This is to prevent accidental exposure of the monitor port to the public
internet if a server admin enables the monitor port without it being
properly firewalled. There is now a config option that lets you override
the address to bind to, so that it can still be made available to other
machines over private networks such as Wireguard.
* Support disabling Landlock at compile time or runtime if unsupported,
without disabling seccomp
* Support older Landlock ABI versions
* Support an extra arbitrary RW path, inteded for the coredump dir
* Support database locations other than the working directory
Additionally:
* Add EXPOSE hints to Dockerfile
* as -> AS in Dockerfile to resolve warning
* Point docker-compose to our docker hub image
* Remove version property in docker-compose.yml as it was deprecated
* Auth cookie support
* Add config option for auth cookie support
* Safe handling of TEGid/auth_id strings
* Fix bad size calculation due to pointer cast
* Expiration timestamp instead of valid bit
* Change setting to "allowed auth methods"
This allows plaintext password auth to be disabled altogether
* PR feedback
* Client synchronization improvements
* Remove bad comment
* Remove guard on PC_TICK
* Fix delayed loading of nano skill icons
We actually don't need to wait for post-load to do the second nano book send.
That adds unnecessary delay. Moving it to right after `P_FE2CL_REP_PC_ENTER_SUCC`
does the trick and gives the client plenty of time to fetch the icons before
loading in-game.
* Don't send unnecessary nano book subsets pre-enter
* Fix comment
* CD - Add GitHub Action to push Docker image to Docker Hub
* BUILD - Reduce size of image by using slim version of Debian
* CI - Modify Push Docker Image action to build and push Docker image to linux/amd64 and linux/arm64 architectures
Note that the warning in TableData.cpp only seems to occur on clang (deprecated-declarations)
Database account/player count message:
Before: [INFO] Database in operation : Found 1 account(s) and 2 player(s)s
After: [INFO] Database in operation: Found 1 account and 2 players
I've checked all the changelogs from the version we were using (3.9.1) to the latest, and there should not be any breaking changes or deprecated functionality.
The server also compiled fine and I did not encounter any issues after a brief play session.
This macro makes it use the stdcall calling convention when compiling
for 32-bit Windows. Its absence was technically a bug, but it's a no-op
on 64-bit Windows.