Gent Semaj
4f3aa24d9d
Merge 6956782027
into bd0cc3c212
2023-09-24 19:23:07 +00:00
gsemaj
6956782027
Fix some buffs ending prematurely
2023-09-24 12:22:55 -07:00
bd0cc3c212
Fix regression with /speed and /jump after previous change
...
Also changed the case values to use the client definitions.
2023-09-13 04:37:49 +02:00
a14354ca4b
Fix visual bug with Nano stamina while blocking Stun with Freedom
2023-09-13 03:45:52 +02:00
46296b76e9
Clean up some random comments
2023-09-13 03:03:58 +02:00
1800334bb7
Fix buffs applying to non-COMBAT, non-ROAMING mobs
2023-09-13 03:01:18 +02:00
c113ea4a6c
Refactor and generalize NPCEvent logic
2023-09-10 20:02:52 +02:00
208a301a48
Rename coord args in summonNPC() and constructors to clarify purpose
...
This makes it clearer that the real coords aren't set until the first
call to updateNPCPosition().
2023-09-10 19:49:40 +02:00
278818dd37
Quick fix for Fuse boss fight NPCEvent logic
...
Will be replaced with a proper rework immediately.
2023-09-10 19:24:19 +02:00
gsemaj
ea033a97dd
reduce drain tickrate
2023-09-09 11:59:13 -07:00
c636c538eb
Fix minor visual bug in setValuePlayer()
2023-09-02 20:59:34 +02:00
gsemaj
d8b63a043e
Fix conflicts
2023-08-23 19:22:38 -07:00
gsemaj
f2447cd940
Clear player buffs on death if not revived
2023-08-20 18:16:14 -07:00
gsemaj
97dca62fd0
Fix egg skill handling
2023-08-20 18:07:23 -07:00
d3bef95a7f
Fix /npcr
...
Also removed a redundant invocation of NPCManager::updateNPCPosition()
and simplified the surrounding code.
2023-08-20 05:06:16 +02:00
gsemaj
0eff236512
Fix corruption reflection
2023-08-19 16:19:36 -07:00
gsemaj
0fcf41cbfe
Fix guard FOR REAL
2023-08-19 15:03:16 -07:00
gsemaj
efb3887e3e
Fix corruption attack rebound
2023-08-19 14:54:18 -07:00
gsemaj
874bdefb13
Fix passive powers
2023-08-19 14:46:35 -07:00
gsemaj
94b08659d2
Fix battery drain block
2023-08-19 14:21:04 -07:00
gsemaj
d936d0b621
Updater contributer guide
2023-08-19 20:46:41 +00:00
gsemaj
249e5b081f
Move corruption block to new system
2023-08-19 20:46:41 +00:00
gsemaj
52c1ed4480
Return home heal to new system
2023-08-19 20:46:41 +00:00
gsemaj
522b9ab7b8
Passive mob buffs to new system
2023-08-19 20:46:41 +00:00
gsemaj
c0a9ec6b7c
Move mob active skills to new system
2023-08-19 20:46:41 +00:00
gsemaj
d416763ae0
Move eruption attacks to new system
2023-08-19 20:46:41 +00:00
gsemaj
ff74c8ede1
Implement leech
2023-08-19 20:46:41 +00:00
gsemaj
e64bcf91a5
Make clearBuffs
memory-safe
...
improperly erasing during iteration oops
2023-08-19 20:46:41 +00:00
gsemaj
b04c292272
Break if player dies from buff combat tick
2023-08-19 20:46:41 +00:00
gsemaj
36b6aeeb00
Fix segv: Halt buff iteration if mob is dead
2023-08-19 20:46:41 +00:00
gsemaj
93ec6380c1
Tighten parameter for removeBuff
2023-08-19 20:46:41 +00:00
gsemaj
c1aff8d3c3
Move drain to new system
...
TODO
- There is a seg fault that happens when drain kills the mob
- leech unimplemented
- mob skills unimplemented
2023-08-19 20:46:41 +00:00
gsemaj
1cf2be9968
reorder some stuff
2023-08-19 20:46:41 +00:00
gsemaj
dd4063e416
Fix icon not disappearing for debuffs
2023-08-19 20:46:41 +00:00
gsemaj
464d18820b
Tick buffs for mobs
2023-08-19 20:46:41 +00:00
gsemaj
288a4a3da5
Fix infinite slowdown with snare
2023-08-19 20:46:41 +00:00
gsemaj
807e182407
Implement buff handling for CombatNPC
2023-08-19 20:46:41 +00:00
gsemaj
0dd628717d
Move buffs from Mob to CombatNPC
2023-08-19 20:46:41 +00:00
gsemaj
c70205a15b
Implement buffs for mobs
2023-08-19 20:46:41 +00:00
gsemaj
8062e52c55
Damage n debuff handler
2023-08-19 20:46:41 +00:00
gsemaj
3b5f6c0fe7
Fix trailing structs
...
The change to allow flexible trailing struct sizes broke
`attachSkillResults` oops
2023-08-19 20:46:41 +00:00
gsemaj
e9cd5db8a2
Get rid of cbf
2023-08-19 20:46:41 +00:00
gsemaj
e7450b974c
Add clearBuffs
2023-08-19 20:46:41 +00:00
gsemaj
13e71de785
Make skill result size check an assertion
2023-08-19 20:46:41 +00:00
gsemaj
e3c3da87b2
Oops
2023-08-19 20:46:41 +00:00
gsemaj
4bc53b2e7e
Change SkillResult size validation
...
Since leech uses trailing structs of two different sizes, just use the max SkillResult size in validation/zeroing and then check for overflow in a couple extra places
2023-08-19 20:46:41 +00:00
gsemaj
03abb6f830
Reorder abilities to match client handling
2023-08-19 20:46:41 +00:00
gsemaj
bd1abcef72
Don't add buff if player dead
2023-08-19 20:46:41 +00:00
gsemaj
49fa6d65c4
Fix seg fault with egg powers
2023-08-19 20:46:41 +00:00
gsemaj
773e4b36e1
Reuse useNanoSkill
codepath for passive powers
2023-08-19 20:46:41 +00:00