Onii-chan
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afbf309c7e
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Add player revive, vehicle mount/dismount and more (#33)
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2020-08-24 16:04:56 -05:00 |
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651ccba932
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Replace ifdef guards with #pragma once
tl;dr this has potentially significant compilation speed benefits.
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2020-08-23 19:14:54 +02:00 |
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0d27412d81
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added getNearbyPlayers
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2020-08-23 10:42:37 -05:00 |
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35b424c531
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fixed warnings for VC++
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2020-08-22 13:38:27 -05:00 |
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Onii-chan
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56bf0db20d
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Added more nano features (commands, equip & unequip, powers) (#26)
* Revert "fixed window build"
This reverts commit b94f602537 .
* Revert "Revert "fixed window build""
This reverts commit dac4457ed2 .
* Add nano power feature
* Update CNShardServer.hpp
* Update CNShardServer.hpp
* Test: Add nano power feature
Nano powers are set to the first power in its selection by default.
* Update NanoManager.cpp
* Test: More nano features
* Update NanoManager.hpp
* Update PlayerManager.hpp
* Update PlayerManager.cpp
* Updated indentations
* Update PlayerManager.cpp
* Add DEBUGLOG()
Co-authored-by: CPunch <sethtstubbs@gmail.com>
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2020-08-22 13:02:08 -05:00 |
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6857f50c30
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added basic NPCManager
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2020-08-20 16:43:48 -05:00 |
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CakeLancelot
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14d556976d
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Add zipline, slide, cannon, and jump pad packets
Cannon still looks wonky from other player's PoV, something's up with the rotation - will investigate later.
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2020-08-20 11:26:26 -05:00 |
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f2059c9ce1
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merged motd and exit patch by dongresource
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2020-08-19 12:22:54 -05:00 |
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24d30a05bf
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added heartbeat support
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2020-08-18 20:34:39 -05:00 |
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9d366e3720
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inital commit
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2020-08-18 15:42:30 -05:00 |
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