- fixed many references to Entity.appearanceData.i[XYZ] to use the base Entity XYZ values
- BaseNPC::enterIntoViewOf grabs the position from the base Entity XYZ values
- NPCManager::updateNPCPosition updates the base Entity XYZ values
- MobAI.c/deadStep() also sends it's packet based on the Entity XYZ values
Replaced all references to chunk->players and chunk->NPCs with
chunk->entities and all instances of the old NPCClass enum with
EntityType.
The server compiles but will not yet run properly.
CNProtocol, CNShared, CNStructs and Defines are now in core/.
CNLoginServer, CNShardServer and Monitor are now in servers/.
core/Core.hpp wraps all the core headers except for CNShared.hpp.
Defines.cpp has been renamed to Packets.cpp, and so has its
corresponding namespace, but not the header file. This is in preparation
for upcoming changes.
This is terrible. It was a mistake to do this before cleaning up the
actual code. It might be better not to use this commit and to do this
refactor in a different order or something.