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https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-14 02:10:06 +00:00
Bugfixes
* Groups can now be abandoned using the "leave group" button. * Non-group passive powers no longer buff the group leader instead of buffing the summoner. * Adjusted various warning causing code pieces. * Adjusted potions and battery prices.
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@ -7,7 +7,9 @@
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#include <stdint.h>
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#ifdef _WIN32
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// windows
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#define _WINSOCK_DEPRECATED_NO_WARNINGS
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#include <winsock2.h>
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#include <windows.h>
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@ -147,9 +147,6 @@ void GroupManager::joinGroup(CNSocket* sock, CNPacketData* data) {
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}
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void GroupManager::leaveGroup(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(P_CL2FE_REQ_PC_GROUP_LEAVE))
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return; // malformed packet
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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@ -351,7 +351,7 @@ void NPCManager::npcVendorTable(CNSocket* sock, CNPacketData* data) {
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_TABLE_UPDATE_SUCC, resp);
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for (int i = 0; i < listings.size() && i < 20; i++) { // 20 is the max
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for (int i = 0; i < (int)listings.size() && i < 20; i++) { // 20 is the max
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sItemBase base;
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base.iID = listings[i].iID;
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base.iOpt = 0;
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@ -393,7 +393,7 @@ void NPCManager::npcVendorBuyBattery(CNSocket* sock, CNPacketData* data) {
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if (plr == nullptr)
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return;
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int cost = req->Item.iOpt * 100;
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int cost = req->Item.iOpt * 10;
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if ((req->Item.iID == 3 ? (plr->batteryW >= 9999) : (plr->batteryN >= 9999)) || plr->money < cost) { // sanity check
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL, failResp);
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failResp.iErrorCode = 0;
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@ -702,6 +702,8 @@ void NanoManager::nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t
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if (groupPower)
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pktCnt = leader->groupCnt;
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else
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leader = plr;
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if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE), pktCnt, sizeof(sSkillResult_Buff))) {
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std::cout << "[WARN] bad sP_FE2CL_NANO_SKILL_USE packet size\n";
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@ -783,6 +785,8 @@ void NanoManager::nanoUnbuff(CNSocket* sock, int32_t iCBFlag, int16_t eCharStatu
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if (groupPower)
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pktCnt = leader->groupCnt;
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else
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leader = plr;
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for (int i = 0; i < pktCnt; i++) {
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Player* varPlr;
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@ -813,7 +817,7 @@ void NanoManager::nanoUnbuff(CNSocket* sock, int32_t iCBFlag, int16_t eCharStatu
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// 0=A 1=B 2=C -1=Not found
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int NanoManager::nanoStyle(int nanoId) {
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if (nanoId < 0 || nanoId >= NanoTable.size())
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if (nanoId < 0 || nanoId >= (int)NanoTable.size())
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return -1;
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return NanoTable[nanoId].style;
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}
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