Commit Graph

20 Commits

Author SHA1 Message Date
gsemaj
4b834579c5
[refactor] Remaining ICombatant implementation 2023-10-08 16:33:34 -04:00
gsemaj
2f3f8a3951
[refactor] Initial ICombatant draft 2023-10-08 16:32:49 -04:00
8517e0c7de
[refactor] Replace a few uses of magic numbers with enums 2023-10-08 16:31:53 -04:00
gsemaj
564c275d51
[WIP] Use EntityRef instead of CNSocket in ability handler 2023-10-08 16:31:53 -04:00
gsemaj
3ce9ae5f77
[WIP] Replace appearance data with individual fields
Storing certain things in appearance data and others in their own fields
was gross. Now everything is stored on the same level and functions have
been added to generate appearance data when it's needed by the client.
2023-10-08 16:31:53 -04:00
gsemaj
7c5b9a8105
[WIP] Rename Entity.type -> Entity.kind 2023-10-08 16:31:53 -04:00
gsemaj
258ff35e20
[WIP] Initial merge of ability namespaces & features 2023-10-08 16:31:53 -04:00
bb4029a9bf Fix invisible group mobs bug
This is a simplified adaptation of
29e7bd25a4f888e9d72fa01f84df98de79f861d1 from Retrobution.

Co-authored-by: Jade <jadeshrinemaiden@gmail.com>
2021-09-19 04:55:10 +02:00
CakeLancelot
aaaf03128a
Don't aggro to players using MSS 2021-09-05 13:23:05 -05:00
gsemaj
e546d3948c [refac] Stop using WarpLocation for coordinates and introduce a Vec3 2021-05-06 12:17:34 -04:00
33ea5af8b7 Added speed to CombatNPC
- Mob's constructor sets speed
- MobAI.cpp now uses mob->speed
2021-04-29 19:20:53 -05:00
FinnHornhoover
78b17aea72 added better drop handling, parsing, rng 2021-04-26 11:26:00 -04:00
9b84d9dc4d [refactor] BaseNPC now uses Entity XYZ fields for handling positions
- fixed many references to Entity.appearanceData.i[XYZ] to use the base Entity XYZ values
- BaseNPC::enterIntoViewOf grabs the position from the base Entity XYZ values
- NPCManager::updateNPCPosition updates the base Entity XYZ values
- MobAI.c/deadStep() also sends it's packet based on the Entity XYZ values
2021-04-13 20:03:51 -05:00
gsemaj
fd965fbf03 Remove redundant Mob map 2021-04-07 03:03:43 +02:00
65462d01e3 Generalize NPC AI stepping logic
The MobAI::Mobs map still needs to be removed.
2021-03-31 22:28:27 +02:00
0c8e209360 [WIP] Convert all chunk-related logic to the new system's semantics
Replaced all references to chunk->players and chunk->NPCs with
chunk->entities and all instances of the old NPCClass enum with
EntityType.

The server compiles but will not yet run properly.
2021-03-31 22:28:27 +02:00
7f9cdfc9ae Use direct members instead of pointers for viewableChunks and buyback
We had avoided putting STL containers into Players back when we thought
Players was still POD and needed to remain POD, but it turned out that
neither were the case all along, so there's no need for the indirection.
2021-03-31 21:10:54 +02:00
e9bc2fe561 [refactor] Remove the word 'Manager' from most source files/namespaces
ChatManager -> Chat
MissionManager -> Missions
NanoManager -> Nanos
TransportManager -> Transport
ChunkManager -> Chunking
BuddyManager -> Buddies
GroupManager -> Groups
RacingManager -> Racing
ItemManager -> Items

NPCManager and PlayerManager remain.

Note: You can use git log --follow src/file.cpp to trace the history of
a file from before it was renamed.
2021-03-17 20:16:43 +01:00
cee09f6344 [refactor] Mark all internal functions static
All packet handlers and helper functions that are only used in the
source file they're declared in have been taken out of the namespaces in
the corresponding header files, have been marked static, and have been
reordered to avoid the need for declarations at the top of each source
file.

Each source file now contains a "using namespace" directive so that the
static functions don't need to prefix the source file's symbols with
their namespace. All redundant namespace prefixes found have been
removed.

An unused nano power resetting function in NanoManager has been removed.
2021-03-16 22:54:41 +01:00
2024fb4969 [refactor] Split MobManager.cpp into MobAI.cpp and Combat.cpp
This is terrible. It was a mistake to do this before cleaning up the
actual code. It might be better not to use this commit and to do this
refactor in a different order or something.
2021-03-13 23:55:16 +01:00