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Basic Implementation of a lair unlock command
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@@ -41,6 +41,7 @@ namespace MissionManager {
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extern nlohmann::json AvatarGrowth[37];
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void init();
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bool startTask(Player* plr, int TaskID, bool NanoMission);
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void taskStart(CNSocket* sock, CNPacketData* data);
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void taskEnd(CNSocket* sock, CNPacketData* data);
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void setMission(CNSocket* sock, CNPacketData* data);
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