mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-04 22:40:05 +00:00
Added /minfo and /tasks (#137)
* /minfo returns your current active mission's: id, task id, task type, task objective marker id and enemy ids if applicable. * /tasks returns all the active mission ids and task ids.
This commit is contained in:
parent
4a5857a126
commit
deb3e5b897
@ -6,6 +6,7 @@
|
||||
#include "TableData.hpp"
|
||||
#include "NPCManager.hpp"
|
||||
#include "MobManager.hpp"
|
||||
#include "MissionManager.hpp"
|
||||
|
||||
#include <sstream>
|
||||
#include <iterator>
|
||||
@ -381,6 +382,41 @@ void npcInstanceCommand(std::string full, std::vector<std::string>& args, CNSock
|
||||
NPCManager::updateNPCInstance(npc->appearanceData.iNPC_ID, instance);
|
||||
}
|
||||
|
||||
void minfoCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
ChatManager::sendServerMessage(sock, "[MINFO] Current mission ID: " + std::to_string(plr->CurrentMissionID));
|
||||
|
||||
for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
|
||||
if (plr->tasks[i] != 0) {
|
||||
TaskData& task = *MissionManager::Tasks[plr->tasks[i]];
|
||||
if ((int)(task["m_iHMissionID"]) == plr->CurrentMissionID) {
|
||||
ChatManager::sendServerMessage(sock, "[MINFO] Current task ID: " + std::to_string(plr->tasks[i]));
|
||||
ChatManager::sendServerMessage(sock, "[MINFO] Current task type: " + std::to_string((int)(task["m_iHTaskType"])));
|
||||
ChatManager::sendServerMessage(sock, "[MINFO] Current waypoint NPC ID: " + std::to_string((int)(task["m_iSTGrantWayPoint"])));
|
||||
|
||||
for (int j = 0; j < 3; j++)
|
||||
if ((int)(task["m_iCSUEnemyID"][j]) != 0)
|
||||
ChatManager::sendServerMessage(sock, "[MINFO] Current task mob #" + std::to_string(j+1) +": " + std::to_string((int)(task["m_iCSUEnemyID"][j])));
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void tasksCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
||||
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
|
||||
if (plr->tasks[i] != 0) {
|
||||
TaskData& task = *MissionManager::Tasks[plr->tasks[i]];
|
||||
ChatManager::sendServerMessage(sock, "[TASK-" + std::to_string(i) + "] mission ID: " + std::to_string((int)(task["m_iHMissionID"])));
|
||||
ChatManager::sendServerMessage(sock, "[TASK-" + std::to_string(i) + "] task ID: " + std::to_string(plr->tasks[i]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void flushCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
||||
TableData::flush();
|
||||
ChatManager::sendServerMessage(sock, "Wrote gruntwork to " + settings::GRUNTWORKJSON);
|
||||
@ -404,6 +440,8 @@ void ChatManager::init() {
|
||||
registerCommand("level", 50, levelCommand, "change your character's level");
|
||||
registerCommand("population", 100, populationCommand, "check how many players are online");
|
||||
registerCommand("refresh", 100, refreshCommand, "teleport yourself to your current location");
|
||||
registerCommand("minfo", 30, minfoCommand, "show details of the current mission and task.");
|
||||
registerCommand("tasks", 30, tasksCommand, "list all active missions and their respective task ids.");
|
||||
}
|
||||
|
||||
void ChatManager::registerCommand(std::string cmd, int requiredLevel, CommandHandler handlr, std::string help) {
|
||||
|
Loading…
Reference in New Issue
Block a user