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moved name checks to name save and name change packets
added a TODO Formatting + sizeof in login server
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@@ -120,7 +120,7 @@ namespace Database {
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void updateSelected(int accountId, int playerId);
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std::unique_ptr<Account> findAccount(std::string login);
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bool validateCharacter(int characterID, int userID);
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bool isNameFree(sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck);
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bool isNameFree(std::string firstName, std::string lastName);
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// called after chosing name, returns ID
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int createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID);
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// called after finishing creation
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