Commit Graph

14 Commits

Author SHA1 Message Date
Gent Semaj
3cfec7aab3
Implement transportation framework + full S.C.A.M.P.E.R. functionality (#86)
* Add transportation registration
* Add S.C.A.M.P.E.R. functionality

Co-authored-by: dongresource <dongresource@protonmail.com>
2020-09-13 22:26:16 +02:00
ddb5f782b7 Refactored mission data and implemented quest item mob drops.
Most future missions are now playable.
Quest items aren't being properly cleaned up yet.
2020-09-11 00:19:21 +02:00
3665dc2c93 [WIP] Incremental mission save 2
This commit (and the previous one) exist to document the first approach I
took to storing mission data. It's only here for posterity. This comment
was added while rebasing.
2020-09-11 00:19:19 +02:00
kamilprzyb
11801c1f89 Rewrote DB to use ORM, added all remaining features to LoginServer and refactored it 2020-09-02 00:37:09 +02:00
64accecc30 Initial implementation of CombatManager.
Overflow detection must still be implemented.
2020-08-28 22:18:28 +02:00
JadeShrineMaiden
5c8a0069fc
Vehicle and trading bugfixes (#51)
* Sanity checks + Starting level changes

- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.

* Initial Trade Implementation

* Sanity Check

- Prevents out of bounds item movement by comparing it to AINVEN_COUNT.

* Taros and Trading

* Update ItemManager.cpp

* Update ItemManager.cpp

* working trading system

* Trading system code pointerified

- It works with the recent pointer changes needed.

* Vehicles and Trading bugfixes
2020-08-26 21:35:13 -05:00
JadeShrineMaiden
d3ca93a9b8
Trading System (#43)
* Sanity checks + Starting level changes

- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.

* Initial Trade Implementation

* Taros and Trading

* working trading system

* Trading system code pointerified

- It works with the recent pointer changes needed.
2020-08-26 12:40:10 -05:00
3b3ddf08ef Fix github issue #38 2020-08-25 20:42:52 +02:00
Onii-chan
afbf309c7e
Add player revive, vehicle mount/dismount and more (#33) 2020-08-24 16:04:56 -05:00
dongresource
6129c0b4e2
Players can now see eachother's nanos. (#28) 2020-08-22 19:52:54 -05:00
Onii-chan
56bf0db20d
Added more nano features (commands, equip & unequip, powers) (#26)
* Revert "fixed window build"

This reverts commit b94f602537.

* Revert "Revert "fixed window build""

This reverts commit dac4457ed2.

* Add nano power feature

* Update CNShardServer.hpp

* Update CNShardServer.hpp

* Test: Add nano power feature

Nano powers are set to the first power in its selection by default.

* Update NanoManager.cpp

* Test: More nano features

* Update NanoManager.hpp

* Update PlayerManager.hpp

* Update PlayerManager.cpp

* Updated indentations

* Update PlayerManager.cpp

* Add DEBUGLOG()

Co-authored-by: CPunch <sethtstubbs@gmail.com>
2020-08-22 13:02:08 -05:00
JadeShrineMaiden
caaffcbe3d
Item Deletion and extra fixes (#17)
* Deleting Items

* fixes

* fixes 2

* Basic GM login

* Update ItemManager.cpp

Co-authored-by: Raymonf <raymonf@outlook.com>
2020-08-21 15:09:52 -05:00
JadeShrineMaiden
aa2adcd9e2
Items Implementation (#11)
* Item Manager (Initial Implementation)

* Item Manager (Second Phase)

* Item Manager (Phase Three)

* Not Working Code

* Inventory Implementation (Complete?)

* Items Implementation

-Fixed Indentations
-Final touches to make it all work

* Update Makefile

* Added small comments

-- needs to be fixed
2020-08-20 21:10:14 -05:00
9d366e3720 inital commit 2020-08-18 15:42:30 -05:00