31 Commits

Author SHA1 Message Date
gsemaj
3dc7124f58 Refactor player groups
Group structures are used now. Adds more checks in some places but simplifies things overall.
We can expand this system to entities as well now pretty trivially.
2022-07-30 22:32:23 -07:00
gsemaj
71e78afa0b (WIP) EXPERIMENTAL GROUP CHANGES 2022-07-30 22:32:23 -07:00
gsemaj
0a2b3fbdad (WIP) TODO ABILITIES 2022-07-30 22:31:18 -07:00
gsemaj
911dbaab83 Move mob aggro logic into takeDamage override
God that feels good
2022-07-30 22:31:18 -07:00
gsemaj
7183180be5 (WIP) Move away from rigid states/transitions to allow custom behavior 2022-07-30 22:31:18 -07:00
gsemaj
3f1f78942e EntityType -> EntityKind 2022-07-30 22:31:18 -07:00
gsemaj
a9dea36882 (WIP) onRoamStart hook implementation 2022-07-30 22:31:17 -07:00
gsemaj
231e88fd55 (WIP) onCombatStart hook implementation 2022-07-30 22:31:17 -07:00
gsemaj
abfb562489 (WIP) onDeath hook implementation 2022-07-30 22:31:17 -07:00
gsemaj
589c5a8732 (WIP) Add src param to transition + certain hooks
Should all hooks have src? I think not
2022-07-30 22:31:17 -07:00
gsemaj
0b8b92b7f6 (WIP) Transitions + hook definitions + onRetreat hook implementation 2022-07-30 22:31:17 -07:00
gsemaj
f0cf6326e5 (WIP) Point 2: Generalization 2022-07-30 22:31:16 -07:00
gsemaj
82bc94c01c (WIP) Point 1: step functions 2022-07-30 22:29:14 -07:00
18ed96493f [refactor] Replace a few uses of magic numbers with enums 2022-07-30 22:29:10 -07:00
gsemaj
3f4aca8a5d [WIP] Use EntityRef instead of CNSocket in ability handler 2022-07-30 22:29:06 -07:00
gsemaj
b0de75d80e [WIP] Replace appearance data with individual fields
Storing certain things in appearance data and others in their own fields
was gross. Now everything is stored on the same level and functions have
been added to generate appearance data when it's needed by the client.
2022-07-30 22:29:05 -07:00
gsemaj
8f88edaad1 [WIP] Rename Entity.type -> Entity.kind 2022-07-30 22:29:04 -07:00
gsemaj
6896d35427 [WIP] Fix Nanos -> Abilities namespace calls 2022-07-30 22:29:01 -07:00
bb4029a9bf Fix invisible group mobs bug
This is a simplified adaptation of
29e7bd25a4f888e9d72fa01f84df98de79f861d1 from Retrobution.

Co-authored-by: Jade <jadeshrinemaiden@gmail.com>
2021-09-19 04:55:10 +02:00
CakeLancelot
aaaf03128a
Don't aggro to players using MSS 2021-09-05 13:23:05 -05:00
gsemaj
e546d3948c [refac] Stop using WarpLocation for coordinates and introduce a Vec3 2021-05-06 12:17:34 -04:00
33ea5af8b7 Added speed to CombatNPC
- Mob's constructor sets speed
- MobAI.cpp now uses mob->speed
2021-04-29 19:20:53 -05:00
FinnHornhoover
78b17aea72 added better drop handling, parsing, rng 2021-04-26 11:26:00 -04:00
9b84d9dc4d [refactor] BaseNPC now uses Entity XYZ fields for handling positions
- fixed many references to Entity.appearanceData.i[XYZ] to use the base Entity XYZ values
- BaseNPC::enterIntoViewOf grabs the position from the base Entity XYZ values
- NPCManager::updateNPCPosition updates the base Entity XYZ values
- MobAI.c/deadStep() also sends it's packet based on the Entity XYZ values
2021-04-13 20:03:51 -05:00
gsemaj
fd965fbf03 Remove redundant Mob map 2021-04-07 03:03:43 +02:00
65462d01e3 Generalize NPC AI stepping logic
The MobAI::Mobs map still needs to be removed.
2021-03-31 22:28:27 +02:00
0c8e209360 [WIP] Convert all chunk-related logic to the new system's semantics
Replaced all references to chunk->players and chunk->NPCs with
chunk->entities and all instances of the old NPCClass enum with
EntityType.

The server compiles but will not yet run properly.
2021-03-31 22:28:27 +02:00
7f9cdfc9ae Use direct members instead of pointers for viewableChunks and buyback
We had avoided putting STL containers into Players back when we thought
Players was still POD and needed to remain POD, but it turned out that
neither were the case all along, so there's no need for the indirection.
2021-03-31 21:10:54 +02:00
e9bc2fe561 [refactor] Remove the word 'Manager' from most source files/namespaces
ChatManager -> Chat
MissionManager -> Missions
NanoManager -> Nanos
TransportManager -> Transport
ChunkManager -> Chunking
BuddyManager -> Buddies
GroupManager -> Groups
RacingManager -> Racing
ItemManager -> Items

NPCManager and PlayerManager remain.

Note: You can use git log --follow src/file.cpp to trace the history of
a file from before it was renamed.
2021-03-17 20:16:43 +01:00
cee09f6344 [refactor] Mark all internal functions static
All packet handlers and helper functions that are only used in the
source file they're declared in have been taken out of the namespaces in
the corresponding header files, have been marked static, and have been
reordered to avoid the need for declarations at the top of each source
file.

Each source file now contains a "using namespace" directive so that the
static functions don't need to prefix the source file's symbols with
their namespace. All redundant namespace prefixes found have been
removed.

An unused nano power resetting function in NanoManager has been removed.
2021-03-16 22:54:41 +01:00
2024fb4969 [refactor] Split MobManager.cpp into MobAI.cpp and Combat.cpp
This is terrible. It was a mistake to do this before cleaning up the
actual code. It might be better not to use this commit and to do this
refactor in a different order or something.
2021-03-13 23:55:16 +01:00