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Merge pull request #46 from dongresource/mobs2
Populated the future with scraped mobs
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commit
c9badae526
@ -18,7 +18,8 @@ randomcharacters=true
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port=8002
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ip=127.0.0.1
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# distance at which other players and NPCs become visible
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view=20000
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playerdistance=20000
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npcdistance=16000
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# little message players see when they enter the game
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motd=Welcome to OpenFusion!
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# NPC json data
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@ -30,6 +31,6 @@ gm=true
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# spawn coordinates (Z is height)
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# the supplied defaults are at City Hall
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spawnx=179213
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spawny=268451
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spawnz=-4210
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spawnx=632032
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spawny=187177
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spawnz=-5500
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19
src/NPC.hpp
19
src/NPC.hpp
@ -1,5 +1,4 @@
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#ifndef _NPCCLASS_HPP
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#define _NPCCLASS_HPP
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#pragma once
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#include "CNStructs.hpp"
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@ -21,6 +20,18 @@ public:
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// hopefully no collisions happen :eyes:
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appearanceData.iNPC_ID = (int32_t)rand();
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};
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};
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#endif
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BaseNPC(int x, int y, int z, int type, int hp, int cond, int angle, int barker) {
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appearanceData.iX = x;
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appearanceData.iY = y;
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appearanceData.iZ = z;
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appearanceData.iNPCType = type;
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appearanceData.iHP = hp;
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appearanceData.iAngle = angle;
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appearanceData.iConditionBitFlag = cond;
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appearanceData.iBarkerType = barker;
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// hopefully no collisions happen :eyes:
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appearanceData.iNPC_ID = (int32_t)rand();
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}
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};
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@ -31,11 +31,30 @@ void NPCManager::init() {
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RespawnPoints.push_back({npc.value()["x"], npc.value()["y"], ((int)npc.value()["z"]) + RESURRECT_HEIGHT});
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}
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std::cout << "[INFO] populated " << NPCs.size() << " NPCs" << std::endl;
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} catch (const std::exception& err) {
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std::cerr << "[WARN] Malformed NPCs.json file! Reason:" << err.what() << std::endl;
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}
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// load temporary mob dump
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try {
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std::ifstream inFile("mobs.json"); // not in settings, since it's temp
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nlohmann::json npcData;
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// read file into json
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inFile >> npcData;
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for (nlohmann::json::iterator npc = npcData.begin(); npc != npcData.end(); npc++) {
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BaseNPC tmp(npc.value()["iX"], npc.value()["iY"], npc.value()["iZ"], npc.value()["iNPCType"],
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npc.value()["iHP"], npc.value()["iConditionBitFlag"], npc.value()["iAngle"], npc.value()["iBarkerType"]);
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NPCs[tmp.appearanceData.iNPC_ID] = tmp;
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}
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std::cout << "[INFO] populated " << NPCs.size() << " NPCs" << std::endl;
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} catch (const std::exception& err) {
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std::cerr << "[WARN] Malformed mobs.json file! Reason:" << err.what() << std::endl;
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}
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try {
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std::ifstream infile(settings::WARPJSON);
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nlohmann::json warpData;
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@ -67,7 +86,7 @@ void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
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int diffX = abs(view.plr->x - pair.second.appearanceData.iX);
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int diffY = abs(view.plr->y - pair.second.appearanceData.iY);
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if (diffX < settings::VIEWDISTANCE && diffY < settings::VIEWDISTANCE) {
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if (diffX < settings::NPCDISTANCE && diffY < settings::NPCDISTANCE) {
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yesView.push_back(pair.first);
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} else {
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noView.push_back(pair.first);
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@ -142,7 +161,7 @@ void NPCManager::npcSummonHandler(CNSocket *sock, CNPacketData *data) {
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Player *plr = PlayerManager::getPlayer(sock);
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// permission & sanity check
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if (!plr->IsGM || req->iNPCType >= NPCs.size())
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if (!plr->IsGM || req->iNPCType >= 3314)
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return;
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resp.NPCAppearanceData.iNPC_ID = rand(); // cpunch-style
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@ -85,7 +85,7 @@ void PlayerManager::updatePlayerPosition(CNSocket* sock, int X, int Y, int Z) {
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int diffX = abs(pair.second.plr->x - X); // the map is like a grid, X and Y are your position on the map, Z is the height. very different from other games...
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int diffY = abs(pair.second.plr->y - Y);
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if (diffX < settings::VIEWDISTANCE && diffY < settings::VIEWDISTANCE) {
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if (diffX < settings::PLAYERDISTANCE && diffY < settings::PLAYERDISTANCE) {
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yesView.push_back(pair.first);
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}
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else {
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@ -203,6 +203,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
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response.PCLoadData2CL.iX = plr.x;
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response.PCLoadData2CL.iY = plr.y;
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response.PCLoadData2CL.iZ = plr.z;
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response.PCLoadData2CL.iAngle = 130;
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response.PCLoadData2CL.iActiveNanoSlotNum = -1;
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response.PCLoadData2CL.iFatigue = 50;
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response.PCLoadData2CL.PCStyle = plr.PCStyle;
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@ -10,7 +10,8 @@ bool settings::LOGINRANDCHARACTERS = false;
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int settings::SHARDPORT = 8002;
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std::string settings::SHARDSERVERIP = "127.0.0.1";
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int settings::VIEWDISTANCE = 20000;
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int settings::PLAYERDISTANCE = 20000;
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int settings::NPCDISTANCE = 16000;
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// default spawn point is city hall
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int settings::SPAWN_X = 179213;
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@ -39,7 +40,8 @@ void settings::init() {
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LOGINRANDCHARACTERS = reader.GetBoolean("login", "randomcharacters", LOGINRANDCHARACTERS);
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SHARDPORT = reader.GetInteger("shard", "port", SHARDPORT);
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SHARDSERVERIP = reader.Get("shard", "ip", "127.0.0.1");
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VIEWDISTANCE = reader.GetInteger("shard", "view", VIEWDISTANCE);
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PLAYERDISTANCE = reader.GetInteger("shard", "playerdistance", PLAYERDISTANCE);
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NPCDISTANCE = reader.GetInteger("shard", "npcdistance", NPCDISTANCE);
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SPAWN_X = reader.GetInteger("shard", "spawnx", SPAWN_X);
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SPAWN_Y = reader.GetInteger("shard", "spawny", SPAWN_Y);
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SPAWN_Z = reader.GetInteger("shard", "spawnz", SPAWN_Z);
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@ -6,7 +6,8 @@ namespace settings {
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extern bool LOGINRANDCHARACTERS;
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extern int SHARDPORT;
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extern std::string SHARDSERVERIP;
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extern int VIEWDISTANCE;
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extern int PLAYERDISTANCE;
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extern int NPCDISTANCE;
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extern int SPAWN_X;
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extern int SPAWN_Y;
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extern int SPAWN_Z;
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