From f91f9786d1bc68199076148cb131997261a93b33 Mon Sep 17 00:00:00 2001 From: Gent S Date: Wed, 25 Nov 2020 17:46:16 -0500 Subject: [PATCH] Fix chunk desync on S.C.A.M.P.E.R. warp --- src/TransportManager.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/TransportManager.cpp b/src/TransportManager.cpp index ee13bbb..0949da3 100644 --- a/src/TransportManager.cpp +++ b/src/TransportManager.cpp @@ -142,6 +142,7 @@ void TransportManager::transportWarpHandler(CNSocket* sock, CNPacketData* data) switch (route.type) { case 1: // S.C.A.M.P.E.R. target = Locations[route.end]; + ChunkManager::updatePlayerChunk(sock, plr->chunkPos, std::make_tuple(0, 0, 0)); // force player to reload chunks PlayerManager::updatePlayerPosition(sock, target.x, target.y, target.z, INSTANCE_OVERWORLD, plr->angle); break; case 2: // Monkey Skyway