Will likely need further tuning. Mobs in vacant chunks are skipped.
This gives them enough time to play their death animations before they disappear.
Began work on mob logic. Also cleaned up TableData a little.
* Deleted empty Player.cpp * Moved the helper functions from the obsolete CNStructs.cpp into main.cpp and deleted it * Renamed CombatManager to MobManager, as that will likely become it's main focus soon