Commit Graph

1145 Commits

Author SHA1 Message Date
Gent Semaj
4f3aa24d9d
Merge 6956782027 into bd0cc3c212 2023-09-24 19:23:07 +00:00
gsemaj
6956782027
Fix some buffs ending prematurely 2023-09-24 12:22:55 -07:00
bd0cc3c212 Fix regression with /speed and /jump after previous change
Also changed the case values to use the client definitions.
2023-09-13 04:37:49 +02:00
a14354ca4b Fix visual bug with Nano stamina while blocking Stun with Freedom 2023-09-13 03:45:52 +02:00
46296b76e9 Clean up some random comments 2023-09-13 03:03:58 +02:00
1800334bb7 Fix buffs applying to non-COMBAT, non-ROAMING mobs 2023-09-13 03:01:18 +02:00
c113ea4a6c Refactor and generalize NPCEvent logic 2023-09-10 20:02:52 +02:00
208a301a48 Rename coord args in summonNPC() and constructors to clarify purpose
This makes it clearer that the real coords aren't set until the first
call to updateNPCPosition().
2023-09-10 19:49:40 +02:00
278818dd37 Quick fix for Fuse boss fight NPCEvent logic
Will be replaced with a proper rework immediately.
2023-09-10 19:24:19 +02:00
gsemaj
ea033a97dd
reduce drain tickrate 2023-09-09 11:59:13 -07:00
c636c538eb Fix minor visual bug in setValuePlayer() 2023-09-02 20:59:34 +02:00
gsemaj
d8b63a043e
Fix conflicts 2023-08-23 19:22:38 -07:00
gsemaj
f2447cd940
Clear player buffs on death if not revived 2023-08-20 18:16:14 -07:00
gsemaj
97dca62fd0
Fix egg skill handling 2023-08-20 18:07:23 -07:00
d3bef95a7f Fix /npcr
Also removed a redundant invocation of NPCManager::updateNPCPosition()
and simplified the surrounding code.
2023-08-20 05:06:16 +02:00
gsemaj
0eff236512
Fix corruption reflection 2023-08-19 16:19:36 -07:00
gsemaj
0fcf41cbfe
Fix guard FOR REAL 2023-08-19 15:03:16 -07:00
gsemaj
efb3887e3e
Fix corruption attack rebound 2023-08-19 14:54:18 -07:00
gsemaj
874bdefb13
Fix passive powers 2023-08-19 14:46:35 -07:00
gsemaj
94b08659d2
Fix battery drain block 2023-08-19 14:21:04 -07:00
gsemaj
d936d0b621 Updater contributer guide 2023-08-19 20:46:41 +00:00
gsemaj
249e5b081f Move corruption block to new system 2023-08-19 20:46:41 +00:00
gsemaj
52c1ed4480 Return home heal to new system 2023-08-19 20:46:41 +00:00
gsemaj
522b9ab7b8 Passive mob buffs to new system 2023-08-19 20:46:41 +00:00
gsemaj
c0a9ec6b7c Move mob active skills to new system 2023-08-19 20:46:41 +00:00
gsemaj
d416763ae0 Move eruption attacks to new system 2023-08-19 20:46:41 +00:00
gsemaj
ff74c8ede1 Implement leech 2023-08-19 20:46:41 +00:00
gsemaj
e64bcf91a5 Make clearBuffs memory-safe
improperly erasing during iteration oops
2023-08-19 20:46:41 +00:00
gsemaj
b04c292272 Break if player dies from buff combat tick 2023-08-19 20:46:41 +00:00
gsemaj
36b6aeeb00 Fix segv: Halt buff iteration if mob is dead 2023-08-19 20:46:41 +00:00
gsemaj
93ec6380c1 Tighten parameter for removeBuff 2023-08-19 20:46:41 +00:00
gsemaj
c1aff8d3c3 Move drain to new system
TODO
- There is a seg fault that happens when drain kills the mob
- leech unimplemented
- mob skills unimplemented
2023-08-19 20:46:41 +00:00
gsemaj
1cf2be9968 reorder some stuff 2023-08-19 20:46:41 +00:00
gsemaj
dd4063e416 Fix icon not disappearing for debuffs 2023-08-19 20:46:41 +00:00
gsemaj
464d18820b Tick buffs for mobs 2023-08-19 20:46:41 +00:00
gsemaj
288a4a3da5 Fix infinite slowdown with snare 2023-08-19 20:46:41 +00:00
gsemaj
807e182407 Implement buff handling for CombatNPC 2023-08-19 20:46:41 +00:00
gsemaj
0dd628717d Move buffs from Mob to CombatNPC 2023-08-19 20:46:41 +00:00
gsemaj
c70205a15b Implement buffs for mobs 2023-08-19 20:46:41 +00:00
gsemaj
8062e52c55 Damage n debuff handler 2023-08-19 20:46:41 +00:00
gsemaj
3b5f6c0fe7 Fix trailing structs
The change to allow flexible trailing struct sizes broke
`attachSkillResults` oops
2023-08-19 20:46:41 +00:00
gsemaj
e9cd5db8a2 Get rid of cbf 2023-08-19 20:46:41 +00:00
gsemaj
e7450b974c Add clearBuffs 2023-08-19 20:46:41 +00:00
gsemaj
13e71de785 Make skill result size check an assertion 2023-08-19 20:46:41 +00:00
gsemaj
e3c3da87b2 Oops 2023-08-19 20:46:41 +00:00
gsemaj
4bc53b2e7e Change SkillResult size validation
Since leech uses trailing structs of two different sizes, just use the max SkillResult size in validation/zeroing and then check for overflow in a couple extra places
2023-08-19 20:46:41 +00:00
gsemaj
03abb6f830 Reorder abilities to match client handling 2023-08-19 20:46:41 +00:00
gsemaj
bd1abcef72 Don't add buff if player dead 2023-08-19 20:46:41 +00:00
gsemaj
49fa6d65c4 Fix seg fault with egg powers 2023-08-19 20:46:41 +00:00
gsemaj
773e4b36e1 Reuse useNanoSkill codepath for passive powers 2023-08-19 20:46:41 +00:00