Integrate email handlers with DB

This commit is contained in:
Gent 2020-11-06 21:10:41 -05:00
parent 3a55a9b66f
commit 8f90fdaac4
3 changed files with 108 additions and 56 deletions

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@ -5,6 +5,7 @@
#include "BuddyManager.hpp"
#include "Database.hpp"
#include "ItemManager.hpp"
#include "Database.hpp"
#include <iostream>
#include <chrono>
@ -454,7 +455,7 @@ void BuddyManager::emailUpdateCheck(CNSocket* sock, CNPacketData* data) {
return; // malformed packet
INITSTRUCT(sP_FE2CL_REP_PC_NEW_EMAIL, resp);
resp.iNewEmailCnt = 1; // TODO query the db for total unread emails
resp.iNewEmailCnt = Database::getUnreadEmailCount(PlayerManager::getPlayer(sock)->iID);
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_NEW_EMAIL, sizeof(sP_FE2CL_REP_PC_NEW_EMAIL));
}
@ -467,27 +468,22 @@ void BuddyManager::emailReceivePageList(CNSocket* sock, CNPacketData* data) {
INITSTRUCT(sP_FE2CL_REP_PC_RECV_EMAIL_PAGE_LIST_SUCC, resp);
resp.iPageNum = pkt->iPageNum;
// TODO load email info from db
sEmailInfo* testEmail1 = new sEmailInfo();
testEmail1->iEmailIndex = 1;
testEmail1->iFromPCUID = 2;
testEmail1->iItemCandyFlag = 0;
testEmail1->iReadFlag = 0;
U8toU16("Firstname", testEmail1->szFirstName, sizeof(testEmail1->szFirstName));
U8toU16("Lastname", testEmail1->szLastName, sizeof(testEmail1->szLastName));
U8toU16("Flags down", testEmail1->szSubject, sizeof(testEmail1->szSubject));
resp.aEmailInfo[0] = *testEmail1;
//
sEmailInfo* testEmail2 = new sEmailInfo();
testEmail2->iEmailIndex = 2;
testEmail2->iFromPCUID = 2;
testEmail2->iItemCandyFlag = 1;
testEmail2->iReadFlag = 1;
U8toU16("Firstname", testEmail2->szFirstName, sizeof(testEmail2->szFirstName));
U8toU16("Lastname", testEmail2->szLastName, sizeof(testEmail2->szLastName));
U8toU16("Flags up", testEmail2->szSubject, sizeof(testEmail2->szSubject));
resp.aEmailInfo[1] = *testEmail2;
//
std::vector<Database::EmailData> emails = Database::getEmails(PlayerManager::getPlayer(sock)->iID, pkt->iPageNum);
for (int i = 0; i < emails.size(); i++) {
// convert each email and load them into the packet
Database::EmailData* email = &emails.at(i);
sEmailInfo* emailInfo = new sEmailInfo();
emailInfo->iEmailIndex = email->MsgIndex;
emailInfo->iReadFlag = email->ReadFlag;
emailInfo->iItemCandyFlag = email->ItemFlag;
emailInfo->iFromPCUID = email->SenderId;
emailInfo->SendTime = timeStampToStruct(email->SendTime);
emailInfo->DeleteTime = timeStampToStruct(email->DeleteTime);
U8toU16(email->SenderFirstName, emailInfo->szFirstName, sizeof(emailInfo->szFirstName));
U8toU16(email->SenderLastName, emailInfo->szLastName, sizeof(emailInfo->szLastName));
U8toU16(email->SubjectLine, emailInfo->szSubject, sizeof(emailInfo->szSubject));
resp.aEmailInfo[i] = *emailInfo;
}
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_RECV_EMAIL_PAGE_LIST_SUCC, sizeof(sP_FE2CL_REP_PC_RECV_EMAIL_PAGE_LIST_SUCC));
}
@ -498,23 +494,20 @@ void BuddyManager::emailRead(CNSocket* sock, CNPacketData* data) {
sP_CL2FE_REQ_PC_READ_EMAIL* pkt = (sP_CL2FE_REQ_PC_READ_EMAIL*)data->buf;
// TODO load email content from db
int taros = 100;
std::string body = "sample body";
sItemBase attachments[4];
attachments[0] = { 1, 1, 0, 0 };
attachments[1] = { 1, 2, 0, 0 };
attachments[2] = { 0, 0, 0, 0 };
attachments[3] = { 1, 3, 0, 0 };
//
Player* plr = PlayerManager::getPlayer(sock);
Database::EmailData email = Database::getEmail(plr->iID, pkt->iEmailIndex);
sItemBase* attachments = Database::getEmailAttachments(plr->iID, pkt->iEmailIndex);
email.ReadFlag = 1; // mark as read
Database::updateEmailContent(&email);
INITSTRUCT(sP_FE2CL_REP_PC_READ_EMAIL_SUCC, resp);
resp.iEmailIndex = pkt->iEmailIndex;
resp.iCash = taros;
resp.iCash = email.Taros;
for (int i = 0; i < 4; i++) {
resp.aItem[i] = attachments[i];
}
U8toU16(body, (char16_t*)resp.szContent, sizeof(resp.szContent));
U8toU16(email.MsgBody, (char16_t*)resp.szContent, sizeof(resp.szContent));
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_READ_EMAIL_SUCC, sizeof(sP_FE2CL_REP_PC_READ_EMAIL_SUCC));
}
@ -527,8 +520,12 @@ void BuddyManager::emailReceiveTaros(CNSocket* sock, CNPacketData* data) {
Player* plr = PlayerManager::getPlayer(sock);
//pkt->iEmailIndex; TODO get email content from db, update email taros, update player taros
plr->money += 100; // sample
Database::EmailData email = Database::getEmail(plr->iID, pkt->iEmailIndex);
// money transfer
plr->money += email.Taros;
email.Taros = 0;
// update Taros in email
Database::updateEmailContent(&email);
INITSTRUCT(sP_FE2CL_REP_PC_RECV_EMAIL_CANDY_SUCC, resp);
resp.iCandy = plr->money;
@ -542,12 +539,14 @@ void BuddyManager::emailReceiveItemSingle(CNSocket* sock, CNPacketData* data) {
return; // malformed packet
sP_CL2FE_REQ_PC_RECV_EMAIL_ITEM* pkt = (sP_CL2FE_REQ_PC_RECV_EMAIL_ITEM*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
// TODO get email item from db and delete it
sItemBase itemFrom = {1, 1, 0, 0};
// get email item from db and delete it
sItemBase* attachments = Database::getEmailAttachments(plr->iID, pkt->iEmailIndex);
sItemBase itemFrom = attachments[pkt->iEmailItemSlot - 1];
Database::deleteEmailAttachments(plr->iID, pkt->iEmailIndex, pkt->iEmailItemSlot);
// move item to player inventory
Player* plr = PlayerManager::getPlayer(sock);
if (pkt->iSlotNum < 0 || pkt->iSlotNum >= AINVEN_COUNT)
return; // sanity check
sItemBase& itemTo = plr->Inven[pkt->iSlotNum];
@ -578,26 +577,20 @@ void BuddyManager::emailReceiveItemAll(CNSocket* sock, CNPacketData* data) {
sP_CL2FE_REQ_PC_RECV_EMAIL_ITEM_ALL* pkt = (sP_CL2FE_REQ_PC_RECV_EMAIL_ITEM_ALL*)data->buf;
// TODO get attachments from db and delete them
std::queue<sItemBase> itemsFrom;
// sample data
itemsFrom.push({ 1, 1, 0, 0 });
itemsFrom.push({ 1, 2, 0, 0 });
itemsFrom.push({ 1, 3, 0, 0 });
// move items to player inventory
Player* plr = PlayerManager::getPlayer(sock);
while (!itemsFrom.empty()) {
sItemBase* itemsFrom = Database::getEmailAttachments(plr->iID, pkt->iEmailIndex);
for (int i = 0; i < 4; i++) {
int slot = ItemManager::findFreeSlot(plr);
if (slot < 0 || slot >= AINVEN_COUNT) {
INITSTRUCT(sP_FE2CL_REP_PC_RECV_EMAIL_ITEM_ALL_FAIL, failResp);
failResp.iEmailIndex = pkt->iEmailIndex;
failResp.iErrorCode = 0; // ???
break; // stop execution; no free slots
break; // sanity check; should never happen
}
sItemBase itemFrom = itemsFrom.front();
itemsFrom.pop(); // remove attachment from the queue
// copy data over
sItemBase itemFrom = itemsFrom[i];
sItemBase& itemTo = plr->Inven[slot];
itemTo.iID = itemFrom.iID;
itemTo.iOpt = itemFrom.iOpt;
@ -613,6 +606,9 @@ void BuddyManager::emailReceiveItemAll(CNSocket* sock, CNPacketData* data) {
sock->sendPacket((void*)&resp2, P_FE2CL_REP_PC_GIVE_ITEM_SUCC, sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC));
}
// delete all items from db
Database::deleteEmailAttachments(plr->iID, pkt->iEmailIndex, -1);
INITSTRUCT(sP_FE2CL_REP_PC_RECV_EMAIL_ITEM_ALL_SUCC, resp);
resp.iEmailIndex = pkt->iEmailIndex;
@ -625,9 +621,7 @@ void BuddyManager::emailDelete(CNSocket* sock, CNPacketData* data) {
sP_CL2FE_REQ_PC_DELETE_EMAIL* pkt = (sP_CL2FE_REQ_PC_DELETE_EMAIL*)data->buf;
// TODO delete emails from db
//pkt->iEmailIndexArray interesting, this is an array
std::cout << "email delete request lol" << std::endl;
Database::deleteEmails(PlayerManager::getPlayer(sock)->iID, pkt->iEmailIndexArray);
INITSTRUCT(sP_FE2CL_REP_PC_DELETE_EMAIL_SUCC, resp);
for (int i = 0; i < 5; i++) {
@ -642,14 +636,51 @@ void BuddyManager::emailSend(CNSocket* sock, CNPacketData* data) {
return; // malformed packet
sP_CL2FE_REQ_PC_SEND_EMAIL* pkt = (sP_CL2FE_REQ_PC_SEND_EMAIL*)data->buf;
// TODO add email info & content to db
Player* plr = PlayerManager::getPlayer(sock);
INITSTRUCT(sP_FE2CL_REP_PC_SEND_EMAIL_SUCC, resp);
// handle items
std::vector<sItemBase> attachments;
for (int i = 0; i < 4; i++) {
resp.aItem[i] = pkt->aItem[i];
sEmailItemInfoFromCL attachment = pkt->aItem[i];
resp.aItem[i] = attachment;
if (attachment.ItemInven.iID > 0 && attachment.ItemInven.iType > 0) {
if (attachment.iSlotNum < 0 || attachment.iSlotNum >= AINVEN_COUNT)
continue; // sanity check
attachments.push_back(attachment.ItemInven);
// delete item
plr->Inven[attachment.iSlotNum] = { 0, 0, 0, 0 };
}
resp.iCandy = pkt->iCash;
}
int cost = pkt->iCash + 50 + 20 * attachments.size(); // attached taros + postage
plr->money -= cost;
Database::EmailData email = {
(int)pkt->iTo_PCUID, // PlayerId
Database::getNextEmailIndex(pkt->iTo_PCUID), // MsgIndex
0, // ReadFlag (unread)
(pkt->iCash > 0 || attachments.size() > 0) ? 1 : 0, // ItemFlag
plr->iID, // SenderID
U16toU8(plr->PCStyle.szFirstName), // SenderFirstName
U16toU8(plr->PCStyle.szLastName), // SenderLastName
U16toU8(pkt->szSubject), // SubjectLine
U16toU8(pkt->szContent), // MsgBody
pkt->iCash, // Taros
(uint64_t)getTimestamp(), // SendTime
0 // DeleteTime (unimplemented)
};
Database::sendEmail(&email, attachments);
// HACK: use set value packet to force GUI taros update
INITSTRUCT(sP_FE2CL_GM_REP_PC_SET_VALUE, tarosResp);
tarosResp.iPC_ID = plr->iID;
tarosResp.iSetValueType = 5;
tarosResp.iSetValue = plr->money;
sock->sendPacket((void*)&tarosResp, P_FE2CL_GM_REP_PC_SET_VALUE, sizeof(sP_FE2CL_GM_REP_PC_SET_VALUE));
resp.iCandy = plr->money;
resp.iTo_PCUID = pkt->iTo_PCUID;
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_SEND_EMAIL_SUCC, sizeof(sP_FE2CL_REP_PC_SEND_EMAIL_SUCC));

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@ -50,3 +50,5 @@ void terminate(int);
#else
#error Invalid PROTOCOL_VERSION
#endif
sSYSTEMTIME timeStampToStruct(uint64_t time);

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@ -173,3 +173,22 @@ time_t getTimestamp() {
return (time_t)value.count();
}
// convert integer timestamp (in s) to FF systime struct
sSYSTEMTIME timeStampToStruct(uint64_t time) {
const time_t timeProper = time;
tm ts = *localtime(&timeProper);
sSYSTEMTIME systime;
systime.wMilliseconds = 0;
systime.wSecond = ts.tm_sec;
systime.wMinute = ts.tm_min;
systime.wHour = ts.tm_hour;
systime.wDay = ts.tm_mday;
systime.wDayOfWeek = ts.tm_wday + 1;
systime.wMonth = ts.tm_mon + 1;
systime.wYear = ts.tm_year + 1900;
return systime;
}