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Standardized Makefile. (#7)
* Standardized Makefile. * Incremental compilation * C++ compilers are called CXX * Removed excessive comments for well-understood things * Added clean target * Proper .PHONY usage * Updated .gitignore for object files (+ ctags, and vim temp files) * Add mkdir -p bin.
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.gitignore
vendored
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.gitignore
vendored
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.vscode
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.vscode
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bin/*
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bin/*
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notes.txt
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notes.txt
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config.ini
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config.ini
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*.o
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tags
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*~
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79
Makefile
79
Makefile
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# makefile for OpenFusion
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CXX=clang++
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OBJS = src/*.cpp # source files to compile
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CC = clang++ # using GNU C++ compiler
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WIN_CC = x86_64-w64-mingw32-g++ # using GNU C++ compiler
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# -w suppresses all warnings (the part that's commented out helps me find memory leaks, it ruins performance though!)
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# -w suppresses all warnings (the part that's commented out helps me find memory leaks, it ruins performance though!)
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COMPILER_FLAGS = -std=c++17 -o3 -static #-g3 -fsanitize=address
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CXXFLAGS=-std=c++17 -O3 #-g3 -fsanitize=address
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WIN_COMPILER_FLAGS = -std=c++17 -o3 -static #-g3 -fsanitize=address
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LDFLAGS=-lpthread
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# specifies the name of our exectuable
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SERVER=bin/fusion
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#LINKER_FLAGS specifies the libraries we're linking against (NONE, this is a single header library.)
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# Windows-specific
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LINKER_FLAGS = -lpthread
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WIN_CXX=x86_64-w64-mingw32-g++
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WIN_LINKER_FLAGS = -lws2_32 -lwsock32
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WIN_CXXFLAGS=-std=c++17 -O3 #-g3 -fsanitize=address
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WIN_LDFLAGS=-lws2_32 -lwsock32
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WIN_SERVER=bin/winfusion.exe
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#OBJ_NAME specifies the name of our exectuable
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# source files
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OBJ_NAME = bin/fusion # location of output for build
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SRC=\
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WIN_OBJ_NAME = bin/winfusion.exe # location of output for build
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src/ChatManager.cpp\
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src/CNLoginServer.cpp\
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src/CNProtocol.cpp\
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src/CNShardServer.cpp\
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src/CNShared.cpp\
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src/CNStructs.cpp\
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src/main.cpp\
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src/NanoManager.cpp\
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src/NPCManager.cpp\
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src/Player.cpp\
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src/PlayerManager.cpp\
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src/settings.cpp\
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all: $(OBJS)
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# headers (for timestamp purposes)
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$(CC) $(OBJS) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OBJ_NAME)
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HDR=\
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src/ChatManager.hpp\
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src/CNLoginServer.hpp\
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src/CNProtocol.hpp\
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src/CNShardServer.hpp\
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src/CNShared.hpp\
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src/CNStructs.hpp\
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src/INIReader.hpp\
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src/NanoManager.hpp\
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src/NPCManager.hpp\
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src/Player.hpp\
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src/PlayerManager.hpp\
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src/settings.hpp\
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windows: $(OBJS)
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OBJ=$(SRC:.cpp=.o)
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$(WIN_CC) $(OBJS) $(WIN_COMPILER_FLAGS) $(WIN_LINKER_FLAGS) -o $(WIN_OBJ_NAME)
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all: $(SERVER)
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windows: $(SERVER)
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# Assign Windows-specific values if targeting Windows
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windows : CXX=$(WIN_CXX)
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windows : CXXFLAGS=$(WIN_CXXFLAGS)
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windows : LDFLAGS=$(WIN_LDFLAGS)
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windows : SERVER=$(WIN_SERVER)
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%.o: %.cpp $(HDR)
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$(CXX) -c $(CXXFLAGS) -o $@ $<
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$(SERVER): $(OBJ) $(HDR)
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mkdir -p bin
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$(CXX) $(OBJ) $(LDFLAGS) -o $(SERVER)
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.PHONY: all windows clean
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clean:
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rm -f $(OBJ) $(SERVER) $(WIN_SERVER)
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