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Basic Implementation of a lair unlock command
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@@ -18,7 +18,7 @@ void MissionManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TASK_STOP, quitMission);
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}
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bool startTask(Player* plr, int TaskID, bool NanoMission) {
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bool MissionManager::startTask(Player* plr, int TaskID, bool NanoMission) {
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if (MissionManager::Tasks.find(TaskID) == MissionManager::Tasks.end()) {
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std::cout << "[WARN] Player submitted unknown task!?" << std::endl;
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return false;
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