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https://github.com/OpenFusionProject/OpenFusion.git
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12 Commits
1.5.2
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575754f727
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@@ -1 +0,0 @@
|
||||
version.h
|
38
.github/workflows/push-docker-image.yml
vendored
Normal file
38
.github/workflows/push-docker-image.yml
vendored
Normal file
@@ -0,0 +1,38 @@
|
||||
name: Push Docker Image
|
||||
|
||||
on:
|
||||
release:
|
||||
types: [published]
|
||||
|
||||
jobs:
|
||||
push-docker-image:
|
||||
name: Push Docker Image
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: read
|
||||
strategy:
|
||||
matrix:
|
||||
platforms:
|
||||
- linux/amd64
|
||||
- linux/arm64
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Retrieve major version
|
||||
uses: winterjung/split@v2
|
||||
id: split
|
||||
with:
|
||||
msg: ${{ github.ref_name }}
|
||||
separator: .
|
||||
- name: Log in to registry
|
||||
uses: docker/login-action@v3
|
||||
with:
|
||||
password: ${{ secrets.DOCKERHUB_TOKEN }}
|
||||
username: ${{ secrets.DOCKERHUB_USERNAME }}
|
||||
- name: Build and push the Docker image
|
||||
uses: docker/build-push-action@v5
|
||||
with:
|
||||
context: .
|
||||
file: ./Dockerfile
|
||||
platforms: ${{ matrix.platforms }}
|
||||
push: true
|
||||
tags: ${{ secrets.DOCKERHUB_REPOSITORY }}:${{ github.ref_name }},${{ secrets.DOCKERHUB_REPOSITORY }}:${{ steps.split.outputs._0 }},${{ secrets.DOCKERHUB_REPOSITORY }}:latest
|
25
Dockerfile
25
Dockerfile
@@ -1,4 +1,5 @@
|
||||
FROM debian:latest
|
||||
# build
|
||||
FROM debian:stable-slim as build
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||||
|
||||
WORKDIR /usr/src/app
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||||
|
||||
@@ -8,14 +9,24 @@ clang \
|
||||
make \
|
||||
libsqlite3-dev
|
||||
|
||||
COPY . ./
|
||||
COPY src ./src
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||||
COPY vendor ./vendor
|
||||
COPY .git ./.git
|
||||
COPY Makefile CMakeLists.txt version.h.in ./
|
||||
|
||||
RUN make -j8
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||||
|
||||
# tabledata should be copied from the host;
|
||||
# clone it there before building the container
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||||
#RUN git submodule update --init --recursive
|
||||
# prod
|
||||
FROM debian:stable-slim
|
||||
|
||||
CMD ["./bin/fusion"]
|
||||
WORKDIR /usr/src/app
|
||||
|
||||
LABEL Name=openfusion Version=0.0.1
|
||||
RUN apt-get -y update && apt-get install -y \
|
||||
libsqlite3-dev
|
||||
|
||||
COPY --from=build /usr/src/app/bin/fusion /bin/fusion
|
||||
COPY sql ./sql
|
||||
|
||||
CMD ["/bin/fusion"]
|
||||
|
||||
LABEL Name=openfusion Version=0.0.2
|
||||
|
@@ -6,6 +6,10 @@ services:
|
||||
build:
|
||||
context: .
|
||||
dockerfile: ./Dockerfile
|
||||
volumes:
|
||||
- ./config.ini:/usr/src/app/config.ini
|
||||
- ./database.db:/usr/src/app/database.db
|
||||
- ./tdata:/usr/src/app/tdata
|
||||
ports:
|
||||
- "23000:23000"
|
||||
- "23001:23001"
|
||||
|
@@ -30,7 +30,7 @@ static bool playerHasBuddyWithID(Player* plr, int buddyID) {
|
||||
#pragma endregion
|
||||
|
||||
// Refresh buddy list
|
||||
void Buddies::refreshBuddyList(CNSocket* sock) {
|
||||
void Buddies::sendBuddyList(CNSocket* sock) {
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
int buddyCnt = Database::getNumBuddies(plr);
|
||||
|
||||
@@ -277,15 +277,6 @@ static void reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data) {
|
||||
// Getting buddy state
|
||||
static void reqPktGetBuddyState(CNSocket* sock, CNPacketData* data) {
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
/*
|
||||
* If the buddy list wasn't synced a second time yet, sync it.
|
||||
* Not sure why we have to do it again for the client not to trip up.
|
||||
*/
|
||||
if (!plr->buddiesSynced) {
|
||||
refreshBuddyList(sock);
|
||||
plr->buddiesSynced = true;
|
||||
}
|
||||
|
||||
INITSTRUCT(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC, resp);
|
||||
|
||||
|
@@ -6,5 +6,5 @@ namespace Buddies {
|
||||
void init();
|
||||
|
||||
// Buddy list
|
||||
void refreshBuddyList(CNSocket* sock);
|
||||
void sendBuddyList(CNSocket* sock);
|
||||
}
|
||||
|
@@ -83,7 +83,77 @@ static void helpCommand(std::string full, std::vector<std::string>& args, CNSock
|
||||
}
|
||||
|
||||
static void accessCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
||||
Chat::sendServerMessage(sock, "Your access level is " + std::to_string(PlayerManager::getPlayer(sock)->accountLevel));
|
||||
if (args.size() < 2) {
|
||||
Chat::sendServerMessage(sock, "Usage: /access <id> [new_level]");
|
||||
Chat::sendServerMessage(sock, "Use . for id to select yourself");
|
||||
return;
|
||||
}
|
||||
|
||||
char *tmp;
|
||||
|
||||
Player* self = PlayerManager::getPlayer(sock);
|
||||
int selfAccess = self->accountLevel;
|
||||
|
||||
Player* player;
|
||||
if (args[1].compare(".") == 0) {
|
||||
player = self;
|
||||
} else {
|
||||
int id = std::strtol(args[1].c_str(), &tmp, 10);
|
||||
if (*tmp) {
|
||||
Chat::sendServerMessage(sock, "Invalid player ID " + args[1]);
|
||||
return;
|
||||
}
|
||||
|
||||
player = PlayerManager::getPlayerFromID(id);
|
||||
if (player == nullptr) {
|
||||
Chat::sendServerMessage(sock, "Could not find player with ID " + std::to_string(id));
|
||||
return;
|
||||
}
|
||||
|
||||
// Messing with other players requires a baseline access of 30
|
||||
if (player != self && selfAccess > 30) {
|
||||
Chat::sendServerMessage(sock, "Can't check or change other players access levels (insufficient privileges)");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
std::string playerName = PlayerManager::getPlayerName(player);
|
||||
int currentAccess = player->accountLevel;
|
||||
if (args.size() < 3) {
|
||||
// just check
|
||||
Chat::sendServerMessage(sock, playerName + " has access level " + std::to_string(currentAccess));
|
||||
return;
|
||||
}
|
||||
|
||||
// Can't change the access level of someone with stronger privileges
|
||||
// N.B. lower value = stronger privileges
|
||||
if (currentAccess <= selfAccess) {
|
||||
Chat::sendServerMessage(sock, "Can't change this player's access level (insufficient privileges)");
|
||||
return;
|
||||
}
|
||||
|
||||
int newAccess = std::strtol(args[2].c_str(), &tmp, 10);
|
||||
if (*tmp) {
|
||||
Chat::sendServerMessage(sock, "Invalid access level " + args[2]);
|
||||
return;
|
||||
}
|
||||
|
||||
// Can only assign an access level weaker than yours
|
||||
if (newAccess <= selfAccess) {
|
||||
Chat::sendServerMessage(sock, "Can only assign privileges weaker than your own");
|
||||
return;
|
||||
}
|
||||
|
||||
player->accountLevel = newAccess;
|
||||
|
||||
// Save to database
|
||||
int accountId = Database::getAccountIdForPlayer(player->iID);
|
||||
Database::updateAccountLevel(accountId, newAccess);
|
||||
|
||||
std::string msg = "Changed access level for " + playerName + " from " + std::to_string(currentAccess) + " to " + std::to_string(newAccess);
|
||||
if (newAccess <= 50 && currentAccess > 50)
|
||||
msg += " (they must log out and back in for some commands to be enabled)";
|
||||
Chat::sendServerMessage(sock, msg);
|
||||
}
|
||||
|
||||
static void populationCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
||||
@@ -1200,7 +1270,7 @@ static void registerCommand(std::string cmd, int requiredLevel, CommandHandler h
|
||||
|
||||
void CustomCommands::init() {
|
||||
registerCommand("help", 100, helpCommand, "list all unlocked server-side commands");
|
||||
registerCommand("access", 100, accessCommand, "print your access level");
|
||||
registerCommand("access", 100, accessCommand, "check or change access levels");
|
||||
registerCommand("instance", 30, instanceCommand, "print or change your current instance");
|
||||
registerCommand("mss", 30, mssCommand, "edit Monkey Skyway routes");
|
||||
registerCommand("npcr", 30, npcRotateCommand, "rotate NPCs");
|
||||
|
@@ -325,6 +325,13 @@ static void emailSend(CNSocket* sock, CNPacketData* data) {
|
||||
std::string logEmail = "[Email] " + PlayerManager::getPlayerName(plr, true) + " (to " + PlayerManager::getPlayerName(&otherPlr, true) + "): <" + email.SubjectLine + ">\n" + email.MsgBody;
|
||||
std::cout << logEmail << std::endl;
|
||||
dump.push_back(logEmail);
|
||||
|
||||
// notification to recipient if online
|
||||
CNSocket* recipient = PlayerManager::getSockFromID(pkt->iTo_PCUID);
|
||||
if (recipient != nullptr)
|
||||
{
|
||||
emailUpdateCheck(recipient, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
void Email::init() {
|
||||
|
@@ -72,8 +72,8 @@ struct Player : public Entity, public ICombatant {
|
||||
bool notify = false;
|
||||
bool hidden = false;
|
||||
bool unwarpable = false;
|
||||
bool initialLoadDone = false;
|
||||
|
||||
bool buddiesSynced = false;
|
||||
int64_t buddyIDs[50] = {};
|
||||
bool isBuddyBlocked[50] = {};
|
||||
|
||||
|
@@ -155,10 +155,8 @@ void PlayerManager::sendPlayerTo(CNSocket* sock, int X, int Y, int Z) {
|
||||
* Nanos the player hasn't unlocked will (and should) be greyed out. Thus, all nanos should be accounted
|
||||
* for in these packets, even if the player hasn't unlocked them.
|
||||
*/
|
||||
static void sendNanoBookSubset(CNSocket *sock) {
|
||||
static void sendNanoBookSubset(CNSocket *sock, Player *plr) {
|
||||
#ifdef ACADEMY
|
||||
Player *plr = getPlayer(sock);
|
||||
|
||||
int16_t id = 0;
|
||||
INITSTRUCT(sP_FE2CL_REP_NANO_BOOK_SUBSET, pkt);
|
||||
|
||||
@@ -212,6 +210,7 @@ static void enterPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
response.iID = plr->iID;
|
||||
response.uiSvrTime = getTime();
|
||||
|
||||
response.PCLoadData2CL.iUserLevel = plr->accountLevel;
|
||||
response.PCLoadData2CL.iHP = plr->HP;
|
||||
response.PCLoadData2CL.iLevel = plr->level;
|
||||
@@ -294,27 +293,21 @@ static void enterPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
sock->setFEKey(lm->FEKey);
|
||||
sock->setActiveKey(SOCKETKEY_FE); // send all packets using the FE key from now on
|
||||
|
||||
// Academy builds receive nanos in a separate packet. These need to be sent
|
||||
// before P_FE2CL_REP_PC_ENTER_SUCC as well as after
|
||||
// due to a race condition in the client :(
|
||||
sendNanoBookSubset(sock, plr);
|
||||
|
||||
sock->sendPacket(response, P_FE2CL_REP_PC_ENTER_SUCC);
|
||||
|
||||
// transmit MOTD after entering the game, so the client hopefully changes modes on time
|
||||
Chat::sendServerMessage(sock, settings::MOTDSTRING);
|
||||
sendNanoBookSubset(sock, plr);
|
||||
|
||||
// transfer ownership of Player object into the shard (still valid in this function though)
|
||||
addPlayer(sock, plr);
|
||||
|
||||
// check if there is an expiring vehicle
|
||||
Items::checkItemExpire(sock, plr);
|
||||
|
||||
// set player equip stats
|
||||
Items::setItemStats(plr);
|
||||
|
||||
Missions::failInstancedMissions(sock);
|
||||
|
||||
sendNanoBookSubset(sock);
|
||||
|
||||
// initial buddy sync
|
||||
Buddies::refreshBuddyList(sock);
|
||||
|
||||
for (auto& pair : players)
|
||||
if (pair.second->notify)
|
||||
Chat::sendServerMessage(pair.first, "[ADMIN]" + getPlayerName(plr) + " has joined.");
|
||||
@@ -377,6 +370,17 @@ static void loadPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
sock->sendPacket(pkt, P_FE2CL_INSTANCE_MAP_INFO);
|
||||
}
|
||||
|
||||
if (!plr->initialLoadDone) {
|
||||
// these should be called only once, but not until after
|
||||
// first load-in or else the client may ignore the packets
|
||||
Chat::sendServerMessage(sock, settings::MOTDSTRING); // MOTD
|
||||
Missions::failInstancedMissions(sock); // auto-fail missions
|
||||
Buddies::sendBuddyList(sock); // buddy list
|
||||
Items::checkItemExpire(sock, plr); // vehicle expiration
|
||||
|
||||
plr->initialLoadDone = true;
|
||||
}
|
||||
}
|
||||
|
||||
static void heartbeatPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
|
@@ -186,6 +186,36 @@ static void tradeOfferRefusal(CNSocket* sock, CNPacketData* data) {
|
||||
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_REFUSAL, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_REFUSAL));
|
||||
}
|
||||
|
||||
static void tradeOfferCancel(CNSocket* sock, CNPacketData* data) {
|
||||
sP_CL2FE_REQ_PC_TRADE_OFFER_CANCEL* pacdat = (sP_CL2FE_REQ_PC_TRADE_OFFER_CANCEL*)data->buf;
|
||||
|
||||
CNSocket* otherSock = PlayerManager::getSockFromID(pacdat->iID_From);
|
||||
|
||||
if (otherSock == nullptr)
|
||||
return;
|
||||
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_OFFER_CANCEL, resp);
|
||||
resp.iID_Request = pacdat->iID_Request;
|
||||
resp.iID_From = pacdat->iID_From;
|
||||
resp.iID_To = pacdat->iID_To;
|
||||
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_CANCEL, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_CANCEL));
|
||||
}
|
||||
|
||||
static void tradeOfferAbort(CNSocket* sock, CNPacketData* data) {
|
||||
sP_CL2FE_REQ_PC_TRADE_OFFER_ABORT* pacdat = (sP_CL2FE_REQ_PC_TRADE_OFFER_ABORT*)data->buf;
|
||||
|
||||
CNSocket* otherSock = PlayerManager::getSockFromID(pacdat->iID_From);
|
||||
|
||||
if (otherSock == nullptr)
|
||||
return;
|
||||
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_OFFER_ABORT, resp);
|
||||
resp.iID_Request = pacdat->iID_Request;
|
||||
resp.iID_From = pacdat->iID_From;
|
||||
resp.iID_To = pacdat->iID_To;
|
||||
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_ABORT, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_ABORT));
|
||||
}
|
||||
|
||||
static void tradeConfirm(CNSocket* sock, CNPacketData* data) {
|
||||
sP_CL2FE_REQ_PC_TRADE_CONFIRM* pacdat = (sP_CL2FE_REQ_PC_TRADE_CONFIRM*)data->buf;
|
||||
|
||||
@@ -430,6 +460,8 @@ void Trading::init() {
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER, tradeOffer);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_ACCEPT, tradeOfferAccept);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_REFUSAL, tradeOfferRefusal);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_CANCEL, tradeOfferCancel);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_ABORT, tradeOfferAbort);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_CONFIRM, tradeConfirm);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_CONFIRM_CANCEL, tradeConfirmCancel);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_ITEM_REGISTER, tradeRegisterItem);
|
||||
|
@@ -46,9 +46,13 @@ namespace Database {
|
||||
void close();
|
||||
|
||||
void findAccount(Account* account, std::string login);
|
||||
// returns ID, 0 if something failed
|
||||
|
||||
// return ID, 0 if something failed
|
||||
int getAccountIdForPlayer(int playerId);
|
||||
int addAccount(std::string login, std::string password);
|
||||
|
||||
void updateAccountLevel(int accountId, int accountLevel);
|
||||
|
||||
// interface for the /ban command
|
||||
bool banPlayer(int playerId, std::string& reason);
|
||||
bool unbanPlayer(int playerId);
|
||||
|
@@ -27,6 +27,32 @@ void Database::findAccount(Account* account, std::string login) {
|
||||
sqlite3_finalize(stmt);
|
||||
}
|
||||
|
||||
int Database::getAccountIdForPlayer(int playerId) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
const char* sql = R"(
|
||||
SELECT AccountID
|
||||
FROM Players
|
||||
WHERE PlayerID = ?
|
||||
LIMIT 1;
|
||||
)";
|
||||
sqlite3_stmt* stmt;
|
||||
|
||||
sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
|
||||
sqlite3_bind_int(stmt, 1, playerId);
|
||||
|
||||
int rc = sqlite3_step(stmt);
|
||||
if (rc != SQLITE_ROW) {
|
||||
std::cout << "[WARN] Database: couldn't get account id for player " << playerId << std::endl;
|
||||
sqlite3_finalize(stmt);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int accountId = sqlite3_column_int(stmt, 0);
|
||||
sqlite3_finalize(stmt);
|
||||
return accountId;
|
||||
}
|
||||
|
||||
int Database::addAccount(std::string login, std::string password) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
@@ -52,6 +78,26 @@ int Database::addAccount(std::string login, std::string password) {
|
||||
return sqlite3_last_insert_rowid(db);
|
||||
}
|
||||
|
||||
void Database::updateAccountLevel(int accountId, int accountLevel) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
const char* sql = R"(
|
||||
UPDATE Accounts SET
|
||||
AccountLevel = ?
|
||||
WHERE AccountID = ?;
|
||||
)";
|
||||
sqlite3_stmt* stmt;
|
||||
|
||||
sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
|
||||
sqlite3_bind_int(stmt, 1, accountLevel);
|
||||
sqlite3_bind_int(stmt, 2, accountId);
|
||||
|
||||
int rc = sqlite3_step(stmt);
|
||||
if (rc != SQLITE_DONE)
|
||||
std::cout << "[WARN] Database fail on updateAccountLevel(): " << sqlite3_errmsg(db) << std::endl;
|
||||
sqlite3_finalize(stmt);
|
||||
}
|
||||
|
||||
void Database::updateSelected(int accountId, int slot) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
|
Reference in New Issue
Block a user