* Sanity checks + Starting level changes
- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.
* Initial Trade Implementation
* Taros and Trading
* working trading system
* Trading system code pointerified
- It works with the recent pointer changes needed.
* Sanity checks + Starting level changes
- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.
* Sanity Check
- Prevents out of bounds item movement by comparing it to AINVEN_COUNT.
* Update ItemManager.cpp
* Update ItemManager.cpp
This way we're not always passing it around by value.
Note that the Player structs in CNSharedData are still
pass-by-reference. Will probably change this later.
* Sanity checks + Starting level changes
- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.
* Sanity Check
- Prevents out of bounds item movement by comparing it to AINVEN_COUNT.
* Item Manager (Initial Implementation)
* Item Manager (Second Phase)
* Item Manager (Phase Three)
* Not Working Code
* Inventory Implementation (Complete?)
* Items Implementation
-Fixed Indentations
-Final touches to make it all work
* Update Makefile
* Added small comments
-- needs to be fixed