Trading System (#43)

* Sanity checks + Starting level changes

- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.

* Initial Trade Implementation

* Taros and Trading

* working trading system

* Trading system code pointerified

- It works with the recent pointer changes needed.
This commit is contained in:
JadeShrineMaiden
2020-08-26 18:40:10 +01:00
committed by GitHub
parent 6808365d48
commit d3ca93a9b8
5 changed files with 494 additions and 11 deletions

View File

@@ -14,6 +14,7 @@ struct Player {
int level;
int HP;
int slot; // player slot, not nano slot
int32_t money;
sPCStyle PCStyle;
sPCStyle2 PCStyle2;
sNano Nanos[37]; // acquired nanos
@@ -24,5 +25,9 @@ struct Player {
int x, y, z, angle;
sItemBase Equip[AEQUIP_COUNT];
sItemBase Inven[AINVEN_COUNT];
sItemTrade Trade[12];
int32_t moneyInTrade;
bool IsTrading;
bool IsTradeConfirm;
bool IsGM;
};