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Fix regression with spawning in an invalid Nano #37
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@ -230,7 +230,7 @@ void NanoManager::nanoPotionHandler(CNSocket* sock, CNPacketData* data) {
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#pragma region Helper methods
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void NanoManager::addNano(CNSocket* sock, int16_t nanoID, int16_t slot, bool spendfm) {
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if (nanoID > NANO_COUNT)
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if (nanoID >= NANO_COUNT)
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return;
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Player *plr = PlayerManager::getPlayer(sock);
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@ -308,7 +308,7 @@ void NanoManager::summonNano(CNSocket *sock, int slot, bool silent) {
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nanoUnbuff(sock, targetData, pwr.bitFlag, pwr.timeBuffID, 0,(SkillTable[skillID].targetType == 3));
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}
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if (nanoID > NANO_COUNT || nanoID < 0)
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if (nanoID >= NANO_COUNT || nanoID < 0)
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return; // sanity check
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plr->activeNano = nanoID;
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@ -343,7 +343,7 @@ void NanoManager::summonNano(CNSocket *sock, int slot, bool silent) {
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}
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void NanoManager::setNanoSkill(CNSocket* sock, sP_CL2FE_REQ_NANO_TUNE* skill) {
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if (skill->iNanoID > NANO_COUNT)
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if (skill->iNanoID >= NANO_COUNT)
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return;
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Player *plr = PlayerManager::getPlayer(sock);
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@ -416,7 +416,7 @@ void NanoManager::setNanoSkill(CNSocket* sock, sP_CL2FE_REQ_NANO_TUNE* skill) {
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}
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void NanoManager::resetNanoSkill(CNSocket* sock, int16_t nanoID) {
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if (nanoID > NANO_COUNT)
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if (nanoID >= NANO_COUNT)
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return;
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Player *plr = PlayerManager::getPlayer(sock);
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