From 7757238a4704ab9f46f13c475549e886e19b3545 Mon Sep 17 00:00:00 2001 From: SengokuNadeko <70702835+SengokuNadeko@users.noreply.github.com> Date: Sat, 19 Sep 2020 15:07:09 -0400 Subject: [PATCH] Buddy System draft (W.I.P) The w.i.p buddy system --- src/BuddyManager.cpp | 417 +++++++++++++++++++++++++++++++++++++++++++ src/BuddyManager.hpp | 31 ++++ 2 files changed, 448 insertions(+) create mode 100644 src/BuddyManager.cpp create mode 100644 src/BuddyManager.hpp diff --git a/src/BuddyManager.cpp b/src/BuddyManager.cpp new file mode 100644 index 0000000..7dc226e --- /dev/null +++ b/src/BuddyManager.cpp @@ -0,0 +1,417 @@ +#include "CNShardServer.hpp" +#include "CNStructs.hpp" +#include "ChatManager.hpp" +#include "PlayerManager.hpp" +#include "BuddyManager.hpp" + +#include + +void BuddyManager::init() { + REGISTER_SHARD_PACKET(P_CL2FE_REQ_REQUEST_MAKE_BUDDY, requestBuddy); + REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_FIND_NAME_MAKE_BUDDY, reqBuddyByName); + REGISTER_SHARD_PACKET(P_CL2FE_REQ_ACCEPT_MAKE_BUDDY, reqAcceptBuddy); + REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_FIND_NAME_ACCEPT_BUDDY, reqFindNameBuddyAccept); + REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE, reqBuddyFreechat); + REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE, reqBuddyMenuchat); + REGISTER_SHARD_PACKET(P_CL2FE_REQ_GET_BUDDY_STATE, reqPktGetBuddyState); +} + +//Buddy request +void BuddyManager::requestBuddy(CNSocket* sock, CNPacketData* data) { + if (data->size != sizeof(sP_CL2FE_REQ_REQUEST_MAKE_BUDDY)) + return; // malformed packet + + Player* plrReq = PlayerManager::getPlayer(sock); + + sP_CL2FE_REQ_REQUEST_MAKE_BUDDY* pkt = (sP_CL2FE_REQ_REQUEST_MAKE_BUDDY*)data->buf; + + INITSTRUCT(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC, resp); + + CNSocket* otherSock = sock; + + for (auto pair : PlayerManager::players) { + if (pair.second.plr->PCStyle.iPC_UID == pkt->iBuddyPCUID) { + otherSock = pair.first; + } + } + + PlayerView& plr = PlayerManager::players[otherSock]; + + resp.iRequestID = plr.plr->iID; + resp.iBuddyID = plr.plr->iID; + resp.iBuddyPCUID = plr.plr->PCStyle.iPC_UID; + + sock->sendPacket((void*)&resp, P_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC)); + requestedBuddy(otherSock, plrReq, plr); + +} + +//Sending buddy request by player name +void BuddyManager::reqBuddyByName(CNSocket* sock, CNPacketData* data) { + if (data->size != sizeof(sP_CL2FE_REQ_PC_FIND_NAME_MAKE_BUDDY)) { + return; // malformed packet + } + + sP_CL2FE_REQ_PC_FIND_NAME_MAKE_BUDDY* pkt = (sP_CL2FE_REQ_PC_FIND_NAME_MAKE_BUDDY*)data->buf; + Player* plrReq = PlayerManager::getPlayer(sock); + + INITSTRUCT(sP_FE2CL_REP_PC_FIND_NAME_MAKE_BUDDY_SUCC, resp); + + CNSocket* otherSock = sock; + + int sizeOfRes = sizeof(pkt->szFirstName) / 9; + int sizeOfLNRes = sizeof(pkt->szLastName) / 17; + + for (auto pair : PlayerManager::players) { + int sizeOfReq = sizeof(pair.second.plr->PCStyle.szFirstName) / 9; + int sizeOfLNReq = sizeof(pair.second.plr->PCStyle.szLastName) / 17; + if (BuddyManager::firstNameCheck(pair.second.plr->PCStyle.szFirstName, pkt->szFirstName, sizeOfReq, sizeOfRes) == true && BuddyManager::lastNameCheck(pair.second.plr->PCStyle.szLastName, pkt->szLastName, sizeOfLNReq, sizeOfLNRes) == true) { + otherSock = pair.first; + } + } + + PlayerView& plr = PlayerManager::players[otherSock]; + + resp.iPCUID = plrReq->PCStyle.iPC_UID; + resp.iNameCheckFlag = plrReq->PCStyle.iNameCheck; + + for (int fName = 0; fName < 9; fName++) { + resp.szFirstName[fName] = plrReq->PCStyle.szFirstName[fName]; + } + + for (int lName = 0; lName < 17; lName++) { + resp.szLastName[lName] = plrReq->PCStyle.szLastName[lName]; + } + + otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_FIND_NAME_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_PC_FIND_NAME_MAKE_BUDDY_SUCC)); + +} + +//Accepting buddy request +void BuddyManager::reqAcceptBuddy(CNSocket* sock, CNPacketData* data) { + if (data->size != sizeof(sP_CL2FE_REQ_ACCEPT_MAKE_BUDDY)) + return; // malformed packet + + sP_CL2FE_REQ_ACCEPT_MAKE_BUDDY* pkt = (sP_CL2FE_REQ_ACCEPT_MAKE_BUDDY*)data->buf; + Player* plrReq = PlayerManager::getPlayer(sock); + + INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, resp); + + CNSocket* otherSock = sock; + + for (auto pair : PlayerManager::players) { + if (pair.second.plr->PCStyle.iPC_UID == pkt->iBuddyPCUID) { + otherSock = pair.first; + } + } + + PlayerView& plr = PlayerManager::players[otherSock]; + + if (pkt->iAcceptFlag == 1) { + //resp.iBuddySlot = 0; //hard-coding this for now + resp.BuddyInfo.iID = pkt->iBuddyID; + resp.BuddyInfo.iPCUID = pkt->iBuddyPCUID; + resp.BuddyInfo.iNameCheckFlag = plr.plr->PCStyle.iNameCheck; + resp.BuddyInfo.iPCState = plr.plr->iPCState; + resp.BuddyInfo.iGender = plr.plr->PCStyle.iGender; + resp.BuddyInfo.bBlocked = 0; + resp.BuddyInfo.bFreeChat = 1; + + for (int i = 0; i < 9; i++) { + resp.BuddyInfo.szFirstName[i] = plr.plr->PCStyle.szFirstName[i]; + } + + for (int i = 0; i < 17; i++) { + resp.BuddyInfo.szLastName[i] = plr.plr->PCStyle.szLastName[i]; + } + + sock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC)); + buddyList(sock, resp.BuddyInfo); + otherAcceptBuddy(otherSock, pkt->iBuddyID, pkt->iBuddyPCUID, resp, plrReq); + } + else { + INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, declineResp); + + declineResp.iErrorCode = 6; //Buddy declined notification + declineResp.iBuddyID = pkt->iBuddyID; + declineResp.iBuddyPCUID = pkt->iBuddyPCUID; + + otherSock->sendPacket((void*)&declineResp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL)); + } + + +} + +//Accepting buddy request from the find name request +void BuddyManager::reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data) { + if (data->size != sizeof(sP_CL2FE_REQ_PC_FIND_NAME_ACCEPT_BUDDY)) { + return; // malformed packet + } + + sP_CL2FE_REQ_PC_FIND_NAME_ACCEPT_BUDDY* pkt = (sP_CL2FE_REQ_PC_FIND_NAME_ACCEPT_BUDDY*)data->buf; + Player* plrReq = PlayerManager::getPlayer(sock); + + INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, resp); + + CNSocket* otherSock = sock; + + int sizeOfRes = sizeof(pkt->szFirstName) / 9; + int sizeOfLNRes = sizeof(pkt->szLastName) / 17; + + for (auto pair : PlayerManager::players) { + int sizeOfReq = sizeof(pair.second.plr->PCStyle.szFirstName) / 9; + int sizeOfLNReq = sizeof(pair.second.plr->PCStyle.szLastName) / 17; + if (BuddyManager::firstNameCheck(pair.second.plr->PCStyle.szFirstName, pkt->szFirstName, sizeOfReq, sizeOfRes) == true && BuddyManager::lastNameCheck(pair.second.plr->PCStyle.szLastName, pkt->szLastName, sizeOfLNReq, sizeOfLNRes) == true) { + otherSock = pair.first; + } + } + + PlayerView& plr = PlayerManager::players[otherSock]; + + if (pkt->iAcceptFlag == 1) { + //resp.iBuddySlot = 0; //hard-coding this for now + resp.BuddyInfo.iID = plr.plr->iID; + resp.BuddyInfo.iPCUID = pkt->iBuddyPCUID; + resp.BuddyInfo.iNameCheckFlag = plr.plr->PCStyle.iNameCheck; + resp.BuddyInfo.iPCState = plr.plr->iPCState; + resp.BuddyInfo.iGender = plr.plr->PCStyle.iGender; + resp.BuddyInfo.bBlocked = 0; + resp.BuddyInfo.bFreeChat = 1; + + for (int i = 0; i < 9; i++) { + resp.BuddyInfo.szFirstName[i] = plr.plr->PCStyle.szFirstName[i]; + } + + for (int i = 0; i < 17; i++) { + resp.BuddyInfo.szLastName[i] = plr.plr->PCStyle.szLastName[i]; + } + + sock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC)); + buddyList(sock, resp.BuddyInfo); + otherAcceptBuddy(otherSock, plr.plr->iID, pkt->iBuddyPCUID, resp, plrReq); + } + else { + INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, declineResp); + + declineResp.iErrorCode = 6; //Buddy declined notification + declineResp.iBuddyID = plr.plr->iID; + declineResp.iBuddyPCUID = pkt->iBuddyPCUID; + + otherSock->sendPacket((void*)&declineResp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL)); + } + +} + +//Buddy freechatting +void BuddyManager::reqBuddyFreechat(CNSocket* sock, CNPacketData* data) { + if (data->size != sizeof(sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE)) + return; // malformed packet + + sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE* pkt = (sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE*)data->buf; + Player* plr = PlayerManager::getPlayer(sock); + + INITSTRUCT(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, resp); + + CNSocket* otherSock = sock; + + resp.iFromPCUID = plr->PCStyle.iPC_UID; + resp.iToPCUID = pkt->iBuddyPCUID; + resp.iEmoteCode = pkt->iEmoteCode; + std::cout << "Player UID: "; + std::cout << plr->PCStyle.iPC_UID << std::endl; + memcpy(resp.szFreeChat, pkt->szFreeChat, sizeof(pkt->szFreeChat)); + sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC)); + + for (auto pair : PlayerManager::players) { + if (pair.second.plr->PCStyle.iPC_UID != plr->PCStyle.iPC_UID) { + otherSock = pair.first; + recvBuddyFreechat(otherSock, pair.second.plr->PCStyle.iPC_UID, pkt); + } + } + + //recvBuddyFreechat(otherSock, plr->PCStyle.iPC_UID, pkt); + +} + +//Buddy menuchat +void BuddyManager::reqBuddyMenuchat(CNSocket* sock, CNPacketData* data) { + if (data->size != sizeof(sP_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE)) + return; // malformed packet + + sP_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE* pkt = (sP_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE*)data->buf; + Player* plr = PlayerManager::getPlayer(sock); + + INITSTRUCT(sP_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC, resp); + + resp.iFromPCUID = plr->PCStyle.iPC_UID; + resp.iToPCUID = pkt->iBuddyPCUID; + resp.iEmoteCode = pkt->iEmoteCode; + memcpy(resp.szFreeChat, pkt->szFreeChat, sizeof(pkt->szFreeChat)); + + sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC)); + + CNSocket* otherSock = sock; + + for (auto pair : PlayerManager::players) { + if (pair.second.plr->PCStyle.iPC_UID == pkt->iBuddyPCUID) { + otherSock = pair.first; + } + } + + otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC)); +} + +//Getting buddy state +void BuddyManager::reqPktGetBuddyState(CNSocket* sock, CNPacketData* data) { + INITSTRUCT(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC, resp); + INITSTRUCT(sBuddyBaseInfo, buddyInfo); + + for (int BuddySlot = 0; BuddySlot < 50; BuddySlot++) { + resp.aBuddyState[BuddySlot] = buddyInfo.iPCState; + resp.aBuddyID[BuddySlot] = buddyInfo.iID; + sock->sendPacket((void*)&resp, P_FE2CL_REP_GET_BUDDY_STATE_SUCC, sizeof(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC)); + } +} + +#pragma region Helper methods + +void BuddyManager::requestedBuddy(CNSocket* sock, Player* plrReq, PlayerView& plr) { + INITSTRUCT(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC_TO_ACCEPTER, resp); + + resp.iRequestID = plrReq->iID; + resp.iBuddyID = plr.plr->iID; + + for (int i = 0; i < 9; i++) { + resp.szFirstName[i] = plrReq->PCStyle.szFirstName[i]; + } + for (int i = 0; i < 17; i++) { + resp.szLastName[i] = plrReq->PCStyle.szLastName[i]; + } + + sock->sendPacket((void*)&resp, P_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC_TO_ACCEPTER, sizeof(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC_TO_ACCEPTER)); + +} + +//Buddy list load +void BuddyManager::buddyList(CNSocket* sock, sBuddyBaseInfo BuddyInfo) { + + size_t resplen = sizeof(sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC) + sizeof(sBuddyBaseInfo); + uint8_t respbuf[4096]; + + memset(respbuf, 0, resplen); + + sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC* resp = (sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC*)respbuf; + sBuddyBaseInfo* respdata = (sBuddyBaseInfo*)(respbuf + sizeof(sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC)); + + resp->iID = BuddyInfo.iID; + resp->iPCUID = BuddyInfo.iPCUID; + + for (int i = 0; i < resp->iBuddyCnt && i < resp->iListNum; i++) { + respdata->iID = BuddyInfo.iID; + respdata->iPCUID = BuddyInfo.iPCUID; + respdata->iGender = BuddyInfo.iGender; + respdata->iPCState = BuddyInfo.iPCState; + respdata->iNameCheckFlag = BuddyInfo.iNameCheckFlag; + respdata->bBlocked = 0; + respdata->bFreeChat = 1; + for (int fName = 0; fName < 9; fName++) { + respdata->szFirstName[fName] = BuddyInfo.szFirstName[fName]; + } + for (int lName = 0; lName < 17; lName++) { + respdata->szLastName[lName] = BuddyInfo.szLastName[lName]; + } + //reqGetBuddyState(sock, BuddyInfo, resp->iBuddyCnt); + } + + sock->sendPacket((void*)respbuf, P_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC, resplen); + +} + +//If the requested player accepts the buddy request, the requester's buddylist will get loaded up. +void BuddyManager::otherAcceptBuddy(CNSocket* sock, int32_t BuddyID, int64_t BuddyPCUID, sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC resp, Player* plr) { + + //resp.iBuddySlot = 0; //hard-coding this for now + resp.BuddyInfo.iID = BuddyID; + resp.BuddyInfo.iPCUID = BuddyPCUID; + resp.BuddyInfo.iNameCheckFlag = plr->PCStyle.iNameCheck; + resp.BuddyInfo.iPCState = plr->iPCState; + resp.BuddyInfo.iGender = plr->PCStyle.iGender; + resp.BuddyInfo.bBlocked = 0; + resp.BuddyInfo.bFreeChat = 1; + + for (int i = 0; i < 9; i++) { + resp.BuddyInfo.szFirstName[i] = plr->PCStyle.szFirstName[i]; + } + + for (int i = 0; i < 17; i++) { + resp.BuddyInfo.szLastName[i] = plr->PCStyle.szLastName[i]; + } + + sock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC)); + buddyList(sock, resp.BuddyInfo); +} + +//Getting buddy states +/*void BuddyManager::reqGetBuddyState(CNSocket* sock, sBuddyBaseInfo BuddyInfo, int8_t BuddySlot) { + + INITSTRUCT(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC, resp); + + for (BuddySlot = 0; BuddySlot < 50; BuddySlot++) { + resp.aBuddyState[BuddySlot] = BuddyInfo.iPCState; + resp.aBuddyID[BuddySlot] = BuddyInfo.iID; + sock->sendPacket((void*)&resp, P_FE2CL_REP_GET_BUDDY_STATE_SUCC, sizeof(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC)); + } + +}*/ + +//Check if the requested name matches the requested player's name +bool BuddyManager::firstNameCheck(char16_t reqFirstName[], char16_t resFirstName[], int sizeOfReq, int sizeOfRes) { + // If lengths of array are not equal means + // array are not equal + if (sizeOfReq != sizeOfRes) + return false; + + // Sort both arrays + std::sort(reqFirstName, reqFirstName + sizeOfReq); + std::sort(resFirstName, resFirstName + sizeOfRes); + + // Linearly compare elements + for (int i = 0; i < sizeOfReq; i++) + if (reqFirstName[i] != resFirstName[i]) + return false; + + // If all elements were same. + return true; +} + +bool BuddyManager::lastNameCheck(char16_t reqLastName[], char16_t resLastName[], int sizeOfLNReq, int sizeOfLNRes) { + // If lengths of array are not equal means + // array are not equal + if (sizeOfLNReq != sizeOfLNRes) + return false; + + // Sort both arrays + std::sort(reqLastName, reqLastName + sizeOfLNReq); + std::sort(resLastName, resLastName + sizeOfLNRes); + + // Linearly compare elements + for (int i = 0; i < sizeOfLNReq; i++) + if (reqLastName[i] != resLastName[i]) + return false; + + // If all elements were same. + return true; +} + +void BuddyManager::recvBuddyFreechat(CNSocket* sock, int64_t senderPCUID, sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE* pkt) { + INITSTRUCT(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, resp); + resp.iFromPCUID = pkt->iBuddyPCUID; + resp.iToPCUID = senderPCUID; + resp.iEmoteCode = pkt->iEmoteCode; + memcpy(resp.szFreeChat, pkt->szFreeChat, sizeof(pkt->szFreeChat)); + std::cout << "Buddy UiD "; + std::cout << resp.iToPCUID << std::endl; + sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC)); +} + +#pragma endregion diff --git a/src/BuddyManager.hpp b/src/BuddyManager.hpp new file mode 100644 index 0000000..8a53f0b --- /dev/null +++ b/src/BuddyManager.hpp @@ -0,0 +1,31 @@ +#pragma once + +#include "Player.hpp" +#include "CNProtocol.hpp" +#include "CNStructs.hpp" +#include "CNShardServer.hpp" + +#include +#include + +namespace BuddyManager { + void init(); + + void requestBuddy(CNSocket* sock, CNPacketData* data); + void reqBuddyByName(CNSocket* sock, CNPacketData* data); + void reqAcceptBuddy(CNSocket* sock, CNPacketData* data); + void reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data); + void reqBuddyFreechat(CNSocket* sock, CNPacketData* data); + void reqBuddyMenuchat(CNSocket* sock, CNPacketData* data); + void reqPktGetBuddyState(CNSocket* sock, CNPacketData* data); + + //helper methods + void requestedBuddy(CNSocket* sock, Player* plrReq, PlayerView& plr); + void buddyList(CNSocket* sock, sBuddyBaseInfo BuddyInfo); + void otherAcceptBuddy(CNSocket* sock, int32_t BuddyID, int64_t BuddyPCUID, sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC resp, Player* plr); + void reqGetBuddyState(CNSocket* sock, sBuddyBaseInfo BuddyInfo, int8_t BuddySlot); + void recvBuddyFreechat(CNSocket* sock, int64_t senderPCUID, sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE* pkt); + + bool firstNameCheck(char16_t reqFirstName[], char16_t resFirstName[], int sizeOfReq, int sizeOfRes); + bool lastNameCheck(char16_t reqLastName[], char16_t resLastName[], int sizeOfLNReq, int sizeOfLNRes); +}