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Fix S.C.A.M.P.E.R. chunk desync... again
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@ -138,12 +138,10 @@ void TransportManager::transportWarpHandler(CNSocket* sock, CNPacketData* data)
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TransportRoute route = Routes[req->iTransporationID];
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plr->money -= route.cost;
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TransportLocation target;
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TransportLocation* target = nullptr;
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switch (route.type) {
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case 1: // S.C.A.M.P.E.R.
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target = Locations[route.end];
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ChunkManager::updatePlayerChunk(sock, plr->chunkPos, std::make_tuple(0, 0, 0)); // force player to reload chunks
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PlayerManager::updatePlayerPosition(sock, target.x, target.y, target.z, INSTANCE_OVERWORLD, plr->angle);
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target = &Locations[route.end];
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break;
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case 2: // Monkey Skyway
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// set last safe coords
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@ -182,10 +180,16 @@ void TransportManager::transportWarpHandler(CNSocket* sock, CNPacketData* data)
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// response parameters
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resp.eTT = route.type;
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resp.iCandy = plr->money;
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resp.iX = plr->x;
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resp.iY = plr->y;
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resp.iZ = plr->z;
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resp.iX = (target == nullptr) ? plr->x : target->x;
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resp.iY = (target == nullptr) ? plr->y : target->y;
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resp.iZ = (target == nullptr) ? plr->z : target->z;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC));
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if (target == nullptr)
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return;
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// we warped; update position and chunks
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ChunkManager::updatePlayerChunk(sock, plr->chunkPos, std::make_tuple(0, 0, 0)); // force player to reload chunks
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PlayerManager::updatePlayerPosition(sock, target->x, target->y, target->z, INSTANCE_OVERWORLD, plr->angle);
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}
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void TransportManager::testMssRoute(CNSocket *sock, std::vector<WarpLocation>* route) {
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