fixed unexpected randomization of barkers

This commit is contained in:
FinnHornhoover 2023-12-09 06:49:26 +03:00 committed by Gent Semaj
parent cd265af8e0
commit 3e6bfea3fe

View File

@ -94,20 +94,34 @@ void NPCManager::sendToViewable(Entity *npc, void *buf, uint32_t type, size_t si
static void npcBarkHandler(CNSocket* sock, CNPacketData* data) {
sP_CL2FE_REQ_BARKER* req = (sP_CL2FE_REQ_BARKER*)data->buf;
// get bark IDs from task data
TaskData* td = Missions::Tasks[req->iMissionTaskID];
std::vector<int> barks;
for (int i = 0; i < 4; i++) {
if (td->task["m_iHBarkerTextID"][i] != 0) // non-zeroes only
barks.push_back(td->task["m_iHBarkerTextID"][i]);
int taskID = req->iMissionTaskID;
int npcID = req->iNPC_ID;
if (Missions::Tasks.find(taskID) == Missions::Tasks.end()) {
std::cout << "mission task not found: " << taskID << std::endl;
return;
}
if (barks.empty())
if (npcID < 0 || npcID >= NPCData.size()) {
std::cout << "npc not found: " << npcID << std::endl;
return;
}
// get bark IDs from task data
TaskData* td = Missions::Tasks[taskID];
auto& barks = td->task["m_iHBarkerTextID"];
int barkType = NPCData[npcID]["m_iBarkerType"];
if (barkType < 1 || barkType > 4)
return; // no barks
int barkID = barks[barkType - 1];
if (barkID == 0)
return; // no barks
INITSTRUCT(sP_FE2CL_REP_BARKER, resp);
resp.iNPC_ID = req->iNPC_ID;
resp.iMissionStringID = barks[Rand::rand(barks.size())];
resp.iNPC_ID = npcID;
resp.iMissionStringID = barkID;
sock->sendPacket(resp, P_FE2CL_REP_BARKER);
}