Commit Graph

653 Commits

Author SHA1 Message Date
35c622d8a2 Add support for verbose logging. 2020-08-22 19:39:13 +02:00
43f2def80b Report unhandled packets in string form. 2020-08-22 19:19:46 +02:00
0ac600e223 Extracted all packet ids to a single, definitive enum.
It also contains other constant values that might be relevant at some
point.
2020-08-22 17:25:42 +02:00
FinnHornhoover
5f65a84b02
Fix unhandled exception in NPCManager (#24)
* fixed PROTOCOL_VERSION not being defined

* handle exceptions in NPCManager init
2020-08-22 01:46:52 -05:00
f71e1349c1 temp fix for U16toU8 edgecase 2020-08-21 22:11:04 -05:00
cff382a8ce sets a limit for sendData() 2020-08-21 21:32:22 -05:00
bbd6c5b532 moved header libraries 2020-08-21 21:03:12 -05:00
JadeShrineMaiden
ab6df26f92
Disabled GM mode (#22)
Temporarily disabled, players can now use item commands without GM mode.
2020-08-21 19:38:10 -05:00
c5efbceca3 added sanity checks for sendPacket() 2020-08-21 19:33:42 -05:00
f289c72f6f populated NPCManager 2020-08-21 17:14:11 -05:00
JadeShrineMaiden
caaffcbe3d
Item Deletion and extra fixes (#17)
* Deleting Items

* fixes

* fixes 2

* Basic GM login

* Update ItemManager.cpp

Co-authored-by: Raymonf <raymonf@outlook.com>
2020-08-21 15:09:52 -05:00
3fe1a02200 include 0104 if PROTO_VERSION is undefined 2020-08-21 14:29:09 -05:00
cd19c54824 itemManager now uses a reference to the PlayerView 2020-08-21 14:28:14 -05:00
Raymonf
88d08ffca7
Fix MSVC compilation by not using non-standard struct initialization (#20)
Co-authored-by: Raymonf <Raymonf@users.noreply.github.com>
2020-08-21 14:17:06 -04:00
dongresource
df18f3ccd1
PROTOCOL_VERSION, test items, MOTD fix (#18)
* Cleaned up protocol selection.

* cmake now works even if protocol option is omitted
* make now supports protocol selection
* removed PACKET_VERSION/CNPROTO_VERSION* redundancy
* ubuntu appveyor script has yet to be written
* cleaned up some trailing spaces

* Add some test items.

Ironically, this change is untested.

* [bugfix] Transmit MOTD when entering the game, not when loading screen fades.

This fixes unnecessary retransmission when /warping.
2020-08-21 12:38:45 -05:00
1669ee3660 Merge branch 'master' of https://github.com/OpenFusionProject/OpenFusion 2020-08-21 00:31:09 -05:00
5d0b30b4cb added AINVEN_COUT for 0728 2020-08-21 00:31:00 -05:00
Raymonf
0041da795a
Build multiple packet versions on AppVeyor for Windows (#14)
* Move to PowerShell script for Windows build

* Allow CMake to override struct version

* PACKET_VERSION option

* Rename CNPROTO_CUSTOM to CNPROTO_OVERRIDE

Co-authored-by: Raymonf <Raymonf@users.noreply.github.com>
2020-08-21 01:18:19 -04:00
eee1b52722 fixed ItemManager 2020-08-20 22:25:39 -05:00
JadeShrineMaiden
aa2adcd9e2
Items Implementation (#11)
* Item Manager (Initial Implementation)

* Item Manager (Second Phase)

* Item Manager (Phase Three)

* Not Working Code

* Inventory Implementation (Complete?)

* Items Implementation

-Fixed Indentations
-Final touches to make it all work

* Update Makefile

* Added small comments

-- needs to be fixed
2020-08-20 21:10:14 -05:00
dongresource
e044b4251a
Cleanup indentation. (#10) 2020-08-20 19:37:34 -05:00
7b085e9c8b added sanity checks 2020-08-20 18:50:30 -05:00
1425074ccb edited config.ini default back, better plr pos 2020-08-20 16:59:32 -05:00
Raymonf
c66ac111ab Silence codecvt deprecation warning on VC++ 2020-08-20 17:47:38 -04:00
6857f50c30 added basic NPCManager 2020-08-20 16:43:48 -05:00
b43628a19d faster player distance check 2020-08-20 13:19:03 -05:00
fbc3c79aa2
Merge pull request #6 from CakeLancelot/add-more-movement-packets
Add zipline, slide, cannon, and jump pad packets
2020-08-20 11:38:13 -05:00
93d973bf21 small CNStructs.hpp refactor 2020-08-20 11:37:47 -05:00
7cf239e3af added 0728 structs + small CNStruct.hpp refactor 2020-08-20 11:36:29 -05:00
CakeLancelot
14d556976d Add zipline, slide, cannon, and jump pad packets
Cannon still looks wonky from other player's PoV, something's up with the rotation - will investigate later.
2020-08-20 11:26:26 -05:00
c0abab39ae better structs header 2020-08-20 10:45:50 -05:00
dff6e8c23b better structs header 2020-08-20 10:44:49 -05:00
d6e1f57c23 merged master 2020-08-20 10:43:37 -05:00
Onii-chan
795107a274 Added nano summon feature 2020-08-20 11:51:02 +02:00
42597c2a7a bitch, we good! 2020-08-19 22:32:33 -05:00
Raymonf
bb1ce5c28d fix: MOTD not showing up without config.ini
Since we do an early return without a config.ini file, the MOTDSTRING will still be the default std::string value (""), causing the game to output "Gamemaster: ". To fix this, we'll just hardcode the preferred default value for now.
2020-08-19 22:39:23 -04:00
Raymonf
e75049fc98 MSVC support: alternative implementation of getTime() 2020-08-19 22:26:46 -04:00
Raymonf
1ec4634f69 long -> int64_t; push and pop the original packing for structures
fixes the issue with the tutorial thing
2020-08-19 22:25:19 -04:00
4d9072a752 added radio's logo, started NPCManager 2020-08-19 17:21:35 -05:00
a0d59419f1 changed non-blocking failure to a socket shutdown 2020-08-19 15:54:44 -05:00
94cb89dd6b fixed warnings for windows mingw 2020-08-19 15:42:44 -05:00
ba81db97ef organized structs 2020-08-19 15:07:11 -05:00
ec84d6ca58 scraped all 0104 structs 2020-08-19 15:00:39 -05:00
b8f7d2efc6 added comments to chatHandler() 2020-08-19 13:25:54 -05:00
e7b58c4b32 fixed formatting 2020-08-19 13:22:51 -05:00
8328ebf4f3 Chat Feature
Chat with other players, no swearing!!!
2020-08-19 18:47:25 +01:00
a17b72b0b3 Revert "Chat Feature"
This reverts commit 95e454232a.
2020-08-19 18:43:24 +01:00
95e454232a Chat Feature
It just works
2020-08-19 18:37:15 +01:00
f2059c9ce1 merged motd and exit patch by dongresource 2020-08-19 12:22:54 -05:00
24d30a05bf added heartbeat support 2020-08-18 20:34:39 -05:00
b2325eb308 login server moved to main thread 2020-08-18 19:52:02 -05:00
47b76b422c added sanity checks 2020-08-18 19:11:31 -05:00
9d366e3720 inital commit 2020-08-18 15:42:30 -05:00