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https://github.com/OpenFusionProject/OpenFusion.git
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16 Commits
1.6
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8568fd1c46
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4
.github/workflows/check-builds.yaml
vendored
4
.github/workflows/check-builds.yaml
vendored
@@ -29,7 +29,7 @@ jobs:
|
||||
submodules: recursive
|
||||
fetch-depth: 0
|
||||
- name: Install dependencies
|
||||
run: sudo apt install clang cmake snap -y && sudo snap install powershell --classic
|
||||
run: sudo apt install clang cmake snap libsqlite3-dev -y && sudo snap install powershell --classic
|
||||
- name: Check compilation
|
||||
run: |
|
||||
$versions = "104", "728", "1013"
|
||||
@@ -113,7 +113,7 @@ jobs:
|
||||
|
||||
copy-artifacts:
|
||||
if: github.event_name != 'pull_request' && github.ref == 'refs/heads/master'
|
||||
runs-on: ubuntu-22.04
|
||||
runs-on: ubuntu-latest
|
||||
needs: [windows-build, ubuntu-build]
|
||||
env:
|
||||
BOT_SSH_KEY: ${{ secrets.BOT_SSH_KEY }}
|
||||
|
14
.github/workflows/push-docker-image.yml
vendored
14
.github/workflows/push-docker-image.yml
vendored
@@ -3,6 +3,7 @@ name: Push Docker Image
|
||||
on:
|
||||
release:
|
||||
types: [published]
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
push-docker-image:
|
||||
@@ -10,11 +11,6 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: read
|
||||
strategy:
|
||||
matrix:
|
||||
platforms:
|
||||
- linux/amd64
|
||||
- linux/arm64
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Retrieve major version
|
||||
@@ -28,11 +24,15 @@ jobs:
|
||||
with:
|
||||
password: ${{ secrets.DOCKERHUB_TOKEN }}
|
||||
username: ${{ secrets.DOCKERHUB_USERNAME }}
|
||||
- name: Set up QEMU
|
||||
uses: docker/setup-qemu-action@v3
|
||||
- name: Set up Docker Buildx
|
||||
uses: docker/setup-buildx-action@v3
|
||||
- name: Build and push the Docker image
|
||||
uses: docker/build-push-action@v5
|
||||
uses: docker/build-push-action@v6
|
||||
with:
|
||||
context: .
|
||||
file: ./Dockerfile
|
||||
platforms: ${{ matrix.platforms }}
|
||||
platforms: linux/amd64,linux/arm64
|
||||
push: true
|
||||
tags: ${{ secrets.DOCKERHUB_REPOSITORY }}:${{ github.ref_name }},${{ secrets.DOCKERHUB_REPOSITORY }}:${{ steps.split.outputs._0 }},${{ secrets.DOCKERHUB_REPOSITORY }}:latest
|
||||
|
10
Dockerfile
10
Dockerfile
@@ -1,5 +1,5 @@
|
||||
# build
|
||||
FROM debian:stable-slim as build
|
||||
FROM debian:stable-slim AS build
|
||||
|
||||
WORKDIR /usr/src/app
|
||||
|
||||
@@ -14,7 +14,7 @@ COPY vendor ./vendor
|
||||
COPY .git ./.git
|
||||
COPY Makefile CMakeLists.txt version.h.in ./
|
||||
|
||||
RUN make -j8
|
||||
RUN make nosandbox -j$(nproc)
|
||||
|
||||
# prod
|
||||
FROM debian:stable-slim
|
||||
@@ -29,4 +29,8 @@ COPY sql ./sql
|
||||
|
||||
CMD ["/bin/fusion"]
|
||||
|
||||
LABEL Name=openfusion Version=0.0.2
|
||||
EXPOSE 23000/tcp
|
||||
EXPOSE 23001/tcp
|
||||
EXPOSE 8001/tcp
|
||||
|
||||
LABEL Name=openfusion Version=1.6.0
|
||||
|
7
Makefile
7
Makefile
@@ -133,6 +133,8 @@ HDR=$(CHDR) $(CXXHDR)
|
||||
all: $(SERVER)
|
||||
|
||||
windows: $(SERVER)
|
||||
nosandbox: $(SERVER)
|
||||
nolandlock: $(SERVER)
|
||||
|
||||
# assign Windows-specific values if targeting Windows
|
||||
windows : CC=$(WIN_CC)
|
||||
@@ -142,6 +144,9 @@ windows : CXXFLAGS=$(WIN_CXXFLAGS)
|
||||
windows : LDFLAGS=$(WIN_LDFLAGS)
|
||||
windows : SERVER=$(WIN_SERVER)
|
||||
|
||||
nosandbox : CFLAGS+=-DCONFIG_NOSANDBOX=1
|
||||
nolandlock : CFLAGS+=-DCONFIG_NOLANDLOCK=1
|
||||
|
||||
.SUFFIXES: .o .c .cpp .h .hpp
|
||||
|
||||
.c.o:
|
||||
@@ -163,7 +168,7 @@ version.h:
|
||||
|
||||
src/main.o: version.h
|
||||
|
||||
.PHONY: all windows clean nuke
|
||||
.PHONY: all windows nosandbox nolandlock clean nuke
|
||||
|
||||
# only gets rid of OpenFusion objects, so we don't need to
|
||||
# recompile the libs every time
|
||||
|
21
README.md
21
README.md
@@ -1,34 +1,35 @@
|
||||
<p align="center"><img width="640" src="res/openfusion-hero.png" alt=""></p>
|
||||
<p align="center"><img width="640" src="res/openfusion-hero.png" alt="OpenFusion Logo"></p>
|
||||
|
||||
<p align="center">
|
||||
<a href="https://github.com/OpenFusionProject/OpenFusion/releases/latest"><img src="https://img.shields.io/github/v/release/OpenFusionProject/OpenFusion" alt="Current Release"></a>
|
||||
<a href="https://github.com/OpenFusionProject/OpenFusion/actions/workflows/check-builds.yaml"><img src="https://github.com/OpenFusionProject/OpenFusion/actions/workflows/check-builds.yaml/badge.svg" alt="Workflow"></a>
|
||||
<a href="https://hub.docker.com/repository/docker/openfusion/openfusion/"><img src="https://badgen.net/docker/pulls/openfusion/openfusion?icon=docker&label=pulls"></a>
|
||||
<a href="https://discord.gg/DYavckB"><img src="https://img.shields.io/badge/chat-on%20discord-7289da.svg?logo=discord" alt="Discord"></a>
|
||||
<a href="https://github.com/OpenFusionProject/OpenFusion/blob/master/LICENSE.md"><img src="https://img.shields.io/github/license/OpenFusionProject/OpenFusion" alt="License"></a>
|
||||
</p>
|
||||
|
||||
OpenFusion is a reverse-engineered server for FusionFall. It primarily targets versions `beta-20100104` and `beta-20111013` of the original game, with [limited support](https://github.com/OpenFusionProject/OpenFusion/wiki/FusionFall-Version-Support) for others.
|
||||
OpenFusion is a reverse-engineered server for FusionFall. It primarily targets versions `beta-20100104` and `beta-20111013` of the original game, with [limited support](https://openfusion.dev/docs/reference/fusionfall-version-support/) for others.
|
||||
|
||||
## Usage
|
||||
|
||||
### Getting Started
|
||||
#### Method A: Installer (Easiest)
|
||||
1. Download the client installer by clicking [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.5.2/OpenFusionClient-1.5.2-Installer.exe) - choose to run the file.
|
||||
1. Download the client installer by clicking [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.6/OpenFusionClient-1.6-Installer.exe) - choose to run the file.
|
||||
2. After a few moments, the client should open: you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
|
||||
3. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
|
||||
4. Make a new character, and enjoy the game! Your progress will be saved automatically, and you can resume playing by entering the login details you used in step 3.
|
||||
|
||||
#### Method B: Standalone .zip file
|
||||
1. Download the client from [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.5.2/OpenFusionClient-1.5.2.zip).
|
||||
1. Download the client from [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.6/OpenFusionClient-1.6.zip).
|
||||
2. Extract it to a folder of your choice. Note: if you are upgrading from an older version, it is preferable to start with a fresh folder rather than overwriting a previous install.
|
||||
3. Run OpenFusionClient.exe - you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
|
||||
4. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
|
||||
5. Make a new character, and enjoy the game! Your progress will be saved automatically, and you can resume playing by entering the login details you used in step 4.
|
||||
|
||||
Instructions for getting the client to run on Linux through Wine can be found [here](https://github.com/OpenFusionProject/OpenFusion/wiki/Running-the-game-client-on-Linux).
|
||||
Instructions for getting the client to run on Linux through Wine can be found [here](https://openfusion.dev/docs/guides/running-on-linux/).
|
||||
|
||||
### Hosting a server
|
||||
1. Grab `OpenFusionServer-1.5-Original.zip` or `OpenFusionServer-1.5-Academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/tag/1.5.2).
|
||||
1. Grab `OpenFusionServer-1.6-Original.zip` or `OpenFusionServer-1.6-Academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/tag/1.6).
|
||||
2. Extract it to a folder of your choice, then run `winfusion.exe` (Windows) or `fusion` (Linux) to start the server.
|
||||
3. Add a new server to the client's list:
|
||||
1. For Description, enter anything you want. This is what will show up in the server list.
|
||||
@@ -79,17 +80,17 @@ This just works if you're all under the same LAN, but if you want to play over t
|
||||
|
||||
## Compiling
|
||||
|
||||
OpenFusion has one external dependency: SQLite. The oldest compatible version is `3.33.0`. You can install it on Windows using `vcpkg`, and on Unix/Linux using your distribution's package manager. For a more indepth guide on how to set up vcpkg, [read this guide on the wiki](https://github.com/OpenFusionProject/OpenFusion/wiki/Installing-SQLite-on-Windows-using-vcpkg).
|
||||
OpenFusion has one external dependency: SQLite. The oldest compatible version is `3.33.0`. You can install it on Windows using `vcpkg`, and on Unix/Linux using your distribution's package manager. For a more indepth guide on how to set up vcpkg, [read this guide](https://openfusion.dev/docs/development/installing-sqlite-on-windows-using-vcpkg/).
|
||||
|
||||
You have two choices for compiling OpenFusion: the included Makefile and the included CMakeLists file.
|
||||
|
||||
### Makefile
|
||||
|
||||
A detailed compilation guide is available for Windows users in the wiki [using MinGW-w64 and MSYS2](https://github.com/OpenFusionProject/OpenFusion/wiki/Compilation-on-Windows). Otherwise, to compile it for the current platform you're on, just run `make` with the correct build tools installed (currently make and clang).
|
||||
A detailed compilation guide is available for Windows users on the website [using MinGW-w64 and MSYS2](https://openfusion.dev/docs/development/compilation-on-windows-msys2-mingw/). Otherwise, to compile it for the current platform you're on, just run `make` with the correct build tools installed (currently make and clang).
|
||||
|
||||
### CMake
|
||||
|
||||
A detailed guide is available [on the wiki](https://github.com/OpenFusionProject/OpenFusion/wiki/Compilation-with-CMake-or-Visual-Studio) for people using regular old CMake or the version of CMake that comes with Visual Studio. tl;dr: `cmake -B build`
|
||||
A detailed guide is available [in our documentation](https://openfusion.dev/docs/development/compilation-with-cmake-or-visual-studio/) for people using regular old CMake or the version of CMake that comes with Visual Studio. TL;DR: `cmake -B build`
|
||||
|
||||
## Contributing
|
||||
|
||||
@@ -107,4 +108,4 @@ Meanwhile the Academy server is more meant for legitimate playthroughs (default
|
||||
|
||||
When hosting a local server, you will have access to all commands by default (account level 1).
|
||||
|
||||
For a list of available commands, see [this wiki page](https://github.com/OpenFusionProject/OpenFusion/wiki/Ingame-Command-list).
|
||||
For a list of available commands, see [this page](https://openfusion.dev/docs/reference/ingame-command-list/).
|
||||
|
@@ -102,5 +102,8 @@ eventmode=0
|
||||
enabled=false
|
||||
# the port to listen for connections on
|
||||
port=8003
|
||||
# The local IP to listen on.
|
||||
# Do not change this unless you know what you're doing.
|
||||
listenip=127.0.0.1
|
||||
# how often the listeners should be updated (in milliseconds)
|
||||
interval=5000
|
||||
|
@@ -1,11 +1,9 @@
|
||||
version: '3.4'
|
||||
|
||||
services:
|
||||
openfusion:
|
||||
image: openfusion
|
||||
build:
|
||||
context: .
|
||||
dockerfile: ./Dockerfile
|
||||
image: openfusion/openfusion:latest
|
||||
volumes:
|
||||
- ./config.ini:/usr/src/app/config.ini
|
||||
- ./database.db:/usr/src/app/database.db
|
||||
|
@@ -368,7 +368,6 @@ void Abilities::useNPCSkill(EntityRef npc, int skillID, std::vector<ICombatant*>
|
||||
SkillData* skill = &SkillTable[skillID];
|
||||
|
||||
std::vector<SkillResult> results = handleSkill(skill, 0, src, affected);
|
||||
if(results.empty()) return; // no effect; no need for confirmation packets
|
||||
|
||||
// lazy validation since skill results might be different sizes
|
||||
if (!validOutVarPacket(sizeof(sP_FE2CL_NPC_SKILL_HIT), results.size(), MAX_SKILLRESULT_SIZE)) {
|
||||
|
@@ -478,6 +478,14 @@ void MobAI::deadStep(CombatNPC* npc, time_t currTime) {
|
||||
if (self->groupLeader == self->id)
|
||||
roamingStep(self, currTime);
|
||||
|
||||
/*
|
||||
* If the mob hasn't fully despanwed yet, don't try to respawn it. This protects
|
||||
* against the edge case where mobs with a very short regenTime would try to respawn
|
||||
* before they've faded away; and would respawn even if they were meant to be removed.
|
||||
*/
|
||||
if (!self->despawned)
|
||||
return;
|
||||
|
||||
if (self->killedTime != 0 && currTime - self->killedTime < self->regenTime * 100)
|
||||
return;
|
||||
|
||||
|
@@ -388,8 +388,21 @@ NPCPath* Transport::findApplicablePath(int32_t id, int32_t type, int taskID) {
|
||||
|
||||
void Transport::constructPathNPC(int32_t id, NPCPath* path) {
|
||||
BaseNPC* npc = NPCManager::NPCs[id];
|
||||
if (npc->kind == EntityKind::MOB)
|
||||
((Mob*)(npc))->staticPath = true;
|
||||
|
||||
if (npc->kind == EntityKind::MOB) {
|
||||
auto mob = (Mob*)npc;
|
||||
mob->staticPath = true;
|
||||
|
||||
Vec3 firstPoint = path->points.front();
|
||||
|
||||
// Ensure that the first point coincides with the mob's spawn point.
|
||||
if (mob->spawnX != firstPoint.x || mob->spawnY != firstPoint.y) {
|
||||
std::cout << "[FATAL] The first point of the route for mob " << mob->id << " (type " << mob->type
|
||||
<< ") does not correspond with its spawn point." << std::endl;
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
npc->loopingPath = path->isLoop;
|
||||
|
||||
// Interpolate
|
||||
|
@@ -428,7 +428,7 @@ void CNServer::removePollFD(int fd) {
|
||||
}
|
||||
|
||||
void CNServer::start() {
|
||||
std::cout << "Starting server at *:" << port << std::endl;
|
||||
std::cout << "Starting " << serverType << " server at *:" << port << std::endl;
|
||||
while (active) {
|
||||
// the timeout is to ensure shard timers are ticking
|
||||
int n = poll(fds.data(), fds.size(), 50);
|
||||
|
@@ -49,6 +49,7 @@ CNShardServer *shardServer = nullptr;
|
||||
std::thread *shardThread = nullptr;
|
||||
|
||||
void startShard(CNShardServer* server) {
|
||||
sandbox_thread_start();
|
||||
server->start();
|
||||
}
|
||||
|
||||
@@ -150,6 +151,8 @@ int main() {
|
||||
/* not reached */
|
||||
}
|
||||
|
||||
sandbox_init();
|
||||
|
||||
std::cout << "[INFO] Starting Server Threads..." << std::endl;
|
||||
CNLoginServer loginServer(settings::LOGINPORT);
|
||||
shardServer = new CNShardServer(settings::SHARDPORT);
|
||||
@@ -157,6 +160,7 @@ int main() {
|
||||
shardThread = new std::thread(startShard, (CNShardServer*)shardServer);
|
||||
|
||||
sandbox_start();
|
||||
sandbox_thread_start();
|
||||
|
||||
loginServer.start();
|
||||
|
||||
|
@@ -4,11 +4,16 @@
|
||||
#if defined(__linux__) || defined(__OpenBSD__)
|
||||
|
||||
# if !defined(CONFIG_NOSANDBOX)
|
||||
void sandbox_init();
|
||||
void sandbox_start();
|
||||
void sandbox_thread_start();
|
||||
# else
|
||||
|
||||
#include <iostream>
|
||||
|
||||
inline void sandbox_init() {}
|
||||
inline void sandbox_thread_start() {}
|
||||
|
||||
inline void sandbox_start() {
|
||||
std::cout << "[WARN] Built without a sandbox" << std::endl;
|
||||
}
|
||||
@@ -17,5 +22,7 @@ inline void sandbox_start() {
|
||||
|
||||
#else
|
||||
// stub for unsupported platforms
|
||||
inline void sandbox_init() {}
|
||||
inline void sandbox_start() {}
|
||||
inline void sandbox_thread_start() {}
|
||||
#endif
|
||||
|
@@ -13,6 +13,9 @@ static void eunveil(const char *path, const char *permissions) {
|
||||
err(1, "unveil");
|
||||
}
|
||||
|
||||
void sandbox_init() {}
|
||||
void sandbox_thread_start() {}
|
||||
|
||||
void sandbox_start() {
|
||||
/*
|
||||
* There shouldn't ever be a reason to disable this one, but might as well
|
||||
|
@@ -4,6 +4,9 @@
|
||||
#include "settings.hpp"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <fcntl.h>
|
||||
|
||||
#include <filesystem>
|
||||
|
||||
#include <sys/prctl.h>
|
||||
#include <sys/ptrace.h>
|
||||
@@ -17,6 +20,10 @@
|
||||
#include <linux/audit.h>
|
||||
#include <linux/net.h> // for socketcall() args
|
||||
|
||||
#ifndef CONFIG_NOLANDLOCK
|
||||
#include <linux/landlock.h>
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Macros adapted from https://outflux.net/teach-seccomp/
|
||||
* Relevant license:
|
||||
@@ -54,7 +61,7 @@
|
||||
BPF_STMT(BPF_RET+BPF_K, SECCOMP_RET_ERRNO|(_errno))
|
||||
|
||||
#define KILL_PROCESS \
|
||||
BPF_STMT(BPF_RET+BPF_K, SECCOMP_RET_KILL_PROCESS)
|
||||
BPF_STMT(BPF_RET+BPF_K, SECCOMP_RET_TRAP)
|
||||
|
||||
/*
|
||||
* Macros adapted from openssh's sandbox-seccomp-filter.c
|
||||
@@ -297,25 +304,201 @@ static sock_fprog prog = {
|
||||
ARRLEN(filter), filter
|
||||
};
|
||||
|
||||
// our own wrapper for the seccomp() syscall
|
||||
// Our own wrapper for the seccomp() syscall.
|
||||
int seccomp(unsigned int operation, unsigned int flags, void *args) {
|
||||
return syscall(__NR_seccomp, operation, flags, args);
|
||||
}
|
||||
|
||||
void sandbox_start() {
|
||||
#ifndef CONFIG_NOLANDLOCK
|
||||
|
||||
// Support compilation on systems that only have older Landlock headers.
|
||||
#ifndef LANDLOCK_ACCESS_FS_REFER
|
||||
#define LANDLOCK_ACCESS_FS_REFER 0
|
||||
#endif
|
||||
#ifndef LANDLOCK_ACCESS_FS_TRUNCATE
|
||||
#define LANDLOCK_ACCESS_FS_TRUNCATE 0
|
||||
#endif
|
||||
|
||||
struct landlock_ruleset_attr ruleset_attr = {
|
||||
.handled_access_fs = LANDLOCK_ACCESS_FS_READ_FILE
|
||||
| LANDLOCK_ACCESS_FS_WRITE_FILE
|
||||
| LANDLOCK_ACCESS_FS_READ_DIR
|
||||
| LANDLOCK_ACCESS_FS_MAKE_REG
|
||||
| LANDLOCK_ACCESS_FS_MAKE_DIR
|
||||
| LANDLOCK_ACCESS_FS_MAKE_SYM
|
||||
| LANDLOCK_ACCESS_FS_MAKE_SOCK
|
||||
| LANDLOCK_ACCESS_FS_MAKE_FIFO
|
||||
| LANDLOCK_ACCESS_FS_MAKE_BLOCK
|
||||
| LANDLOCK_ACCESS_FS_REMOVE_FILE
|
||||
| LANDLOCK_ACCESS_FS_REMOVE_DIR
|
||||
| LANDLOCK_ACCESS_FS_TRUNCATE
|
||||
| LANDLOCK_ACCESS_FS_REFER
|
||||
};
|
||||
|
||||
uint64_t landlock_perms = LANDLOCK_ACCESS_FS_READ_FILE
|
||||
| LANDLOCK_ACCESS_FS_WRITE_FILE
|
||||
| LANDLOCK_ACCESS_FS_TRUNCATE
|
||||
| LANDLOCK_ACCESS_FS_MAKE_REG
|
||||
| LANDLOCK_ACCESS_FS_REMOVE_FILE;
|
||||
|
||||
int landlock_fd;
|
||||
bool landlock_supported;
|
||||
|
||||
/*
|
||||
* Our own wrappers for Landlock syscalls.
|
||||
*/
|
||||
|
||||
int landlock_create_ruleset(const struct landlock_ruleset_attr *attr, size_t size, uint32_t flags) {
|
||||
return syscall(__NR_landlock_create_ruleset, attr, size, flags);
|
||||
}
|
||||
|
||||
int landlock_add_rule(int ruleset_fd, enum landlock_rule_type rule_type, const void *rule_attr, uint32_t flags) {
|
||||
return syscall(__NR_landlock_add_rule, ruleset_fd, rule_type, rule_attr, flags);
|
||||
}
|
||||
|
||||
int landlock_restrict_self(int ruleset_fd, uint32_t flags) {
|
||||
return syscall(__NR_landlock_restrict_self, ruleset_fd, flags);
|
||||
}
|
||||
|
||||
static void landlock_path(std::string path, uint32_t perms) {
|
||||
struct landlock_path_beneath_attr path_beneath = {
|
||||
.allowed_access = perms
|
||||
};
|
||||
|
||||
path_beneath.parent_fd = open(path.c_str(), O_PATH|O_CLOEXEC);
|
||||
if (path_beneath.parent_fd < 0) {
|
||||
perror(path.c_str());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if (landlock_add_rule(landlock_fd, LANDLOCK_RULE_PATH_BENEATH, &path_beneath, 0)) {
|
||||
perror("landlock_add_rule");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
close(path_beneath.parent_fd);
|
||||
}
|
||||
|
||||
static bool landlock_detect() {
|
||||
int abi = landlock_create_ruleset(NULL, 0, LANDLOCK_CREATE_RULESET_VERSION);
|
||||
|
||||
if (abi < 0) {
|
||||
if (errno == ENOSYS || errno == EOPNOTSUPP) {
|
||||
std::cout << "[WARN] No Landlock support on this system" << std::endl;
|
||||
return false;
|
||||
}
|
||||
perror("landlock_create_ruleset");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
std::cout << "[INFO] Detected Landlock ABI version: " << abi << std::endl;
|
||||
|
||||
switch (abi) {
|
||||
case 1:
|
||||
ruleset_attr.handled_access_fs &= ~LANDLOCK_ACCESS_FS_REFER;
|
||||
landlock_perms &= ~LANDLOCK_ACCESS_FS_REFER;
|
||||
// fallthrough
|
||||
case 2:
|
||||
ruleset_attr.handled_access_fs &= ~LANDLOCK_ACCESS_FS_TRUNCATE;
|
||||
landlock_perms &= ~LANDLOCK_ACCESS_FS_TRUNCATE;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void landlock_init() {
|
||||
std::cout << "[INFO] Setting up Landlock sandbox..." << std::endl;
|
||||
|
||||
landlock_supported = landlock_detect();
|
||||
|
||||
if (!landlock_supported)
|
||||
return;
|
||||
|
||||
landlock_fd = landlock_create_ruleset(&ruleset_attr, sizeof(ruleset_attr), 0);
|
||||
if (landlock_fd < 0) {
|
||||
perror("landlock_create_ruleset");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
std::string dbdir = std::filesystem::path(settings::DBPATH).parent_path();
|
||||
|
||||
// for the DB files (we can't rely on them being in the working directory)
|
||||
landlock_path(dbdir == "" ? "." : dbdir, landlock_perms);
|
||||
// for writing the gruntwork file
|
||||
landlock_path(settings::TDATADIR, landlock_perms);
|
||||
// for passowrd salting during account creation
|
||||
landlock_path("/dev/urandom", LANDLOCK_ACCESS_FS_READ_FILE);
|
||||
// for core dumps, optionally
|
||||
if (settings::SANDBOXEXTRAPATH != "")
|
||||
landlock_path(settings::SANDBOXEXTRAPATH, landlock_perms);
|
||||
}
|
||||
|
||||
#endif // !CONFIG_NOLANDLOCK
|
||||
|
||||
static void sigsys_handler(int signo, siginfo_t *info, void *context) {
|
||||
// report the unhandled syscall
|
||||
std::cout << "[FATAL] Unhandled syscall " << info->si_syscall
|
||||
<< " at " << std::hex << info->si_call_addr << " on arch " << info->si_arch << std::endl;
|
||||
|
||||
std::cout << "If you're unsure why this is happening, please read https://openfusion.dev/docs/development/the-sandbox/" << std::endl
|
||||
<< "for more information and possibly open an issue at https://github.com/OpenFusionProject/OpenFusion/issues to report"
|
||||
<< " needed changes in our seccomp filter." << std::endl;
|
||||
|
||||
exit(1);
|
||||
}
|
||||
|
||||
void sandbox_init() {
|
||||
if (!settings::SANDBOX) {
|
||||
std::cout << "[WARN] Running without a sandbox" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// listen to SIGSYS to report unhandled syscalls
|
||||
struct sigaction sa = {};
|
||||
|
||||
sa.sa_flags = SA_SIGINFO;
|
||||
sa.sa_sigaction = sigsys_handler;
|
||||
|
||||
if (sigaction(SIGSYS, &sa, NULL) < 0) {
|
||||
perror("sigaction");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
#ifndef CONFIG_NOLANDLOCK
|
||||
landlock_init();
|
||||
#else
|
||||
std::cout << "[WARN] Built without Landlock" << std::endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
void sandbox_start() {
|
||||
if (!settings::SANDBOX)
|
||||
return;
|
||||
|
||||
std::cout << "[INFO] Starting seccomp-bpf sandbox..." << std::endl;
|
||||
|
||||
// Sandboxing starts in sandbox_thread_start().
|
||||
}
|
||||
|
||||
void sandbox_thread_start() {
|
||||
if (!settings::SANDBOX)
|
||||
return;
|
||||
|
||||
if (prctl(PR_SET_NO_NEW_PRIVS, 1, 0, 0, 0) < 0) {
|
||||
perror("prctl");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if (seccomp(SECCOMP_SET_MODE_FILTER, SECCOMP_FILTER_FLAG_TSYNC, &prog) < 0) {
|
||||
#ifndef CONFIG_NOLANDLOCK
|
||||
if (landlock_supported) {
|
||||
if (landlock_restrict_self(landlock_fd, 0)) {
|
||||
perror("landlock_restrict_self");
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (seccomp(SECCOMP_SET_MODE_FILTER, 0, &prog) < 0) {
|
||||
perror("seccomp");
|
||||
exit(1);
|
||||
}
|
||||
|
@@ -180,9 +180,14 @@ SOCKET Monitor::init() {
|
||||
}
|
||||
|
||||
address.sin_family = AF_INET;
|
||||
address.sin_addr.s_addr = INADDR_ANY;
|
||||
address.sin_port = htons(settings::MONITORPORT);
|
||||
|
||||
if (!inet_pton(AF_INET, settings::MONITORLISTENIP.c_str(), &address.sin_addr)) {
|
||||
std::cout << "Failed to set monitor listen address" << std::endl;
|
||||
printSocketError("inet_pton");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if (SOCKETERROR(bind(listener, (struct sockaddr*)&address, sizeof(address)))) {
|
||||
std::cout << "Failed to bind to monitor port" << std::endl;
|
||||
printSocketError("bind");
|
||||
@@ -206,7 +211,7 @@ SOCKET Monitor::init() {
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
std::cout << "Monitor listening on *:" << settings::MONITORPORT << std::endl;
|
||||
std::cout << "Monitor listening on " << settings::MONITORLISTENIP << ":" << settings::MONITORPORT << std::endl;
|
||||
|
||||
REGISTER_SHARD_TIMER(tick, settings::MONITORINTERVAL);
|
||||
|
||||
|
@@ -9,6 +9,7 @@
|
||||
// defaults :)
|
||||
int settings::VERBOSITY = 1;
|
||||
bool settings::SANDBOX = true;
|
||||
std::string settings::SANDBOXEXTRAPATH = "";
|
||||
|
||||
int settings::LOGINPORT = 23000;
|
||||
bool settings::APPROVEALLNAMES = true;
|
||||
@@ -63,6 +64,7 @@ bool settings::DISABLEFIRSTUSEFLAG = true;
|
||||
// monitor settings
|
||||
bool settings::MONITORENABLED = false;
|
||||
int settings::MONITORPORT = 8003;
|
||||
std::string settings::MONITORLISTENIP = "127.0.0.1";
|
||||
int settings::MONITORINTERVAL = 5000;
|
||||
|
||||
// event mode settings
|
||||
@@ -85,6 +87,7 @@ void settings::init() {
|
||||
|
||||
VERBOSITY = reader.GetInteger("", "verbosity", VERBOSITY);
|
||||
SANDBOX = reader.GetBoolean("", "sandbox", SANDBOX);
|
||||
SANDBOXEXTRAPATH = reader.Get("", "sandboxextrapath", SANDBOXEXTRAPATH);
|
||||
LOGINPORT = reader.GetInteger("login", "port", LOGINPORT);
|
||||
APPROVEALLNAMES = reader.GetBoolean("login", "acceptallcustomnames", APPROVEALLNAMES);
|
||||
AUTOCREATEACCOUNTS = reader.GetBoolean("login", "autocreateaccounts", AUTOCREATEACCOUNTS);
|
||||
@@ -119,5 +122,6 @@ void settings::init() {
|
||||
IZRACESCORECAPPED = reader.GetBoolean("shard", "izracescorecapped", IZRACESCORECAPPED);
|
||||
MONITORENABLED = reader.GetBoolean("monitor", "enabled", MONITORENABLED);
|
||||
MONITORPORT = reader.GetInteger("monitor", "port", MONITORPORT);
|
||||
MONITORLISTENIP = reader.Get("monitor", "listenip", MONITORLISTENIP);
|
||||
MONITORINTERVAL = reader.GetInteger("monitor", "interval", MONITORINTERVAL);
|
||||
}
|
||||
|
@@ -5,6 +5,7 @@
|
||||
namespace settings {
|
||||
extern int VERBOSITY;
|
||||
extern bool SANDBOX;
|
||||
extern std::string SANDBOXEXTRAPATH;
|
||||
extern int LOGINPORT;
|
||||
extern bool APPROVEALLNAMES;
|
||||
extern bool AUTOCREATEACCOUNTS;
|
||||
@@ -37,6 +38,7 @@ namespace settings {
|
||||
extern int EVENTMODE;
|
||||
extern bool MONITORENABLED;
|
||||
extern int MONITORPORT;
|
||||
extern std::string MONITORLISTENIP;
|
||||
extern int MONITORINTERVAL;
|
||||
extern bool DISABLEFIRSTUSEFLAG;
|
||||
extern bool IZRACESCORECAPPED;
|
||||
|
3
vendor/bcrypt/bcrypt.c
vendored
3
vendor/bcrypt/bcrypt.c
vendored
@@ -38,9 +38,10 @@ typedef __int64 ssize_t;
|
||||
#include <wincrypt.h> /* CryptAcquireContext, CryptGenRandom */
|
||||
#else
|
||||
#include "bcrypt.h"
|
||||
#include "ow-crypt.h"
|
||||
#endif
|
||||
|
||||
#include "ow-crypt.h"
|
||||
|
||||
#define RANDBYTES (16)
|
||||
|
||||
static int try_close(int fd)
|
||||
|
Reference in New Issue
Block a user