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Added /minfo and /tasks (#137)
* /minfo returns your current active mission's: id, task id, task type, task objective marker id and enemy ids if applicable. * /tasks returns all the active mission ids and task ids.
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@ -6,6 +6,7 @@
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#include "TableData.hpp"
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#include "TableData.hpp"
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#include "NPCManager.hpp"
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#include "NPCManager.hpp"
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#include "MobManager.hpp"
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#include "MobManager.hpp"
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#include "MissionManager.hpp"
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#include <sstream>
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#include <sstream>
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#include <iterator>
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#include <iterator>
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@ -381,6 +382,41 @@ void npcInstanceCommand(std::string full, std::vector<std::string>& args, CNSock
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NPCManager::updateNPCInstance(npc->appearanceData.iNPC_ID, instance);
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NPCManager::updateNPCInstance(npc->appearanceData.iNPC_ID, instance);
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}
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}
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void minfoCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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Player* plr = PlayerManager::getPlayer(sock);
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ChatManager::sendServerMessage(sock, "[MINFO] Current mission ID: " + std::to_string(plr->CurrentMissionID));
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for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
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if (plr->tasks[i] != 0) {
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TaskData& task = *MissionManager::Tasks[plr->tasks[i]];
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if ((int)(task["m_iHMissionID"]) == plr->CurrentMissionID) {
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ChatManager::sendServerMessage(sock, "[MINFO] Current task ID: " + std::to_string(plr->tasks[i]));
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ChatManager::sendServerMessage(sock, "[MINFO] Current task type: " + std::to_string((int)(task["m_iHTaskType"])));
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ChatManager::sendServerMessage(sock, "[MINFO] Current waypoint NPC ID: " + std::to_string((int)(task["m_iSTGrantWayPoint"])));
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for (int j = 0; j < 3; j++)
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if ((int)(task["m_iCSUEnemyID"][j]) != 0)
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ChatManager::sendServerMessage(sock, "[MINFO] Current task mob #" + std::to_string(j+1) +": " + std::to_string((int)(task["m_iCSUEnemyID"][j])));
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return;
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}
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}
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}
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}
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void tasksCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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Player* plr = PlayerManager::getPlayer(sock);
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for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
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if (plr->tasks[i] != 0) {
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TaskData& task = *MissionManager::Tasks[plr->tasks[i]];
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ChatManager::sendServerMessage(sock, "[TASK-" + std::to_string(i) + "] mission ID: " + std::to_string((int)(task["m_iHMissionID"])));
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ChatManager::sendServerMessage(sock, "[TASK-" + std::to_string(i) + "] task ID: " + std::to_string(plr->tasks[i]));
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}
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}
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}
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void flushCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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void flushCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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TableData::flush();
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TableData::flush();
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ChatManager::sendServerMessage(sock, "Wrote gruntwork to " + settings::GRUNTWORKJSON);
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ChatManager::sendServerMessage(sock, "Wrote gruntwork to " + settings::GRUNTWORKJSON);
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@ -404,6 +440,8 @@ void ChatManager::init() {
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registerCommand("level", 50, levelCommand, "change your character's level");
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registerCommand("level", 50, levelCommand, "change your character's level");
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registerCommand("population", 100, populationCommand, "check how many players are online");
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registerCommand("population", 100, populationCommand, "check how many players are online");
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registerCommand("refresh", 100, refreshCommand, "teleport yourself to your current location");
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registerCommand("refresh", 100, refreshCommand, "teleport yourself to your current location");
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registerCommand("minfo", 30, minfoCommand, "show details of the current mission and task.");
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registerCommand("tasks", 30, tasksCommand, "list all active missions and their respective task ids.");
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}
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}
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void ChatManager::registerCommand(std::string cmd, int requiredLevel, CommandHandler handlr, std::string help) {
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void ChatManager::registerCommand(std::string cmd, int requiredLevel, CommandHandler handlr, std::string help) {
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