diff --git a/.gitignore b/.gitignore index d6d2719..8e9237c 100644 --- a/.gitignore +++ b/.gitignore @@ -1,4 +1,7 @@ .vscode bin/* notes.txt -config.ini \ No newline at end of file +config.ini +*.o +tags +*~ diff --git a/Makefile b/Makefile index 64075cf..4c7812b 100644 --- a/Makefile +++ b/Makefile @@ -1,23 +1,66 @@ -# makefile for OpenFusion - -OBJS = src/*.cpp # source files to compile -CC = clang++ # using GNU C++ compiler -WIN_CC = x86_64-w64-mingw32-g++ # using GNU C++ compiler - +CXX=clang++ # -w suppresses all warnings (the part that's commented out helps me find memory leaks, it ruins performance though!) -COMPILER_FLAGS = -std=c++17 -o3 -static #-g3 -fsanitize=address -WIN_COMPILER_FLAGS = -std=c++17 -o3 -static #-g3 -fsanitize=address +CXXFLAGS=-std=c++17 -O3 #-g3 -fsanitize=address +LDFLAGS=-lpthread +# specifies the name of our exectuable +SERVER=bin/fusion -#LINKER_FLAGS specifies the libraries we're linking against (NONE, this is a single header library.) -LINKER_FLAGS = -lpthread -WIN_LINKER_FLAGS = -lws2_32 -lwsock32 +# Windows-specific +WIN_CXX=x86_64-w64-mingw32-g++ +WIN_CXXFLAGS=-std=c++17 -O3 #-g3 -fsanitize=address +WIN_LDFLAGS=-lws2_32 -lwsock32 +WIN_SERVER=bin/winfusion.exe -#OBJ_NAME specifies the name of our exectuable -OBJ_NAME = bin/fusion # location of output for build -WIN_OBJ_NAME = bin/winfusion.exe # location of output for build +# source files +SRC=\ + src/ChatManager.cpp\ + src/CNLoginServer.cpp\ + src/CNProtocol.cpp\ + src/CNShardServer.cpp\ + src/CNShared.cpp\ + src/CNStructs.cpp\ + src/main.cpp\ + src/NanoManager.cpp\ + src/NPCManager.cpp\ + src/Player.cpp\ + src/PlayerManager.cpp\ + src/settings.cpp\ -all: $(OBJS) - $(CC) $(OBJS) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OBJ_NAME) +# headers (for timestamp purposes) +HDR=\ + src/ChatManager.hpp\ + src/CNLoginServer.hpp\ + src/CNProtocol.hpp\ + src/CNShardServer.hpp\ + src/CNShared.hpp\ + src/CNStructs.hpp\ + src/INIReader.hpp\ + src/NanoManager.hpp\ + src/NPCManager.hpp\ + src/Player.hpp\ + src/PlayerManager.hpp\ + src/settings.hpp\ -windows: $(OBJS) - $(WIN_CC) $(OBJS) $(WIN_COMPILER_FLAGS) $(WIN_LINKER_FLAGS) -o $(WIN_OBJ_NAME) +OBJ=$(SRC:.cpp=.o) + +all: $(SERVER) + +windows: $(SERVER) + +# Assign Windows-specific values if targeting Windows +windows : CXX=$(WIN_CXX) +windows : CXXFLAGS=$(WIN_CXXFLAGS) +windows : LDFLAGS=$(WIN_LDFLAGS) +windows : SERVER=$(WIN_SERVER) + +%.o: %.cpp $(HDR) + $(CXX) -c $(CXXFLAGS) -o $@ $< + +$(SERVER): $(OBJ) $(HDR) + mkdir -p bin + $(CXX) $(OBJ) $(LDFLAGS) -o $(SERVER) + +.PHONY: all windows clean + +clean: + rm -f $(OBJ) $(SERVER) $(WIN_SERVER)