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Trading System (#43)
* Sanity checks + Starting level changes - Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot. - Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8) - Players now begin at level 36, consequently the item give command does not level you up now. * Initial Trade Implementation * Taros and Trading * working trading system * Trading system code pointerified - It works with the recent pointer changes needed.
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@@ -196,6 +196,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
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response.PCLoadData2CL.iUserLevel = 1;
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response.PCLoadData2CL.iHP = 3625; //TODO: Check player levelupdata and get this right
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response.PCLoadData2CL.iLevel = plr.level;
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response.PCLoadData2CL.iCandy = plr.money;
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response.PCLoadData2CL.iMentor = 1;
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response.PCLoadData2CL.iMentorCount = 4;
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response.PCLoadData2CL.iMapNum = 0;
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