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https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-05 06:50:04 +00:00
Added Player.onChat event & Player:kick()
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@ -2,6 +2,13 @@ print("Hello world!")
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World.onPlayerAdded:listen(function(plr)
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print(plr.type .. " " .. plr.name .. " joined from LUA!!")
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plr.onChat:listen(function(msg)
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print(plr.name .. " said : " .. msg)
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if msg == "kickme" then
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plr:kick()
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end
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end)
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end)
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wait(2)
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@ -19,6 +19,10 @@ static void chatHandler(CNSocket* sock, CNPacketData* data) {
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return;
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}
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// if the player has an onChat Lua event registered, call it
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if (plr->onChat != nullptr)
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plr->onChat->call(fullChat.c_str());
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if (plr->iSpecialState & CN_SPECIAL_STATE_FLAG__MUTE_FREECHAT)
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return;
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@ -7,6 +7,8 @@
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#include "Chunking.hpp"
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#include "Entities.hpp"
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#include "lua/LuaWrapper.hpp"
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#define ACTIVE_MISSION_COUNT 6
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#define PC_MAXHEALTH(level) (925 + 75 * (level))
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@ -87,7 +89,15 @@ struct Player : public Entity {
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time_t lastShot = 0;
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std::vector<sItemBase> buyback = {};
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// lua events
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lEvent *onChat = nullptr;
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Player() { type = EntityType::PLAYER; }
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~Player() {
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// if an event was registered, free it
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if (onChat != nullptr)
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delete onChat;
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}
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virtual void enterIntoViewOf(CNSocket *sock) override;
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virtual void disappearFromViewOf(CNSocket *sock) override;
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@ -1,4 +1,5 @@
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#include "lua/EntityWrapper.hpp"
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#include "lua/EventWrapper.hpp"
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#include "lua/PlayerWrapper.hpp"
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#include "core/CNProtocol.hpp"
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@ -11,7 +12,7 @@
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#define SETTERTBL "__plrSETTERS"
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#define METHODTBL "__plrMETHODS"
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static Player* grabPlayer(lua_State *state, int indx) {
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static EntityRef* grabEntityRef(lua_State *state, int indx) {
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// first, make sure its a userdata
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luaL_checktype(state, indx, LUA_TUSERDATA);
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@ -28,25 +29,23 @@ static Player* grabPlayer(lua_State *state, int indx) {
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return NULL;
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}
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return ref;
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}
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static Player* grabPlayer(lua_State *state, int indx) {
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EntityRef *ref = grabEntityRef(state, indx);
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if (ref == NULL)
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return NULL;
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return (Player*)ref->getEntity();
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}
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static CNSocket* grabSock(lua_State *state, int indx) {
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// first, make sure its a userdata
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luaL_checktype(state, indx, LUA_TUSERDATA);
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EntityRef *ref = grabEntityRef(state, indx);
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// now, check and make sure its our library's metatable attached to this userdata
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EntityRef *ref = (EntityRef*)luaL_checkudata(state, indx, LIBNAME);
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if (ref == NULL) {
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luaL_typerror(state, indx, LIBNAME);
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if (ref == NULL)
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return NULL;
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}
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// check if the player exists still & return NULL if it doesn't
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if (!ref->isValid()) {
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luaL_argerror(state, indx, PLRGONESTR);
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return NULL;
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}
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return ref->sock;
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}
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@ -63,8 +62,24 @@ static int plr_getName(lua_State *state) {
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return 1;
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}
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static int plr_getChatted(lua_State *state) {
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Player *plr = grabPlayer(state, 1);
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if (plr == NULL)
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return 0;
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// the Player* entity doesn't actually have an lEvent setup until a lua script asks for it, so
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// if Player->onChat is nullptr, create the lEvent and then push it :D
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if (plr->onChat == nullptr)
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plr->onChat = new lEvent();
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LuaManager::Event::push(state, plr->onChat);
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return 1;
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}
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static const luaL_Reg plr_getters[] = {
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{"name", plr_getName},
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{"onChat", plr_getChatted},
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{0, 0}
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};
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@ -76,7 +91,35 @@ static const luaL_Reg plr_setters[] = {
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// =============================================== [[ METHODS ]] ===============================================
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static int plr_kick(lua_State *state) {
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EntityRef *ref = grabEntityRef(state, 1);
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Player *plr;
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CNSocket *sock;
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// sanity check
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if (ref == NULL)
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return 0;
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plr = (Player*)ref->getEntity();
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sock = ref->sock;
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// construct packet
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INITSTRUCT(sP_FE2CL_REP_PC_EXIT_SUCC, response);
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response.iID = plr->iID;
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response.iExitCode = 3; // "a GM has terminated your connection"
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// send to target player
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sock->sendPacket(response, P_FE2CL_REP_PC_EXIT_SUCC);
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// ensure that the connection has terminated
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sock->kill();
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return 0;
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}
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static const luaL_Reg plr_methods[] = {
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{"kick", plr_kick},
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{0, 0}
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};
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