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https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-26 06:50:06 +00:00
Merge pull request #110 from kamilprzyb/vehicles_pr
Fixed Time and implemented vehicles expiring
This commit is contained in:
commit
63c14aff58
@ -33,6 +33,7 @@
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std::string U16toU8(char16_t* src);
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std::string U16toU8(char16_t* src);
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size_t U8toU16(std::string src, char16_t* des); // returns number of char16_t that was written at des
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size_t U8toU16(std::string src, char16_t* des); // returns number of char16_t that was written at des
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time_t getTime();
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time_t getTime();
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time_t getTimestamp();
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// The PROTOCOL_VERSION definition is defined by the build system.
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// The PROTOCOL_VERSION definition is defined by the build system.
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#if !defined(PROTOCOL_VERSION)
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#if !defined(PROTOCOL_VERSION)
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@ -128,7 +128,7 @@ int Database::addAccount(std::string login, std::string password)
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account.Login = login;
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account.Login = login;
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account.Password = password;
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account.Password = password;
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account.Selected = 1;
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account.Selected = 1;
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account.Created = getTime();
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account.Created = getTimestamp();
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return db.insert(account);
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return db.insert(account);
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}
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}
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@ -137,7 +137,7 @@ void Database::updateSelected(int accountId, int slot)
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Account acc = db.get<Account>(accountId);
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Account acc = db.get<Account>(accountId);
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acc.Selected = slot;
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acc.Selected = slot;
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//timestamp
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//timestamp
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acc.LastLogin = getTime();
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acc.LastLogin = getTimestamp();
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db.update(acc);
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db.update(acc);
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}
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}
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@ -172,7 +172,7 @@ int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
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DbPlayer create = {};
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DbPlayer create = {};
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//set timestamp
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//set timestamp
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create.Created = getTime();
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create.Created = getTimestamp();
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// save packet data
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// save packet data
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create.FirstName = U16toU8(save->szFirstName);
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create.FirstName = U16toU8(save->szFirstName);
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create.LastName = U16toU8(save->szLastName);
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create.LastName = U16toU8(save->szLastName);
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@ -380,7 +380,7 @@ Database::DbPlayer Database::playerToDb(Player *player)
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appendBlob(&result.QuestFlag, flag);
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appendBlob(&result.QuestFlag, flag);
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}
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}
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//timestamp
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//timestamp
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result.LastLogin = getTime();
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result.LastLogin = getTimestamp();
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result.Created = getDbPlayerById(player->iID).Created;
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result.Created = getDbPlayerById(player->iID).Created;
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return result;
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return result;
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@ -432,6 +432,7 @@ Player Database::DbToPlayer(DbPlayer player) {
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result.aSkywayLocationFlag[1] = player.SkywayLocationFlag2;
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result.aSkywayLocationFlag[1] = player.SkywayLocationFlag2;
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Database::getInventory(&result);
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Database::getInventory(&result);
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Database::removeExpiredVehicles(&result);
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Database::getNanos(&result);
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Database::getNanos(&result);
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Database::getQuests(&result);
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Database::getQuests(&result);
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@ -606,6 +607,39 @@ void Database::getInventory(Player* player) {
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player->QInven[current.slot - AEQUIP_COUNT - AINVEN_COUNT - ABANK_COUNT] = toSet;
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player->QInven[current.slot - AEQUIP_COUNT - AINVEN_COUNT - ABANK_COUNT] = toSet;
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}
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}
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}
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void Database::removeExpiredVehicles(Player* player) {
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int32_t currentTime = getTimestamp();
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// remove from bank immediately
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for (int i = 0; i < ABANK_COUNT; i++) {
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if (player->Bank[i].iType == 10 && player->Bank[i].iTimeLimit < currentTime)
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player->Bank[i] = {};
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}
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// for the rest, we want to leave only 1 expired vehicle on player to delete it with the client packet
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std::vector<sItemBase*> toRemove;
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// equiped vehicle
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if (player->Equip[8].iOpt > 0 && player->Equip[8].iTimeLimit < currentTime)
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{
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toRemove.push_back(&player->Equip[8]);
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player->toRemoveVehicle.eIL = 0;
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player->toRemoveVehicle.iSlotNum = 8;
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}
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// inventory
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for (int i = 0; i < AINVEN_COUNT; i++) {
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if (player->Inven[i].iType == 10 && player->Inven[i].iTimeLimit < currentTime) {
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toRemove.push_back(&player->Inven[i]);
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player->toRemoveVehicle.eIL = 1;
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player->toRemoveVehicle.iSlotNum = i;
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}
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}
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// delete all but one vehicles, leave last one for ceremonial deletion
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for (int i = 0; i < (int)toRemove.size()-1; i++) {
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memset(toRemove[i], 0, sizeof(sItemBase));
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}
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}
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}
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void Database::getNanos(Player* player) {
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void Database::getNanos(Player* player) {
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@ -126,6 +126,7 @@ namespace Database {
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void updateQuests(Player* player);
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void updateQuests(Player* player);
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void getInventory(Player* player);
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void getInventory(Player* player);
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void removeExpiredVehicles(Player* player);
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void getNanos(Player* player);
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void getNanos(Player* player);
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void getQuests(Player* player);
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void getQuests(Player* player);
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@ -767,3 +767,38 @@ Item* ItemManager::getItemData(int32_t id, int32_t type) {
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return &ItemData[std::pair<int32_t, int32_t>(id, type)];
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return &ItemData[std::pair<int32_t, int32_t>(id, type)];
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return nullptr;
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return nullptr;
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}
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}
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void ItemManager::checkItemExpire(CNSocket* sock, Player* player) {
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if (player->toRemoveVehicle.eIL == 0 && player->toRemoveVehicle.iSlotNum == 0)
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return;
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/* prepare packet
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* yes, this is a varadic packet, however analyzing client behavior and code
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* it only checks takes the first item sent into account
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* yes, this is very stupid
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* therefore, we delete all but 1 expired vehicle while loading player
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* to delete the last one here so player gets a notification
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*/
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const size_t resplen = sizeof(sP_FE2CL_PC_DELETE_TIME_LIMIT_ITEM) + sizeof(sTimeLimitItemDeleteInfo2CL);
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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// we know it's only one trailing struct, so we can skip full validation
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uint8_t respbuf[resplen]; // not a variable length array, don't worry
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sP_FE2CL_PC_DELETE_TIME_LIMIT_ITEM* packet = (sP_FE2CL_PC_DELETE_TIME_LIMIT_ITEM*)respbuf;
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sTimeLimitItemDeleteInfo2CL* itemData = (sTimeLimitItemDeleteInfo2CL*)(respbuf + sizeof(sP_FE2CL_PC_DELETE_TIME_LIMIT_ITEM));
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memset(respbuf, 0, resplen);
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packet->iItemListCount = 1;
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itemData->eIL = player->toRemoveVehicle.eIL;
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itemData->iSlotNum = player->toRemoveVehicle.iSlotNum;
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sock->sendPacket((void*)&respbuf, P_FE2CL_PC_DELETE_TIME_LIMIT_ITEM, resplen);
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// delete serverside
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if (player->toRemoveVehicle.eIL == 0)
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memset(&player->Equip[8], 0, sizeof(sItemBase));
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else
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memset(&player->Inven[player->toRemoveVehicle.iSlotNum], 0, sizeof(sItemBase));
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player->toRemoveVehicle.eIL = 0;
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player->toRemoveVehicle.iSlotNum = 0;
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}
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@ -47,4 +47,5 @@ namespace ItemManager {
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int findFreeSlot(Player *plr);
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int findFreeSlot(Player *plr);
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Item* getItemData(int32_t id, int32_t type);
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Item* getItemData(int32_t id, int32_t type);
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void checkItemExpire(CNSocket* sock, Player* player);
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}
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}
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@ -369,8 +369,14 @@ void MissionManager::mobKilled(CNSocket *sock, int mobid) {
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if (task["m_iCSUNumToKill"][j] != 0)
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if (task["m_iCSUNumToKill"][j] != 0)
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{
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{
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missionmob = true;
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missionmob = true;
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// sanity check
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if (plr->RemainingNPCCount[i][j] == 0) {
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std::cout << "[WARN] RemainingNPCCount tries to go below 0?!" << std::endl;
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}
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else {
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plr->RemainingNPCCount[i][j]--;
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plr->RemainingNPCCount[i][j]--;
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}
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}
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}
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// drop quest item
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// drop quest item
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if (task["m_iCSUItemNumNeeded"][j] != 0 && !isQuestItemFull(sock, task["m_iCSUItemID"][j], task["m_iCSUItemNumNeeded"][j]) ) {
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if (task["m_iCSUItemNumNeeded"][j] != 0 && !isQuestItemFull(sock, task["m_iCSUItemID"][j], task["m_iCSUItemNumNeeded"][j]) ) {
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bool drop = rand() % 100 < task["m_iSTItemDropRate"][j];
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bool drop = rand() % 100 < task["m_iSTItemDropRate"][j];
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@ -115,6 +115,10 @@ void NPCManager::npcVendorBuy(CNSocket* sock, CNPacketData* data) {
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sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL, sizeof(sP_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL));
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sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL, sizeof(sP_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL));
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return;
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return;
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}
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}
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// if vehicle
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if (req->Item.iType == 10)
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// set time limit: current time + 7days
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req->Item.iTimeLimit = getTimestamp() + 604800;
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if (slot != req->iInvenSlotNum) {
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if (slot != req->iInvenSlotNum) {
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// possible item stacking?
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// possible item stacking?
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@ -49,4 +49,6 @@ struct Player {
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int RemainingNPCCount[ACTIVE_MISSION_COUNT][3];
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int RemainingNPCCount[ACTIVE_MISSION_COUNT][3];
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sItemBase QInven[AQINVEN_COUNT];
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sItemBase QInven[AQINVEN_COUNT];
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int32_t CurrentMissionID;
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int32_t CurrentMissionID;
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sTimeLimitItemDeleteInfo2CL toRemoveVehicle;
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};
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};
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@ -4,6 +4,7 @@
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#include "CNShardServer.hpp"
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#include "CNShardServer.hpp"
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#include "CNShared.hpp"
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#include "CNShared.hpp"
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#include "MissionManager.hpp"
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#include "MissionManager.hpp"
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#include "ItemManager.hpp"
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#include "settings.hpp"
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#include "settings.hpp"
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@ -287,6 +288,8 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
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sock->sendPacket((void*)&motd, P_FE2CL_PC_MOTD_LOGIN, sizeof(sP_FE2CL_PC_MOTD_LOGIN));
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sock->sendPacket((void*)&motd, P_FE2CL_PC_MOTD_LOGIN, sizeof(sP_FE2CL_PC_MOTD_LOGIN));
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addPlayer(sock, plr);
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addPlayer(sock, plr);
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//check if there is an expiring vehicle
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ItemManager::checkItemExpire(sock, getPlayer(sock));
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}
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}
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void PlayerManager::sendToViewable(CNSocket* sock, void* buf, uint32_t type, size_t size) {
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void PlayerManager::sendToViewable(CNSocket* sock, void* buf, uint32_t type, size_t size) {
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@ -692,7 +695,7 @@ void PlayerManager::revivePlayer(CNSocket* sock, CNPacketData* data) {
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void PlayerManager::enterPlayerVehicle(CNSocket* sock, CNPacketData* data) {
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void PlayerManager::enterPlayerVehicle(CNSocket* sock, CNPacketData* data) {
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PlayerView& plr = PlayerManager::players[sock];
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PlayerView& plr = PlayerManager::players[sock];
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if (plr.plr->Equip[8].iID > 0) {
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if (plr.plr->Equip[8].iID > 0 && plr.plr->Equip[8].iTimeLimit>getTimestamp()) {
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INITSTRUCT(sP_FE2CL_PC_VEHICLE_ON_SUCC, response);
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INITSTRUCT(sP_FE2CL_PC_VEHICLE_ON_SUCC, response);
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sock->sendPacket((void*)&response, P_FE2CL_PC_VEHICLE_ON_SUCC, sizeof(sP_FE2CL_PC_VEHICLE_ON_SUCC));
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sock->sendPacket((void*)&response, P_FE2CL_PC_VEHICLE_ON_SUCC, sizeof(sP_FE2CL_PC_VEHICLE_ON_SUCC));
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@ -710,6 +713,14 @@ void PlayerManager::enterPlayerVehicle(CNSocket* sock, CNPacketData* data) {
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} else {
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} else {
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INITSTRUCT(sP_FE2CL_PC_VEHICLE_ON_FAIL, response);
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INITSTRUCT(sP_FE2CL_PC_VEHICLE_ON_FAIL, response);
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sock->sendPacket((void*)&response, P_FE2CL_PC_VEHICLE_ON_FAIL, sizeof(sP_FE2CL_PC_VEHICLE_ON_FAIL));
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sock->sendPacket((void*)&response, P_FE2CL_PC_VEHICLE_ON_FAIL, sizeof(sP_FE2CL_PC_VEHICLE_ON_FAIL));
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// check if vehicle didn't expire
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if (plr.plr->Equip[8].iTimeLimit < getTimestamp())
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{
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plr.plr->toRemoveVehicle.eIL = 0;
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plr.plr->toRemoveVehicle.iSlotNum = 8;
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ItemManager::checkItemExpire(sock, plr.plr);
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}
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}
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}
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}
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}
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@ -150,3 +150,12 @@ time_t getTime() {
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return (time_t)value.count();
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return (time_t)value.count();
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}
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}
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// returns system time in seconds
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time_t getTimestamp() {
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using namespace std::chrono;
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seconds value = duration_cast<seconds>((time_point_cast<seconds>(system_clock::now())).time_since_epoch());
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return (time_t)value.count();
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}
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