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Merge pull request #6 from CakeLancelot/add-more-movement-packets
Add zipline, slide, cannon, and jump pad packets
This commit is contained in:
commit
fbc3c79aa2
@ -14,7 +14,11 @@ enum SHARDPACKETID {
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P_CL2FE_REQ_PC_MOVE = 318767107,
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P_CL2FE_REQ_PC_STOP = 318767108,
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P_CL2FE_REQ_PC_JUMP = 318767109,
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P_CL2FE_REQ_PC_JUMPPAD = 318767165,
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P_CL2FE_REQ_PC_LAUNCHER = 318767166,
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P_CL2FE_REQ_PC_ZIPLINE = 318767167,
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P_CL2FE_REQ_PC_MOVEPLATFORM = 318767168,
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P_CL2FE_REQ_PC_SLOPE = 318767169,
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P_CL2FE_REQ_PC_GOTO = 318767124,
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P_CL2FE_GM_REQ_PC_SET_VALUE = 318767211,
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P_CL2FE_REQ_SEND_FREECHAT_MESSAGE = 318767111,
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@ -31,7 +35,11 @@ enum SHARDPACKETID {
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P_FE2CL_PC_STOP = 822083593,
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P_FE2CL_PC_JUMP = 822083594,
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P_FE2CL_PC_EXIT = 822083590,
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P_FE2CL_PC_JUMPPAD = 822083701,
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P_FE2CL_PC_LAUNCHER = 822083702,
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P_FE2CL_PC_ZIPLINE = 822083703,
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P_FE2CL_PC_MOVEPLATFORM = 822083704,
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P_FE2CL_PC_SLOPE = 822083705,
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P_FE2CL_REP_PC_GOTO_SUCC = 822083633,
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P_FE2CL_GM_REP_PC_SET_VALUE = 822083781,
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P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC = 822083602,
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@ -18,7 +18,11 @@ void PlayerManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_MOVE, PlayerManager::movePlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_STOP, PlayerManager::stopPlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_JUMP, PlayerManager::jumpPlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_JUMPPAD, PlayerManager::jumppadPlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_LAUNCHER, PlayerManager::launchPlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ZIPLINE, PlayerManager::ziplinePlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_MOVEPLATFORM, PlayerManager::movePlatformPlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_SLOPE, PlayerManager::moveSlopePlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GOTO, PlayerManager::gotoPlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_GM_REQ_PC_SET_VALUE, PlayerManager::setSpecialPlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REP_LIVE_CHECK, PlayerManager::heartbeatPlayer);
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@ -317,6 +321,103 @@ void PlayerManager::jumpPlayer(CNSocket* sock, CNPacketData* data) {
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}
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}
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void PlayerManager::jumppadPlayer(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_JUMPPAD))
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return; // ignore the malformed packet
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sP_CL2FE_REQ_PC_JUMPPAD* jumppadData = (sP_CL2FE_REQ_PC_JUMPPAD*)data->buf;
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updatePlayerPosition(sock, jumppadData->iX, jumppadData->iY, jumppadData->iZ);
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uint64_t tm = getTime();
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for (CNSocket* otherSock : players[sock].viewable) {
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sP_FE2CL_PC_JUMPPAD* jumppadResponse = (sP_FE2CL_PC_JUMPPAD*)xmalloc(sizeof(sP_FE2CL_PC_JUMPPAD));
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jumppadResponse->iPC_ID = players[sock].plr.iID;
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jumppadResponse->cKeyValue = jumppadData->cKeyValue;
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jumppadResponse->iX = jumppadData->iX;
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jumppadResponse->iY = jumppadData->iY;
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jumppadResponse->iZ = jumppadData->iZ;
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jumppadResponse->iVX = jumppadData->iVX;
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jumppadResponse->iVY = jumppadData->iVY;
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jumppadResponse->iVZ = jumppadData->iVZ;
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jumppadResponse->iCliTime = jumppadData->iCliTime;
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jumppadResponse->iSvrTime = tm;
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otherSock->sendPacket(new CNPacketData((void*)jumppadResponse, P_FE2CL_PC_JUMPPAD, sizeof(sP_FE2CL_PC_JUMPPAD), otherSock->getFEKey()));
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}
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}
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void PlayerManager::launchPlayer(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_LAUNCHER))
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return; // ignore the malformed packet
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sP_CL2FE_REQ_PC_LAUNCHER* launchData = (sP_CL2FE_REQ_PC_LAUNCHER*)data->buf;
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updatePlayerPosition(sock, launchData->iX, launchData->iY, launchData->iZ);
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uint64_t tm = getTime();
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for (CNSocket* otherSock : players[sock].viewable) {
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sP_FE2CL_PC_LAUNCHER* launchResponse = (sP_FE2CL_PC_LAUNCHER*)xmalloc(sizeof(sP_FE2CL_PC_LAUNCHER));
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launchResponse->iPC_ID = players[sock].plr.iID;
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launchResponse->iX = launchData->iX;
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launchResponse->iY = launchData->iY;
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launchResponse->iZ = launchData->iZ;
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launchResponse->iVX = launchData->iVX;
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launchResponse->iVY = launchData->iVY;
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launchResponse->iVZ = launchData->iVZ;
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launchResponse->iSpeed = launchData->iSpeed;
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launchResponse->iAngle = launchData->iAngle;
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launchResponse->iCliTime = launchData->iCliTime;
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launchResponse->iSvrTime = tm;
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otherSock->sendPacket(new CNPacketData((void*)launchResponse, P_FE2CL_PC_LAUNCHER, sizeof(sP_FE2CL_PC_LAUNCHER), otherSock->getFEKey()));
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}
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}
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void PlayerManager::ziplinePlayer(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_ZIPLINE))
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return; // ignore the malformed packet
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sP_CL2FE_REQ_PC_ZIPLINE* ziplineData = (sP_CL2FE_REQ_PC_ZIPLINE*)data->buf;
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updatePlayerPosition(sock, ziplineData->iX, ziplineData->iY, ziplineData->iZ);
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uint64_t tm = getTime();
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for (CNSocket* otherSock : players[sock].viewable) {
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sP_FE2CL_PC_ZIPLINE* ziplineResponse = (sP_FE2CL_PC_ZIPLINE*)xmalloc(sizeof(sP_FE2CL_PC_ZIPLINE));
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ziplineResponse->iPC_ID = players[sock].plr.iID;
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ziplineResponse->iCliTime = ziplineData->iCliTime;
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ziplineResponse->iSvrTime = tm;
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ziplineResponse->iX = ziplineData->iX;
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ziplineResponse->iY = ziplineData->iY;
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ziplineResponse->iZ = ziplineData->iZ;
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ziplineResponse->fVX = ziplineData->fVX;
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ziplineResponse->fVY = ziplineData->fVY;
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ziplineResponse->fVZ = ziplineData->fVZ;
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ziplineResponse->fMovDistance = ziplineData->fMovDistance;
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ziplineResponse->fMaxDistance = ziplineData->fMaxDistance;
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ziplineResponse->fDummy = ziplineData->fDummy; //wtf is this for?
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ziplineResponse->iStX = ziplineData->iStX;
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ziplineResponse->iStY = ziplineData->iStY;
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ziplineResponse->iStZ = ziplineData->iStZ;
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ziplineResponse->bDown = ziplineData->bDown;
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ziplineResponse->iSpeed = ziplineData->iSpeed;
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ziplineResponse->iAngle = ziplineData->iAngle;
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ziplineResponse->iRollMax = ziplineData->iRollMax;
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ziplineResponse->iRoll = ziplineData->iRoll;
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otherSock->sendPacket(new CNPacketData((void*)ziplineResponse, P_FE2CL_PC_ZIPLINE, sizeof(sP_FE2CL_PC_ZIPLINE), otherSock->getFEKey()));
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}
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}
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void PlayerManager::movePlatformPlayer(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_MOVEPLATFORM))
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return; // ignore the malformed packet
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@ -352,6 +453,37 @@ void PlayerManager::movePlatformPlayer(CNSocket* sock, CNPacketData* data) {
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}
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}
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void PlayerManager::moveSlopePlayer(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_SLOPE))
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return; // ignore the malformed packet
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sP_CL2FE_REQ_PC_SLOPE* slopeData = (sP_CL2FE_REQ_PC_SLOPE*)data->buf;
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updatePlayerPosition(sock, slopeData->iX, slopeData->iY, slopeData->iZ);
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uint64_t tm = getTime();
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for (CNSocket* otherSock : players[sock].viewable) {
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sP_FE2CL_PC_SLOPE* slopeResponse = (sP_FE2CL_PC_SLOPE*)xmalloc(sizeof(sP_FE2CL_PC_SLOPE));
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slopeResponse->iPC_ID = players[sock].plr.iID;
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slopeResponse->iCliTime = slopeData->iCliTime;
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slopeResponse->iSvrTime = tm;
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slopeResponse->iX = slopeData->iX;
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slopeResponse->iY = slopeData->iY;
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slopeResponse->iZ = slopeData->iZ;
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slopeResponse->iAngle = slopeData->iAngle;
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slopeResponse->fVX = slopeData->fVX;
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slopeResponse->fVY = slopeData->fVY;
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slopeResponse->fVZ = slopeData->fVZ;
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slopeResponse->iSpeed = slopeData->iSpeed;
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slopeResponse->cKeyValue = slopeData->cKeyValue;
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slopeResponse->iSlopeID = slopeData->iSlopeID;
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otherSock->sendPacket(new CNPacketData((void*)slopeResponse, P_FE2CL_PC_SLOPE, sizeof(sP_FE2CL_PC_SLOPE), otherSock->getFEKey()));
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}
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}
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void PlayerManager::gotoPlayer(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_GOTO))
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return; // ignore the malformed packet
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@ -31,7 +31,11 @@ namespace PlayerManager {
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void movePlayer(CNSocket* sock, CNPacketData* data);
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void stopPlayer(CNSocket* sock, CNPacketData* data);
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void jumpPlayer(CNSocket* sock, CNPacketData* data);
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void jumppadPlayer(CNSocket* sock, CNPacketData* data);
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void launchPlayer(CNSocket* sock, CNPacketData* data);
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void ziplinePlayer(CNSocket* sock, CNPacketData* data);
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void movePlatformPlayer(CNSocket* sock, CNPacketData* data);
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void moveSlopePlayer(CNSocket* sock, CNPacketData* data);
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void gotoPlayer(CNSocket* sock, CNPacketData* data);
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void setSpecialPlayer(CNSocket* sock, CNPacketData* data);
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void heartbeatPlayer(CNSocket* sock, CNPacketData* data);
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