mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-12-23 03:40:05 +00:00
Added World, Entity & Player wrappers
- LuaWrapper.cpp/lua_autopush was updated to support CNSocket* - Added basic getters added for Entity, (x, y, z & type) - Added basic getter for Player, (name) - Added bases getter for World, (version) - Added World.onPlayerAdded & World.onPlayerRemoved events
This commit is contained in:
parent
2aa23a83de
commit
80f0ff7479
6
Makefile
6
Makefile
@ -45,6 +45,9 @@ CXXSRC=\
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src/servers/Monitor.cpp\
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src/lua/LuaManager.cpp\
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src/lua/EventWrapper.cpp\
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src/lua/WorldWrapper.cpp\
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src/lua/EntityWrapper.cpp\
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src/lua/PlayerWrapper.cpp\
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src/db/init.cpp\
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src/db/login.cpp\
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src/db/shard.cpp\
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@ -91,6 +94,9 @@ CXXHDR=\
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src/lua/LuaManager.hpp\
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src/lua/LuaWrapper.hpp\
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src/lua/EventWrapper.hpp\
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src/lua/WorldWrapper.hpp\
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src/lua/EntityWrapper.hpp\
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src/lua/PlayerWrapper.hpp\
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src/db/Database.hpp\
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src/db/internal.hpp\
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vendor/bcrypt/BCrypt.hpp\
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@ -1,3 +1,8 @@
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print("Hello world!")
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World.onPlayerAdded:listen(function(plr)
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print(plr.type .. " " .. plr.name .. " joined from LUA!!")
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end)
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wait(2)
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print("Hello world ~2 seconds later!")
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print("Hello world ~2 seconds later! running protcol version " .. World.version)
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@ -18,6 +18,8 @@
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#include "settings.hpp"
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#include "lua/LuaManager.hpp"
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#include <assert.h>
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#include <algorithm>
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@ -40,12 +42,18 @@ static void addPlayer(CNSocket* key, Player plr) {
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std::cout << getPlayerName(p) << " has joined!" << std::endl;
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std::cout << players.size() << " players" << std::endl;
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// call events
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LuaManager::playerAdded(key);
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}
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void PlayerManager::removePlayer(CNSocket* key) {
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Player* plr = getPlayer(key);
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uint64_t fromInstance = plr->instanceID;
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// call events
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LuaManager::playerRemoved(key);
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Groups::groupKickPlayer(plr);
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// remove player's bullets
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174
src/lua/EntityWrapper.cpp
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174
src/lua/EntityWrapper.cpp
Normal file
@ -0,0 +1,174 @@
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#include "lua/LuaWrapper.hpp"
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#include "lua/LuaManager.hpp"
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#include "lua/EntityWrapper.hpp"
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#include "Entities.hpp"
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#define LIBNAME "Entity"
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#define SUPERTBL "__entSUPERCLASSES"
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#define ENTYGONESTR "Entity doesn't exist anymore!"
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EntityRef* grabBaseEntityRef(lua_State *state, int indx) {
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// first, make sure its a userdata
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luaL_checktype(state, indx, LUA_TUSERDATA);
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// grab the super class table
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lua_getfield(state, LUA_REGISTRYINDEX, SUPERTBL);
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// grab the userdata
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EntityRef *data = (EntityRef*)lua_touserdata(state, indx);
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// check if it doesn't have a metatable
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if (!lua_getmetatable(state, indx)) {
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luaL_typerror(state, indx, LIBNAME);
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return NULL;
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}
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// index the super class table
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lua_gettable(state, -2);
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// if the index was nil, it doesn't exist
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if (lua_isnil(state, -1)) {
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lua_pop(state, 1);
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luaL_typerror(state, indx, LIBNAME);
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return NULL;
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}
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// it's good :)
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lua_pop(state, 1);
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return data;
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}
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// check at index
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EntityRef* grabEntityRef(lua_State *state, int indx) {
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EntityRef *ref = grabBaseEntityRef(state, indx);
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if (ref == NULL || !ref->isValid())
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return NULL;
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return ref;
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}
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// =============================================== [[ GETTERS ]] ===============================================
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static int ent_getX(lua_State *state) {
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EntityRef *ref = grabEntityRef(state, 1);
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if (ref == NULL)
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return 0;
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lua_pushnumber(state, ref->getEntity()->x);
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return 1;
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}
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static int ent_getY(lua_State *state) {
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EntityRef *ref = grabEntityRef(state, 1);
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if (ref == NULL)
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return 0;
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lua_pushnumber(state, ref->getEntity()->y);
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return 1;
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}
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static int ent_getZ(lua_State *state) {
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EntityRef *ref = grabEntityRef(state, 1);
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if (ref == NULL)
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return 0;
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lua_pushnumber(state, ref->getEntity()->z);
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return 1;
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}
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static int ent_getType(lua_State *state) {
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EntityRef *ref = grabEntityRef(state, 1);
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if (ref == NULL)
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return 0;
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// push the type string
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switch(ref->type) {
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case EntityType::PLAYER:
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lua_pushstring(state, "Player");
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break;
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case EntityType::MOB:
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lua_pushstring(state, "Mob");
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break;
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case EntityType::EGG:
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lua_pushstring(state, "Egg");
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break;
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case EntityType::BUS:
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lua_pushstring(state, "Bus");
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break;
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default: // INVALID, COMBAT_NPC, SIMPLE_NPC
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lua_pushstring(state, "Entity");
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break;
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}
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return 1;
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}
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static luaL_Reg ent_getters[] = {
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{"x", ent_getX},
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{"y", ent_getY},
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{"z", ent_getZ},
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{"type", ent_getType},
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{0, 0}
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};
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// =============================================== [[ METHODS ]] ===============================================
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static int ent_exists(lua_State *state) {
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EntityRef *data = (EntityRef*)grabBaseEntityRef(state, 1);
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lua_pushboolean(state, data == NULL || !data->isValid());
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return 1;
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}
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static luaL_Reg ent_methods[] = {
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{"exists", ent_exists},
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{0, 0}
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};
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void LuaManager::Entity::init(lua_State *state) {
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// register our library as a global (and leave it on the stack)
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luaL_register(state, LIBNAME, ent_methods);
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lua_pop(state, 1); // pop library table
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// will hold our super classes
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lua_pushstring(state, SUPERTBL);
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lua_newtable(state);
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lua_rawset(state, LUA_REGISTRYINDEX);
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}
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void LuaManager::Entity::registerSuper(lua_State *state, const char *tname) {
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// grab the super class table
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lua_getfield(state, LUA_REGISTRYINDEX, SUPERTBL);
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// grab the metatable
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lua_getfield(state, LUA_REGISTRYINDEX, tname);
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lua_pushboolean(state, 1);
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// finally, set the index
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lua_rawset(state, -3);
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lua_pop(state, 1); // pop the super class table
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}
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void LuaManager::Entity::addGetters(lua_State *state) {
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luaL_register(state, NULL, ent_getters);
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}
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void LuaManager::Entity::addMethods(lua_State *state) {
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luaL_register(state, NULL, ent_methods);
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}
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void LuaManager::Entity::push(lua_State *state, EntityRef ref, const char *tname) {
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// creates the udata and copies the reference to the udata
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EntityRef *ent = (EntityRef*)lua_newuserdata(state, sizeof(EntityRef));
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*ent = ref;
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// attaches our metatable from the registry to the udata
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luaL_getmetatable(state, tname);
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lua_setmetatable(state, -2);
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}
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19
src/lua/EntityWrapper.hpp
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19
src/lua/EntityWrapper.hpp
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@ -0,0 +1,19 @@
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#pragma once
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#include "lua/LuaWrapper.hpp"
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#include "lua/LuaManager.hpp"
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#include "Entities.hpp"
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namespace LuaManager {
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namespace Entity {
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void init(lua_State *state);
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void registerSuper(lua_State *state, const char *tname);
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void addGetters(lua_State *state);
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void addMethods(lua_State *state);
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void push(lua_State *state, EntityRef ref, const char *tname);
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}
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}
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@ -7,8 +7,8 @@
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#include <unordered_set>
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#define LIBNAME "event"
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#define LISTNR "listener"
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#define LIBNAME "Event"
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#define LISTNR "Listener"
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typedef lEvent* eventData;
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@ -1,6 +1,8 @@
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#include "lua/LuaManager.hpp"
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#include "lua/LuaWrapper.hpp"
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#include "lua/EventWrapper.hpp"
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#include "lua/WorldWrapper.hpp"
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#include "lua/PlayerWrapper.hpp"
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#include "servers/CNShardServer.hpp"
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#include "settings.hpp"
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@ -113,6 +115,9 @@ void LuaManager::init() {
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// register our libraries
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Event::init(global);
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World::init(global);
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Entity::init(global);
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Player::init(global);
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activeScripts = std::map<lua_State*, Script*>();
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@ -155,4 +160,12 @@ void LuaManager::loadScripts() {
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void LuaManager::clearState(lua_State *state) {
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// TODO
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}
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void LuaManager::playerAdded(CNSocket *sock) {
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World::playerAdded(sock);
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}
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void LuaManager::playerRemoved(CNSocket *sock) {
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World::playerRemoved(sock);
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}
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@ -23,4 +23,6 @@ namespace LuaManager {
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// unregisters the events tied to this state with all wrappers
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void clearState(lua_State *state);
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void playerAdded(CNSocket *sock);
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void playerRemoved(CNSocket *sock);
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}
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@ -10,6 +10,7 @@
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#include <cassert>
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#include "lua/LuaManager.hpp"
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#include "lua/PlayerWrapper.hpp"
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#define yieldCall(state, nargs) \
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int _retCode = lua_resume(state, nargs); \
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@ -29,6 +30,7 @@ inline static int lua_autoPush(lua_State* state, int nargs) {
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char* or const char* : LUA_TSTRING
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bool : LUA_TBOOLEAN
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lRegistry : grabs the object from the lua registry and pushes it onto the stack
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CNSocket* : Pushes the Player Entity
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*/
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template<typename T, class... Rest>
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inline static int lua_autoPush(lua_State* state, int nargs, T arg, Rest... rest) {
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@ -40,6 +42,8 @@ inline static int lua_autoPush(lua_State* state, int nargs, T arg, Rest... rest)
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} else if constexpr(std::is_same<T, lRegistry>::value) {
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// grab the value from the registry
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lua_rawgeti(state, LUA_REGISTRYINDEX, (int)arg);
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} else if constexpr(std::is_same<T, CNSocket*>::value) { // pushes a Player Entity
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LuaManager::Player::push(state, arg);
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} else if constexpr(std::is_same<T, bool>::value) {
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lua_pushboolean(state, arg);
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}
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171
src/lua/PlayerWrapper.cpp
Normal file
171
src/lua/PlayerWrapper.cpp
Normal file
@ -0,0 +1,171 @@
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#include "lua/EntityWrapper.hpp"
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#include "lua/PlayerWrapper.hpp"
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#include "core/CNProtocol.hpp"
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#include "Player.hpp"
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#include "PlayerManager.hpp"
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#define LIBNAME "Player"
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#define PLRGONESTR "Player doesn't exist anymore, they left!"
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#define GETTERTBL "__plrGETTERS"
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#define SETTERTBL "__plrSETTERS"
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#define METHODTBL "__plrMETHODS"
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static Player* grabPlayer(lua_State *state, int indx) {
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// first, make sure its a userdata
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luaL_checktype(state, indx, LUA_TUSERDATA);
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// now, check and make sure its our library's metatable attached to this userdata
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EntityRef *ref = (EntityRef*)luaL_checkudata(state, indx, LIBNAME);
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if (ref == NULL) {
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luaL_typerror(state, indx, LIBNAME);
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return NULL;
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}
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// check if the player exists still & return NULL if it doesn't
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if (!ref->isValid()) {
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luaL_argerror(state, indx, PLRGONESTR);
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return NULL;
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}
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return (Player*)ref->getEntity();
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}
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static CNSocket* grabSock(lua_State *state, int indx) {
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// first, make sure its a userdata
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luaL_checktype(state, indx, LUA_TUSERDATA);
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// now, check and make sure its our library's metatable attached to this userdata
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EntityRef *ref = (EntityRef*)luaL_checkudata(state, indx, LIBNAME);
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if (ref == NULL) {
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luaL_typerror(state, indx, LIBNAME);
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return NULL;
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}
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// check if the player exists still & return NULL if it doesn't
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if (!ref->isValid()) {
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luaL_argerror(state, indx, PLRGONESTR);
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return NULL;
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}
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return ref->sock;
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}
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// =============================================== [[ GETTERS ]] ===============================================
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static int plr_getName(lua_State *state) {
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Player *plr = grabPlayer(state, 1);
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if (plr == NULL)
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return 0;
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lua_pushstring(state, PlayerManager::getPlayerName(plr).c_str());
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return 1;
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}
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static const luaL_Reg plr_getters[] = {
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{"name", plr_getName},
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{0, 0}
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};
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// =============================================== [[ SETTERS ]] ===============================================
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static const luaL_Reg plr_setters[] = {
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{0, 0}
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};
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// =============================================== [[ METHODS ]] ===============================================
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static const luaL_Reg plr_methods[] = {
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{0, 0}
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};
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// in charge of calling the correct getter method
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static int plr_index(lua_State *state) {
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// grab the function from the getters lookup table
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lua_pushstring(state, GETTERTBL);
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lua_rawget(state, LUA_REGISTRYINDEX);
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lua_pushvalue(state, 2);
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lua_rawget(state, -2);
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// if it's not nil, call it and run the getter method
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if (!lua_isnil(state, -1)) {
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// push userdata & call the function
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lua_pushvalue(state, 1);
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lua_call(state, 1, 1);
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// return # of results
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return 1;
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}
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// grab the function from the methods lookup table
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lua_pop(state, 1);
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lua_pushstring(state, METHODTBL);
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lua_rawget(state, LUA_REGISTRYINDEX);
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lua_pushvalue(state, 2);
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lua_rawget(state, -2);
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// return result
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return 1;
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}
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// in charge of calling the correct setter method
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static int plr_newindex(lua_State *state) {
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// grab the function from the getters lookup table
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lua_pushstring(state, SETTERTBL);
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lua_rawget(state, LUA_REGISTRYINDEX);
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lua_pushvalue(state, 2);
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lua_rawget(state, -2);
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// if it's nil return
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if (lua_isnil(state, -1))
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return 0;
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// push userdata & call the function
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lua_pushvalue(state, 1);
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lua_call(state, 1, 0);
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// return # of results
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return 0;
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}
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void LuaManager::Player::init(lua_State *state) {
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// register our library as a global (and leave it on the stack)
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luaL_register(state, LIBNAME, plr_methods);
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// create the meta table and populate it with our functions
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luaL_newmetatable(state, LIBNAME);
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lua_pushstring(state, "__index");
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lua_pushcfunction(state, plr_index);
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lua_rawset(state, -3); // sets meta.__index = plr_index
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lua_pushstring(state, "__newindex");
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lua_pushcfunction(state, plr_newindex);
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lua_rawset(state, -3); // sets meta.__newindex = plr_newindex
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lua_pop(state, 2); // pop meta & library table
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||||
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// create the methods table
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lua_pushstring(state, METHODTBL);
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lua_newtable(state);
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Entity::addMethods(state); // register the base Entity methods
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||||
luaL_register(state, NULL, plr_methods);
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lua_rawset(state, LUA_REGISTRYINDEX);
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||||
// create the getters table
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lua_pushstring(state, GETTERTBL);
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||||
lua_newtable(state);
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Entity::addGetters(state); // register the base Entity getters
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||||
luaL_register(state, NULL, plr_getters);
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lua_rawset(state, LUA_REGISTRYINDEX);
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|
||||
// create the setters table
|
||||
lua_pushstring(state, SETTERTBL);
|
||||
lua_newtable(state);
|
||||
luaL_register(state, NULL, plr_setters);
|
||||
lua_rawset(state, LUA_REGISTRYINDEX);
|
||||
|
||||
LuaManager::Entity::registerSuper(state, LIBNAME);
|
||||
}
|
||||
|
||||
void LuaManager::Player::push(lua_State *state, CNSocket *sock) {
|
||||
Entity::push(state, EntityRef(sock), LIBNAME);
|
||||
}
|
11
src/lua/PlayerWrapper.hpp
Normal file
11
src/lua/PlayerWrapper.hpp
Normal file
@ -0,0 +1,11 @@
|
||||
#include "lua/LuaWrapper.hpp"
|
||||
#include "lua/LuaManager.hpp"
|
||||
#include "lua/EntityWrapper.hpp"
|
||||
|
||||
namespace LuaManager {
|
||||
namespace Player {
|
||||
void init(lua_State *state);
|
||||
|
||||
void push(lua_State *state, CNSocket *sock);
|
||||
}
|
||||
}
|
130
src/lua/WorldWrapper.cpp
Normal file
130
src/lua/WorldWrapper.cpp
Normal file
@ -0,0 +1,130 @@
|
||||
#include "lua/LuaManager.hpp"
|
||||
#include "lua/LuaWrapper.hpp"
|
||||
#include "lua/EventWrapper.hpp"
|
||||
#include "lua/WorldWrapper.hpp"
|
||||
#include "core/CNStructs.hpp"
|
||||
|
||||
#include "PlayerManager.hpp"
|
||||
|
||||
static lEvent *addedEvent;
|
||||
static lEvent *removedEvent;
|
||||
|
||||
#define LIBNAME "World"
|
||||
#define GETTERTBL "__wrldGETTERS"
|
||||
#define METHODTBL "__wrldMETHODS"
|
||||
|
||||
// =============================================== [[ GETTERS ]] ===============================================
|
||||
|
||||
int wrld_getPlrAdded(lua_State *state) {
|
||||
LuaManager::Event::push(state, addedEvent);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int wrld_getPlrRemoved(lua_State *state) {
|
||||
LuaManager::Event::push(state, removedEvent);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int wrld_getVersion(lua_State *state) {
|
||||
lua_pushnumber(state, PROTOCOL_VERSION);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int wrld_getPlayers(lua_State *state) {
|
||||
// create a new lua table and push it onto the stack
|
||||
int entries = 0;
|
||||
lua_newtable(state);
|
||||
|
||||
// walk through the current list of players and add them to the table
|
||||
for (auto pair : PlayerManager::players) {
|
||||
lua_pushinteger(state, ++entries);
|
||||
LuaManager::Player::push(state, pair.first);
|
||||
lua_rawset(state, -3);
|
||||
}
|
||||
|
||||
// returns the player table :)
|
||||
return 1;
|
||||
}
|
||||
|
||||
// =============================================== [[ METHODS ]] ===============================================
|
||||
|
||||
int wrld_index(lua_State *state) {
|
||||
// grab the function from the getters lookup table
|
||||
lua_pushstring(state, GETTERTBL);
|
||||
lua_rawget(state, LUA_REGISTRYINDEX);
|
||||
lua_pushvalue(state, 2);
|
||||
lua_rawget(state, -2);
|
||||
|
||||
// if it's not nil, call it and run the getter method
|
||||
if (!lua_isnil(state, -1)) {
|
||||
// push userdata & call the function
|
||||
lua_pushvalue(state, 1);
|
||||
lua_call(state, 1, 1);
|
||||
|
||||
// return # of results
|
||||
return 1;
|
||||
}
|
||||
|
||||
// grab the function from the methods lookup table
|
||||
lua_pop(state, 1);
|
||||
lua_pushstring(state, METHODTBL);
|
||||
lua_rawget(state, LUA_REGISTRYINDEX);
|
||||
lua_pushvalue(state, 2);
|
||||
lua_rawget(state, -2);
|
||||
|
||||
// return result
|
||||
return 1;
|
||||
}
|
||||
|
||||
static const luaL_Reg getters[] {
|
||||
{"onPlayerAdded", wrld_getPlrAdded},
|
||||
{"onPlayerRemoved", wrld_getPlrRemoved},
|
||||
{"players", wrld_getPlayers},
|
||||
{"version", wrld_getVersion},
|
||||
{0, 0}
|
||||
};
|
||||
|
||||
// TODO
|
||||
static const luaL_Reg methods[] = {
|
||||
//{"getNearbyPlayers", wrld_getNPlrs},
|
||||
{0, 0}
|
||||
};
|
||||
|
||||
|
||||
void LuaManager::World::init(lua_State *state) {
|
||||
lua_newtable(state);
|
||||
luaL_newmetatable(state, LIBNAME);
|
||||
lua_pushstring(state, "__index");
|
||||
lua_pushcfunction(state, wrld_index);
|
||||
lua_rawset(state, -3); // sets meta.__index = wrld_index
|
||||
lua_setmetatable(state, -2); // sets world.__metatable = meta
|
||||
lua_setglobal(state, LIBNAME);
|
||||
|
||||
// setup the __wrldGETTERS table in the registry
|
||||
lua_pushstring(state, GETTERTBL);
|
||||
lua_newtable(state);
|
||||
luaL_register(state, NULL, getters);
|
||||
lua_rawset(state, LUA_REGISTRYINDEX);
|
||||
|
||||
// setup the __wrldMETHODS table in the registry
|
||||
lua_pushstring(state, METHODTBL);
|
||||
lua_newtable(state);
|
||||
luaL_register(state, NULL, methods);
|
||||
lua_rawset(state, LUA_REGISTRYINDEX);
|
||||
|
||||
addedEvent = new lEvent();
|
||||
removedEvent = new lEvent();
|
||||
}
|
||||
|
||||
void LuaManager::World::clearState(lua_State *state) {
|
||||
addedEvent->clear(state);
|
||||
removedEvent->clear(state);
|
||||
}
|
||||
|
||||
void LuaManager::World::playerAdded(CNSocket *sock) {
|
||||
addedEvent->call(sock);
|
||||
}
|
||||
|
||||
void LuaManager::World::playerRemoved(CNSocket *sock) {
|
||||
removedEvent->call(sock);
|
||||
}
|
13
src/lua/WorldWrapper.hpp
Normal file
13
src/lua/WorldWrapper.hpp
Normal file
@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "lua/LuaManager.hpp"
|
||||
|
||||
namespace LuaManager {
|
||||
namespace World {
|
||||
void init(lua_State *state);
|
||||
|
||||
void clearState(lua_State *state);
|
||||
void playerAdded(CNSocket *sock);
|
||||
void playerRemoved(CNSocket *sock);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user