 OpenFusion Contributors
|
||||
Copyright (c) 2020-2024 OpenFusion Contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
2
Makefile
2
Makefile
@@ -95,8 +95,6 @@ CXXHDR=\
|
||||
vendor/bcrypt/BCrypt.hpp\
|
||||
vendor/INIReader.hpp\
|
||||
vendor/JSON.hpp\
|
||||
vendor/INIReader.hpp\
|
||||
vendor/JSON.hpp\
|
||||
src/Buffs.hpp\
|
||||
src/Chat.hpp\
|
||||
src/CustomCommands.hpp\
|
||||
|
||||
35
README.md
35
README.md
@@ -28,8 +28,7 @@ OpenFusion is a reverse-engineered server for FusionFall. It primarily targets v
|
||||
Instructions for getting the client to run on Linux through Wine can be found [here](https://github.com/OpenFusionProject/OpenFusion/wiki/Running-the-game-client-on-Linux).
|
||||
|
||||
### Hosting a server
|
||||
|
||||
1. Grab `OpenFusionServer-1.5-original.zip` or `OpenFusionServer-1.5-academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/tag/1.5).
|
||||
1. Grab `OpenFusionServer-1.5-Original.zip` or `OpenFusionServer-1.5-Academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/tag/1.5).
|
||||
2. Extract it to a folder of your choice, then run `winfusion.exe` (Windows) or `fusion` (Linux) to start the server.
|
||||
3. Add a new server to the client's list:
|
||||
1. For Description, enter anything you want. This is what will show up in the server list.
|
||||
@@ -54,10 +53,7 @@ FusionFall consists of the following components:
|
||||
|
||||
The original game made use of the player's actual web browser to launch the game, but since then the NPAPI plugin interface the game relied on has been deprecated and is no longer available in most modern browsers. Both Retro and OpenFusion get around this issue by distributing an older version of Electron, a software package that is essentially a specialized web browser.
|
||||
|
||||
The browser/Electron client opens a web page with an `<embed>` tag of MIME type `application/vnd.unity`, where the `src` param is the address of the game's `.unity3d` entrypoint.
|
||||
|
||||
This triggers the browser to load an NPAPI plugin that handles this MIME type, the Unity Web Player, which the browser looks for in `C:\Users\%USERNAME%\AppData\LocalLow\Unity\WebPlayer`.
|
||||
The Web Player was previously copied there by `installUnity.bat`.
|
||||
The browser/Electron client opens a web page with an `<embed>` tag of the appropriate MIME type, where the `src` param is the address of the game's `.unity3d` entrypoint. This triggers the browser to load an NPAPI plugin that handles said MIME type, in this case the Unity Web Player.
|
||||
|
||||
Note that the version of the web player distributed with OpenFusion expects a standard `UnityWeb` magic number for all assets, instead of Retro's modified `streamed` magic number.
|
||||
This will potentially become relevant later, as people start experimenting and mixing and matching versions.
|
||||
@@ -66,7 +62,7 @@ The web player will execute the game code, which will request the following file
|
||||
|
||||
`/assetInfo.php` contains the address from which to fetch the rest of the game's assets (the "dongresources").
|
||||
Normally those would be hosted on the same web server as the gateway, but the OpenFusion distribution (in it's default configuration) doesn't use a web server at all!
|
||||
It loads the web pages locally using the `file://` schema, and fetches the game's assets from Turner's CDN (which is still hosting them to this day!).
|
||||
It instead loads the web pages locally using the `file://` schema, and fetches the game's assets from a standard web server.
|
||||
|
||||
`/loginInfo.php` contains the IP:port pair of the FusionFall login server, which the client will connect to. This login server drives the client while it's in the Character Selection menu, as well as Character Creation and the Tutorial.
|
||||
|
||||
@@ -102,26 +98,13 @@ If you'd like to contribute to this project, please read [CONTRIBUTING.md](CONTR
|
||||
## Gameplay
|
||||
|
||||
The goal of the project is to faithfully recreate the game as it was at the time of the targeted build.
|
||||
The server is not yet complete, however, and some functionality is still missing.
|
||||
While most features are implemented and the game is playable start to finish, there may be missing functionality or bugs present.
|
||||
|
||||
Because the server is still in development, ordinary players are allowed access to a few admin commands:
|
||||
Depending on the server configuration, you'll have access to certain commands.
|
||||
|
||||

|
||||
For the public servers: Original has item spawning, the ability to set player speed/jump height, and teleportation enabled (default account level 50).
|
||||
Meanwhile the Academy server is more meant for legitimate playthroughs (default account level 99).
|
||||
|
||||
### Movement commands
|
||||
* A `/speed` of around 2400 or 3000 is nice.
|
||||
* A `/jump` of about 50 will send you soaring
|
||||
* [This map](res/dong_number_map.png) (credit to Danny O) is useful for `/warp` coordinates.
|
||||
* `/goto` is useful for more precise teleportation (ie. for getting into Infected Zones, etc.).
|
||||
When hosting a local server, you will have access to all commands by default (account level 1).
|
||||
|
||||
### Item commands
|
||||
* `/itemN [type] [itemId] [amount]`
|
||||
(Refer to the [item list](https://docs.google.com/spreadsheets/d/1mpoJ9iTHl_xLI4wQ_9UvIDYNcsDYscdkyaGizs43TCg/))
|
||||
|
||||
### Nano commands
|
||||
* `/nano [id] (1-36)`
|
||||
* `/nano_equip [id] (1-36) [slot] (0-2)`
|
||||
* `/nano_unequip [slot] (0-2)`
|
||||
* `/nano_active [slot] (0-2)`
|
||||
|
||||
### A full list of commands can be found [here](https://github.com/OpenFusionProject/OpenFusion/wiki/Ingame-Command-list).
|
||||
For a list of available commands, see [this wiki page](https://github.com/OpenFusionProject/OpenFusion/wiki/Ingame-Command-list).
|
||||
|
||||
@@ -66,6 +66,9 @@ motd=Welcome to OpenFusion!
|
||||
# location of the database
|
||||
#dbpath=database.db
|
||||
|
||||
# should there be a score cap for infected zone races?
|
||||
#izracescorecapped=true
|
||||
|
||||
# should tutorial flags be disabled off the bat?
|
||||
disablefirstuseflag=true
|
||||
|
||||
|
||||
@@ -365,7 +365,7 @@ static std::pair<int,int> getDamage(int attackPower, int defensePower, bool shou
|
||||
return ret;
|
||||
}
|
||||
|
||||
static bool checkRapidFire(CNSocket *sock, int targetCount) {
|
||||
static bool checkRapidFire(CNSocket *sock, int targetCount, bool allowManyTargets) {
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
time_t currTime = getTime();
|
||||
|
||||
@@ -377,7 +377,7 @@ static bool checkRapidFire(CNSocket *sock, int targetCount) {
|
||||
plr->lastShot = currTime;
|
||||
|
||||
// 3+ targets should never be possible
|
||||
if (targetCount > 3)
|
||||
if (!allowManyTargets && targetCount > 3)
|
||||
plr->suspicionRating += 10001;
|
||||
|
||||
// kill the socket when the player is too suspicious
|
||||
@@ -396,7 +396,7 @@ static void pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
|
||||
auto targets = (int32_t*)data->trailers;
|
||||
|
||||
// kick the player if firing too rapidly
|
||||
if (settings::ANTICHEAT && checkRapidFire(sock, pkt->iNPCCnt))
|
||||
if (settings::ANTICHEAT && checkRapidFire(sock, pkt->iNPCCnt, false))
|
||||
return;
|
||||
|
||||
/*
|
||||
@@ -837,6 +837,10 @@ static void projectileHit(CNSocket* sock, CNPacketData* data) {
|
||||
return;
|
||||
}
|
||||
|
||||
// kick the player if firing too rapidly
|
||||
if (settings::ANTICHEAT && checkRapidFire(sock, pkt->iTargetCnt, true))
|
||||
return;
|
||||
|
||||
/*
|
||||
* initialize response struct
|
||||
* rocket style hit doesn't work properly, so we're always sending this one
|
||||
|
||||
@@ -16,8 +16,9 @@ EntityRef::EntityRef(CNSocket *s) {
|
||||
EntityRef::EntityRef(int32_t i) {
|
||||
id = i;
|
||||
|
||||
assert(NPCManager::NPCs.find(id) != NPCManager::NPCs.end());
|
||||
kind = NPCManager::NPCs[id]->kind;
|
||||
kind = EntityKind::INVALID;
|
||||
if (NPCManager::NPCs.find(id) != NPCManager::NPCs.end())
|
||||
kind = NPCManager::NPCs[id]->kind;
|
||||
}
|
||||
|
||||
bool EntityRef::isValid() const {
|
||||
|
||||
@@ -64,6 +64,9 @@ static void attachGroupData(std::vector<EntityRef>& pcs, std::vector<EntityRef>&
|
||||
}
|
||||
|
||||
void Groups::addToGroup(Group* group, EntityRef member) {
|
||||
if (group == nullptr)
|
||||
return;
|
||||
|
||||
if (member.kind == EntityKind::PLAYER) {
|
||||
Player* plr = PlayerManager::getPlayer(member.sock);
|
||||
plr->group = group;
|
||||
@@ -109,6 +112,9 @@ void Groups::addToGroup(Group* group, EntityRef member) {
|
||||
}
|
||||
|
||||
bool Groups::removeFromGroup(Group* group, EntityRef member) {
|
||||
if (group == nullptr)
|
||||
return false;
|
||||
|
||||
if (member.kind == EntityKind::PLAYER) {
|
||||
Player* plr = PlayerManager::getPlayer(member.sock);
|
||||
plr->group = nullptr; // no dangling pointers here muahaahahah
|
||||
@@ -168,6 +174,9 @@ bool Groups::removeFromGroup(Group* group, EntityRef member) {
|
||||
}
|
||||
|
||||
void Groups::disbandGroup(Group* group) {
|
||||
if (group == nullptr)
|
||||
return;
|
||||
|
||||
// remove everyone from the group!!
|
||||
bool done = false;
|
||||
while(!done) {
|
||||
@@ -252,6 +261,9 @@ static void leaveGroup(CNSocket* sock, CNPacketData* data) {
|
||||
}
|
||||
|
||||
void Groups::sendToGroup(Group* group, void* buf, uint32_t type, size_t size) {
|
||||
if (group == nullptr)
|
||||
return;
|
||||
|
||||
auto players = group->filter(EntityKind::PLAYER);
|
||||
for (EntityRef ref : players) {
|
||||
ref.sock->sendPacket(buf, type, size);
|
||||
@@ -259,6 +271,9 @@ void Groups::sendToGroup(Group* group, void* buf, uint32_t type, size_t size) {
|
||||
}
|
||||
|
||||
void Groups::sendToGroup(Group* group, EntityRef excluded, void* buf, uint32_t type, size_t size) {
|
||||
if (group == nullptr)
|
||||
return;
|
||||
|
||||
auto players = group->filter(EntityKind::PLAYER);
|
||||
for (EntityRef ref : players) {
|
||||
if(ref != excluded) ref.sock->sendPacket(buf, type, size);
|
||||
@@ -294,6 +309,9 @@ void Groups::groupTickInfo(CNSocket* sock) {
|
||||
|
||||
void Groups::groupKick(Group* group, EntityRef ref) {
|
||||
|
||||
if (group == nullptr)
|
||||
return;
|
||||
|
||||
// if you are the group leader, destroy your own group and kick everybody
|
||||
if (group->members[0] == ref) {
|
||||
disbandGroup(group);
|
||||
|
||||
@@ -416,6 +416,9 @@ static void itemDeleteHandler(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (itemdel->iSlotNum < 0 || itemdel->iSlotNum >= AINVEN_COUNT)
|
||||
return; // sanity check
|
||||
|
||||
resp.eIL = itemdel->eIL;
|
||||
resp.iSlotNum = itemdel->iSlotNum;
|
||||
|
||||
|
||||
@@ -386,6 +386,9 @@ static void taskStart(CNSocket* sock, CNPacketData* data) {
|
||||
static void taskEnd(CNSocket* sock, CNPacketData* data) {
|
||||
sP_CL2FE_REQ_PC_TASK_END* missionData = (sP_CL2FE_REQ_PC_TASK_END*)data->buf;
|
||||
|
||||
if (Missions::Tasks.find(missionData->iTaskNum) == Missions::Tasks.end())
|
||||
return;
|
||||
|
||||
TaskData* task = Missions::Tasks[missionData->iTaskNum];
|
||||
|
||||
// handle timed mission failure
|
||||
|
||||
@@ -94,20 +94,49 @@ void NPCManager::sendToViewable(Entity *npc, void *buf, uint32_t type, size_t si
|
||||
static void npcBarkHandler(CNSocket* sock, CNPacketData* data) {
|
||||
sP_CL2FE_REQ_BARKER* req = (sP_CL2FE_REQ_BARKER*)data->buf;
|
||||
|
||||
// get bark IDs from task data
|
||||
TaskData* td = Missions::Tasks[req->iMissionTaskID];
|
||||
std::vector<int> barks;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (td->task["m_iHBarkerTextID"][i] != 0) // non-zeroes only
|
||||
barks.push_back(td->task["m_iHBarkerTextID"][i]);
|
||||
int taskID = req->iMissionTaskID;
|
||||
// ignore req->iNPC_ID as it is often fixated on a single npc in the region
|
||||
|
||||
if (Missions::Tasks.find(taskID) == Missions::Tasks.end()) {
|
||||
std::cout << "mission task not found: " << taskID << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
if (barks.empty())
|
||||
return; // no barks
|
||||
TaskData* td = Missions::Tasks[taskID];
|
||||
auto& barks = td->task["m_iHBarkerTextID"];
|
||||
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
std::vector<std::pair<int32_t, int32_t>> npcLines;
|
||||
|
||||
for (Chunk* chunk : plr->viewableChunks) {
|
||||
for (auto ent = chunk->entities.begin(); ent != chunk->entities.end(); ent++) {
|
||||
if (ent->kind != EntityKind::SIMPLE_NPC)
|
||||
continue;
|
||||
|
||||
BaseNPC* npc = (BaseNPC*)ent->getEntity();
|
||||
if (npc->type < 0 || npc->type >= NPCData.size())
|
||||
continue; // npc unknown ?!
|
||||
|
||||
int barkType = NPCData[npc->type]["m_iBarkerType"];
|
||||
if (barkType < 1 || barkType > 4)
|
||||
continue; // no barks
|
||||
|
||||
int barkID = barks[barkType - 1];
|
||||
if (barkID == 0)
|
||||
continue; // no barks
|
||||
|
||||
npcLines.push_back(std::make_pair(npc->id, barkID));
|
||||
}
|
||||
}
|
||||
|
||||
if (npcLines.size() == 0)
|
||||
return; // totally no barks
|
||||
|
||||
auto& [npcID, missionStringID] = npcLines[Rand::rand(npcLines.size())];
|
||||
|
||||
INITSTRUCT(sP_FE2CL_REP_BARKER, resp);
|
||||
resp.iNPC_ID = req->iNPC_ID;
|
||||
resp.iMissionStringID = barks[Rand::rand(barks.size())];
|
||||
resp.iNPC_ID = npcID;
|
||||
resp.iMissionStringID = missionStringID;
|
||||
sock->sendPacket(resp, P_FE2CL_REP_BARKER);
|
||||
}
|
||||
|
||||
|
||||
@@ -110,7 +110,7 @@ void Nanos::summonNano(CNSocket *sock, int slot, bool silent) {
|
||||
}
|
||||
|
||||
static void setNanoSkill(CNSocket* sock, sP_CL2FE_REQ_NANO_TUNE* skill) {
|
||||
if (skill->iNanoID >= NANO_COUNT)
|
||||
if (skill == nullptr || skill->iNanoID >= NANO_COUNT || skill->iNanoID < 0)
|
||||
return;
|
||||
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
@@ -101,26 +101,17 @@ static void racingEnd(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
EPInfo& epInfo = EPData[mapNum];
|
||||
EPRace& epRace = EPRaces[sock];
|
||||
// if there are no divide-by-zero dangers, and at least one factor has been specified
|
||||
// we switch over to OG scoring
|
||||
bool useOGScoring = (epInfo.maxPods > 0) && (epInfo.maxTime > 0) && (
|
||||
(epInfo.scaleFactor > 0.0) || (epInfo.podFactor > 0.0) || (epInfo.timeFactor > 0.0));
|
||||
|
||||
uint64_t now = getTime() / 1000;
|
||||
int timeDiff = now - epRace.startTime;
|
||||
int podsCollected = epRace.collectedRings.size();
|
||||
int score = 0, fm = 0;
|
||||
|
||||
if (useOGScoring) {
|
||||
score = std::min(epInfo.maxScore, (int)std::exp(
|
||||
(epInfo.podFactor * podsCollected) / epInfo.maxPods
|
||||
- (epInfo.timeFactor * timeDiff) / epInfo.maxTime
|
||||
+ epInfo.scaleFactor));
|
||||
fm = (1.0 + std::exp(epInfo.scaleFactor - 1.0) * epInfo.podFactor * podsCollected) / epInfo.maxPods;
|
||||
} else {
|
||||
score = std::max(0, 500 * podsCollected - 10 * timeDiff);
|
||||
fm = score * plr->level * (1.0f / 36) * 0.3f;
|
||||
}
|
||||
int score = std::exp(
|
||||
(epInfo.podFactor * podsCollected) / epInfo.maxPods
|
||||
- (epInfo.timeFactor * timeDiff) / epInfo.maxTime
|
||||
+ epInfo.scaleFactor);
|
||||
score = (settings::IZRACESCORECAPPED && score > epInfo.maxScore) ? epInfo.maxScore : score;
|
||||
int fm = (1.0 + std::exp(epInfo.scaleFactor - 1.0) * epInfo.podFactor * podsCollected) / epInfo.maxPods;
|
||||
|
||||
// we submit the ranking first...
|
||||
Database::RaceRanking postRanking = {};
|
||||
@@ -142,8 +133,9 @@ static void racingEnd(CNSocket* sock, CNPacketData* data) {
|
||||
std::vector<int>* rankRewards = &EPRewards[epInfo.EPID].second;
|
||||
|
||||
// top ranking
|
||||
int maxRank = rankScores->size() - 1;
|
||||
int topRank = 0;
|
||||
while (rankScores->at(topRank) > topRankingPlayer.Score)
|
||||
while (topRank < maxRank && rankScores->at(topRank) > topRankingPlayer.Score)
|
||||
topRank++;
|
||||
|
||||
resp.iEPTopRank = topRank + 1;
|
||||
@@ -153,7 +145,7 @@ static void racingEnd(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
// this ranking
|
||||
int rank = 0;
|
||||
while (rankScores->at(rank) > postRanking.Score)
|
||||
while (rank < maxRank && rankScores->at(rank) > postRanking.Score)
|
||||
rank++;
|
||||
|
||||
resp.iEPRank = rank + 1;
|
||||
|
||||
@@ -9,9 +9,9 @@
|
||||
struct EPInfo {
|
||||
// available through XDT (maxScore may be updated by drops)
|
||||
int zoneX, zoneY, EPID, maxScore;
|
||||
// (maybe) available through drops
|
||||
int maxTime = 0, maxPods = 0;
|
||||
double scaleFactor = 0.0, podFactor = 0.0, timeFactor = 0.0;
|
||||
// available through drops
|
||||
int maxTime, maxPods;
|
||||
double scaleFactor, podFactor, timeFactor;
|
||||
};
|
||||
|
||||
struct EPRace {
|
||||
|
||||
@@ -586,33 +586,15 @@ static void loadDrops(json& dropData) {
|
||||
|
||||
EPInfo& epInfo = Racing::EPData[EPMap];
|
||||
|
||||
// time limit isn't stored in the XDT, so we include it in the reward table instead
|
||||
// max score is specified in the XDT, but can be updated if specified in the drops JSON
|
||||
epInfo.maxScore = (int)race["ScoreCap"];
|
||||
// time limit and total pods are not stored in the XDT, so we include it in the drops JSON
|
||||
epInfo.maxTime = (int)race["TimeLimit"];
|
||||
|
||||
// update max score (if present)
|
||||
if (race.find("ScoreCap") != race.end()) {
|
||||
epInfo.maxScore = (int)race["ScoreCap"];
|
||||
}
|
||||
|
||||
// update max pods (if present)
|
||||
if (race.find("TotalPods") != race.end()) {
|
||||
epInfo.maxPods = (int)race["TotalPods"];
|
||||
}
|
||||
|
||||
// update scale factor (if present)
|
||||
if (race.find("ScaleFactor") != race.end()) {
|
||||
epInfo.scaleFactor = (double)race["ScaleFactor"];
|
||||
}
|
||||
|
||||
// update pod factor (if present)
|
||||
if (race.find("PodFactor") != race.end()) {
|
||||
epInfo.podFactor = (double)race["PodFactor"];
|
||||
}
|
||||
|
||||
// update time factor (if present)
|
||||
if (race.find("TimeFactor") != race.end()) {
|
||||
epInfo.timeFactor = (double)race["TimeFactor"];
|
||||
}
|
||||
epInfo.maxPods = (int)race["TotalPods"];
|
||||
// IZ-specific calculated constants included in the drops JSON
|
||||
epInfo.scaleFactor = (double)race["ScaleFactor"];
|
||||
epInfo.podFactor = (double)race["PodFactor"];
|
||||
epInfo.timeFactor = (double)race["TimeFactor"];
|
||||
|
||||
// score cutoffs
|
||||
std::vector<int> rankScores;
|
||||
@@ -628,7 +610,7 @@ static void loadDrops(json& dropData) {
|
||||
|
||||
if (rankScores.size() != 5 || rankScores.size() != rankRewards.size()) {
|
||||
char buff[255];
|
||||
sprintf(buff, "Race in EP %d doesn't have exactly 5 score/reward pairs", raceEPID);
|
||||
snprintf(buff, 255, "Race in EP %d doesn't have exactly 5 score/reward pairs", raceEPID);
|
||||
throw TableException(std::string(buff));
|
||||
}
|
||||
|
||||
|
||||
@@ -50,13 +50,15 @@ time_t getTime();
|
||||
time_t getTimestamp();
|
||||
void terminate(int);
|
||||
|
||||
// The PROTOCOL_VERSION definition is defined by the build system.
|
||||
// The PROTOCOL_VERSION definition can be defined by the build system.
|
||||
#if !defined(PROTOCOL_VERSION)
|
||||
#define PROTOCOL_VERSION 104
|
||||
#endif
|
||||
|
||||
#if PROTOCOL_VERSION == 104
|
||||
#include "structs/0104.hpp"
|
||||
#elif PROTOCOL_VERSION == 728
|
||||
#include "structs/0728.hpp"
|
||||
#elif PROTOCOL_VERSION == 104
|
||||
#include "structs/0104.hpp"
|
||||
#elif PROTOCOL_VERSION == 1013
|
||||
#include "structs/1013.hpp"
|
||||
#else
|
||||
|
||||
@@ -226,10 +226,11 @@ static void createTables() {
|
||||
static int getTableSize(std::string tableName) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit); // XXX
|
||||
|
||||
const char* sql = "SELECT COUNT(*) FROM ?";
|
||||
// you aren't allowed to bind the table name
|
||||
const char* sql = "SELECT COUNT(*) FROM ";
|
||||
tableName.insert(0, sql);
|
||||
sqlite3_stmt* stmt;
|
||||
sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
|
||||
sqlite3_bind_text(stmt, 1, tableName.c_str(), -1, NULL);
|
||||
sqlite3_prepare_v2(db, tableName.c_str(), -1, &stmt, NULL);
|
||||
sqlite3_step(stmt);
|
||||
int result = sqlite3_column_int(stmt, 0);
|
||||
sqlite3_finalize(stmt);
|
||||
@@ -266,17 +267,17 @@ void Database::open() {
|
||||
checkMetaTable();
|
||||
createTables();
|
||||
|
||||
std::cout << "[INFO] Database in operation ";
|
||||
std::cout << "[INFO] Database in operation";
|
||||
int accounts = getTableSize("Accounts");
|
||||
int players = getTableSize("Players");
|
||||
std::string message = "";
|
||||
if (accounts > 0) {
|
||||
message += ": Found " + std::to_string(accounts) + " Account";
|
||||
message += ": Found " + std::to_string(accounts) + " account";
|
||||
if (accounts > 1)
|
||||
message += "s";
|
||||
}
|
||||
if (players > 0) {
|
||||
message += " and " + std::to_string(players) + " Player Character";
|
||||
message += " and " + std::to_string(players) + " player";
|
||||
if (players > 1)
|
||||
message += "s";
|
||||
}
|
||||
|
||||
@@ -208,6 +208,8 @@ void Database::addBlock(int playerId, int blockedPlayerId) {
|
||||
}
|
||||
|
||||
void Database::removeBlock(int playerId, int blockedPlayerId) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
const char* sql = R"(
|
||||
DELETE FROM Blocks
|
||||
WHERE PlayerID = ? AND BlockedPlayerID = ?;
|
||||
|
||||
@@ -64,7 +64,7 @@ void terminate(int arg) {
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
static BOOL winTerminate(DWORD arg) {
|
||||
static BOOL WINAPI winTerminate(DWORD arg) {
|
||||
terminate(0);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@@ -67,6 +67,9 @@ int settings::MONITORINTERVAL = 5000;
|
||||
// event mode settings
|
||||
int settings::EVENTMODE = 0;
|
||||
|
||||
// race settings
|
||||
bool settings::IZRACESCORECAPPED = true;
|
||||
|
||||
void settings::init() {
|
||||
INIReader reader("config.ini");
|
||||
|
||||
@@ -111,6 +114,7 @@ void settings::init() {
|
||||
EVENTMODE = reader.GetInteger("shard", "eventmode", EVENTMODE);
|
||||
DISABLEFIRSTUSEFLAG = reader.GetBoolean("shard", "disablefirstuseflag", DISABLEFIRSTUSEFLAG);
|
||||
ANTICHEAT = reader.GetBoolean("shard", "anticheat", ANTICHEAT);
|
||||
IZRACESCORECAPPED = reader.GetBoolean("shard", "izracescorecapped", IZRACESCORECAPPED);
|
||||
MONITORENABLED = reader.GetBoolean("monitor", "enabled", MONITORENABLED);
|
||||
MONITORPORT = reader.GetInteger("monitor", "port", MONITORPORT);
|
||||
MONITORINTERVAL = reader.GetInteger("monitor", "interval", MONITORINTERVAL);
|
||||
|
||||
@@ -38,6 +38,7 @@ namespace settings {
|
||||
extern int MONITORPORT;
|
||||
extern int MONITORINTERVAL;
|
||||
extern bool DISABLEFIRSTUSEFLAG;
|
||||
extern bool IZRACESCORECAPPED;
|
||||
|
||||
void init();
|
||||
}
|
||||
|
||||
2
tdata
2
tdata
Submodule tdata updated: cc65dbb402...8c98c83682
14838
vendor/JSON.hpp
vendored
14838
vendor/JSON.hpp
vendored
File diff suppressed because it is too large
Load Diff
8
vendor/bcrypt/bcrypt.c
vendored
8
vendor/bcrypt/bcrypt.c
vendored
@@ -22,9 +22,13 @@
|
||||
#endif
|
||||
#include <errno.h>
|
||||
|
||||
#ifdef _WIN32 || _WIN64
|
||||
#if defined(_WIN32) || defined(_WIN64)
|
||||
// On windows we need to generate random bytes differently.
|
||||
#if defined(_WIN32) && !defined(_WIN64)
|
||||
typedef __int32 ssize_t;
|
||||
#elif defined(_WIN32) && defined(_WIN64)
|
||||
typedef __int64 ssize_t;
|
||||
#endif
|
||||
#define BCRYPT_HASHSIZE 60
|
||||
|
||||
#include "bcrypt.h"
|
||||
@@ -117,7 +121,7 @@ int bcrypt_gensalt(int factor, char salt[BCRYPT_HASHSIZE])
|
||||
char *aux;
|
||||
|
||||
// Note: Windows does not have /dev/urandom sadly.
|
||||
#ifdef _WIN32 || _WIN64
|
||||
#if defined(_WIN32) || defined(_WIN64)
|
||||
HCRYPTPROV p;
|
||||
ULONG i;
|
||||
|
||||
|
||||
2
vendor/bcrypt/crypt_blowfish.c
vendored
2
vendor/bcrypt/crypt_blowfish.c
vendored
@@ -51,7 +51,7 @@
|
||||
#endif
|
||||
|
||||
/* Just to make sure the prototypes match the actual definitions */
|
||||
#ifdef _WIN32 || _WIN64
|
||||
#if defined(_WIN32) || defined(_WIN64)
|
||||
#include "crypt_blowfish.h"
|
||||
#else
|
||||
#include "crypt_blowfish.h"
|
||||
|
||||
4
vendor/bcrypt/wrapper.c
vendored
4
vendor/bcrypt/wrapper.c
vendored
@@ -41,7 +41,7 @@
|
||||
#define __SKIP_GNU
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32 | _WIN64
|
||||
#if defined(_WIN32) || defined(_WIN64)
|
||||
#include "ow-crypt.h"
|
||||
|
||||
#include "crypt_blowfish.h"
|
||||
@@ -251,7 +251,7 @@ char *__crypt_gensalt_ra(const char *prefix, unsigned long count,
|
||||
input, size, output, sizeof(output));
|
||||
|
||||
if (retval) {
|
||||
#ifdef _WIN32 | _WIN64
|
||||
#if defined(_WIN32) || defined(_WIN64)
|
||||
retval = _strdup(retval);
|
||||
#else
|
||||
retval = strdup(retval);
|
||||
|
||||
Reference in New Issue
Block a user