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Make /fusionmatter properly update fusion matter
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@ -660,7 +660,7 @@ void PlayerManager::setSpecialPlayer(CNSocket* sock, CNPacketData* data) {
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plr->batteryN = 9999;
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break;
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case 4:
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plr->fusionmatter = setData->iSetValue;
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MissionManager::updateFusionMatter(sock, setData->iSetValue - plr->fusionmatter);
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break;
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case 5:
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plr->money = setData->iSetValue;
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