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Chat Feature
It just works
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parent
fafde9348e
commit
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@ -18,7 +18,6 @@ enum SHARDPACKETID {
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P_CL2FE_GM_REQ_PC_SET_VALUE = 318767211,
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P_CL2FE_REQ_SEND_FREECHAT_MESSAGE = 318767111,
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P_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT = 318767184,
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P_CL2FE_REQ_PC_EXIT = 318767106,
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// shard 2 client
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P_FE2CL_REP_PC_ENTER_SUCC = 822083586,
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@ -33,8 +32,7 @@ enum SHARDPACKETID {
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P_FE2CL_REP_PC_GOTO_SUCC = 822083633,
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P_FE2CL_GM_REP_PC_SET_VALUE = 822083781,
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P_FE2CL_REP_PC_AVATAR_EMOTES_CHAT = 822083730,
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P_FE2CL_REP_PC_EXIT_SUCC = 822083589,
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P_FE2CL_PC_MOTD_LOGIN = 822083793
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P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC = 822083602
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};
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#define REGISTER_SHARD_PACKET(pactype, handlr) CNShardServer::ShardPackets[pactype] = handlr;
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@ -52,4 +50,4 @@ public:
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void onTimer();
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};
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#endif
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#endif
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@ -547,9 +547,12 @@ struct sP_FE2CL_REP_PC_EXIT_SUCC {
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struct sP_FE2CL_PC_MOTD_LOGIN {
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int8_t iType;
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uint16_t szSystemMsg[512];
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struct sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC {
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int32_t iPC_ID;
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char16_t szFreeChat[128];
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int32_t iEmoteCode;
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};
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#pragma pack(pop)
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#endif
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@ -10,8 +10,25 @@ void ChatManager::init() {
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void ChatManager::chatHandler(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE*)data->buf;
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// stubbed for now
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PlayerView plr = PlayerManager::players[sock];
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DEBUGLOG(
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std::cout << "\tChat Message: " << U16toU8(chat->szFreeChat) << std::endl;
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)
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sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC* resp = (sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC));
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resp->iPC_ID = PlayerManager::players[sock].plr.iID;
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memcpy(resp->szFreeChat, chat->szFreeChat, sizeof(chat->szFreeChat));
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resp->iEmoteCode = chat->iEmoteCode;
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sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC), sock->getFEKey()));
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for (CNSocket* otherSock : plr.viewable) {
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sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC* resp = (sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC));
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resp->iPC_ID = PlayerManager::players[sock].plr.iID;
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memcpy(resp->szFreeChat, chat->szFreeChat, sizeof(chat->szFreeChat));
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resp->iEmoteCode = chat->iEmoteCode;
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otherSock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC), otherSock->getFEKey()));
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}
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}
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void ChatManager::emoteHandler(CNSocket* sock, CNPacketData* data) {
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