diff --git a/src/ChatManager.cpp b/src/ChatManager.cpp index ea45f32..03af83a 100644 --- a/src/ChatManager.cpp +++ b/src/ChatManager.cpp @@ -6,6 +6,7 @@ #include "TableData.hpp" #include "NPCManager.hpp" #include "MobManager.hpp" +#include "MissionManager.hpp" #include #include @@ -381,6 +382,41 @@ void npcInstanceCommand(std::string full, std::vector& args, CNSock NPCManager::updateNPCInstance(npc->appearanceData.iNPC_ID, instance); } +void minfoCommand(std::string full, std::vector& args, CNSocket* sock) { + Player* plr = PlayerManager::getPlayer(sock); + ChatManager::sendServerMessage(sock, "[MINFO] Current mission ID: " + std::to_string(plr->CurrentMissionID)); + + for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) { + if (plr->tasks[i] != 0) { + TaskData& task = *MissionManager::Tasks[plr->tasks[i]]; + if ((int)(task["m_iHMissionID"]) == plr->CurrentMissionID) { + ChatManager::sendServerMessage(sock, "[MINFO] Current task ID: " + std::to_string(plr->tasks[i])); + ChatManager::sendServerMessage(sock, "[MINFO] Current task type: " + std::to_string((int)(task["m_iHTaskType"]))); + ChatManager::sendServerMessage(sock, "[MINFO] Current waypoint NPC ID: " + std::to_string((int)(task["m_iSTGrantWayPoint"]))); + + for (int j = 0; j < 3; j++) + if ((int)(task["m_iCSUEnemyID"][j]) != 0) + ChatManager::sendServerMessage(sock, "[MINFO] Current task mob #" + std::to_string(j+1) +": " + std::to_string((int)(task["m_iCSUEnemyID"][j]))); + + return; + } + } + } +} + +void tasksCommand(std::string full, std::vector& args, CNSocket* sock) { + + Player* plr = PlayerManager::getPlayer(sock); + + for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) { + if (plr->tasks[i] != 0) { + TaskData& task = *MissionManager::Tasks[plr->tasks[i]]; + ChatManager::sendServerMessage(sock, "[TASK-" + std::to_string(i) + "] mission ID: " + std::to_string((int)(task["m_iHMissionID"]))); + ChatManager::sendServerMessage(sock, "[TASK-" + std::to_string(i) + "] task ID: " + std::to_string(plr->tasks[i])); + } + } +} + void flushCommand(std::string full, std::vector& args, CNSocket* sock) { TableData::flush(); ChatManager::sendServerMessage(sock, "Wrote gruntwork to " + settings::GRUNTWORKJSON); @@ -404,6 +440,8 @@ void ChatManager::init() { registerCommand("level", 50, levelCommand, "change your character's level"); registerCommand("population", 100, populationCommand, "check how many players are online"); registerCommand("refresh", 100, refreshCommand, "teleport yourself to your current location"); + registerCommand("minfo", 30, minfoCommand, "show details of the current mission and task."); + registerCommand("tasks", 30, tasksCommand, "list all active missions and their respective task ids."); } void ChatManager::registerCommand(std::string cmd, int requiredLevel, CommandHandler handlr, std::string help) {