mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-05 06:50:04 +00:00
Merge pull request #95 from gsemaj/monkeys
Paths framework + Monkey Skyway System framework
This commit is contained in:
commit
5d8bb7f8a5
@ -32,6 +32,8 @@ npcdata=tdata/NPCs.json
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xdtdata=tdata/xdt.json
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# mob json
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mobdata=tdata/mobs.json
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# path json
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pathdata=tdata/paths.json
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# is everyone a GM?
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gm=true
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@ -42,6 +42,8 @@ void TableData::init() {
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std::cerr << "[WARN] Malformed NPCs.json file! Reason:" << err.what() << std::endl;
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}
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loadPaths(); // load paths
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// load everything else from xdttable
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std::cout << "[INFO] Parsing xdt.json..." << std::endl;
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std::ifstream infile(settings::XDTJSON);
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@ -213,3 +215,61 @@ int TableData::getItemType(int itemSet) {
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}
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return overriden;
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}
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/*
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* Load paths from paths JSON.
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*/
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void TableData::loadPaths() {
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try {
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std::ifstream inFile(settings::PATHJSON);
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nlohmann::json pathData;
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// read file into json
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inFile >> pathData;
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// skyway paths
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nlohmann::json pathDataSkyway = pathData["skyway"];
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for (nlohmann::json::iterator skywayPath = pathDataSkyway.begin(); skywayPath != pathDataSkyway.end(); skywayPath++) {
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constructPath(skywayPath);
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}
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std::cout << "[INFO] Loaded " << TransportManager::SkywayPaths.size() << " skyway paths" << std::endl;
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}
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catch (const std::exception& err) {
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std::cerr << "[WARN] Malformed paths.json file! Reason:" << err.what() << std::endl;
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}
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}
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/*
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* Create a full and properly-paced Skyway System path by interpolating between keyframes.
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*/
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void TableData::constructPath(nlohmann::json::iterator _pathData) {
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auto pathData = _pathData.value();
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// Interpolate
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nlohmann::json pathPoints = pathData["points"];
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std::queue<WarpLocation> points;
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nlohmann::json::iterator _point = pathPoints.begin();
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auto point = _point.value();
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WarpLocation last = { point["iX"] , point["iY"] , point["iZ"] }; // start pos
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// use some for loop trickery; start position should not be a point
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for (_point++; _point != pathPoints.end(); _point++) {
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point = _point.value();
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WarpLocation coords = { point["iX"] , point["iY"] , point["iZ"] };
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// Calculate distance between this point and the last
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int dXY = hypot(last.x - coords.x, last.y - coords.y); // XY plane distance
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int distanceBetween = hypot(dXY, last.z - coords.z); // total distance
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int lerps = distanceBetween / (int)pathData["iMonkeySpeed"]; // integer division to ensure a whole number of in-between points
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for (int i = 0; i < lerps; i++) {
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WarpLocation lerp;
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// lerp math
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float frac = (i + 1) * 1.0f / (lerps + 1);
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lerp.x = (last.x * (1.0f - frac)) + (coords.x * frac);
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lerp.y = (last.y * (1.0f - frac)) + (coords.y * frac);
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lerp.z = (last.z * (1.0f - frac)) + (coords.z * frac);
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points.push(lerp); // add lerp'd point to the queue
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}
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points.push(coords); // add keyframe to the queue
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last = coords; // update start pos
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}
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TransportManager::SkywayPaths[pathData["iRouteID"]] = points;
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}
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@ -1,9 +1,13 @@
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#pragma once
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#include <map>
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#include "contrib/JSON.hpp"
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namespace TableData {
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void init();
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void cleanup();
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int getItemType(int);
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void loadPaths();
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void constructPath(nlohmann::json::iterator);
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}
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@ -3,11 +3,16 @@
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#include "PlayerManager.hpp"
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#include "TransportManager.hpp"
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#include <unordered_map>
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std::map<int32_t, TransportRoute> TransportManager::Routes;
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std::map<int32_t, TransportLocation> TransportManager::Locations;
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std::map<int32_t, std::queue<WarpLocation>> TransportManager::SkywayPaths;
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std::unordered_map<CNSocket*, std::queue<WarpLocation>> TransportManager::SkywayQueues;
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void TransportManager::init() {
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REGISTER_SHARD_TIMER(tickSkywaySystem, 1000);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION, transportRegisterLocationHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION, transportWarpHandler);
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}
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@ -19,7 +24,8 @@ void TransportManager::transportRegisterLocationHandler(CNSocket* sock, CNPacket
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sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION* transport = (sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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std::cout << "request to register transport, eTT " << transport->eTT << ", locID " << transport->iLocationID << ", npc " << transport->iNPC_ID << std::endl;
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bool newReg = false; // this is a new registration
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//std::cout << "request to register transport, eTT " << transport->eTT << ", locID " << transport->iLocationID << ", npc " << transport->iNPC_ID << std::endl;
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if (transport->eTT == 1) { // S.C.A.M.P.E.R.
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if (transport->iLocationID < 1 || transport->iLocationID > 31) { // sanity check
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std::cout << "[WARN] S.C.A.M.P.E.R. location ID " << transport->iLocationID << " is out of bounds" << std::endl;
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@ -33,8 +39,12 @@ void TransportManager::transportRegisterLocationHandler(CNSocket* sock, CNPacket
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return;
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}
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// update registration bitfield using bit shifting + bitwise or
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plr->iWarpLocationFlag |= (1UL << (transport->iLocationID - 1));
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// update registration bitfield using bitmask
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uint32_t newScamperFlag = plr->iWarpLocationFlag | (plr->IsGM ? UINT32_MAX : (1UL << (transport->iLocationID - 1)));
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if (newScamperFlag != plr->iWarpLocationFlag) {
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plr->iWarpLocationFlag = newScamperFlag;
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newReg = true;
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}
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} else if (transport->eTT == 2) { // Monkey Skyway System
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if (transport->iLocationID < 1 || transport->iLocationID > 127) { // sanity check
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std::cout << "[WARN] Skyway location ID " << transport->iLocationID << " is out of bounds" << std::endl;
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@ -49,10 +59,20 @@ void TransportManager::transportRegisterLocationHandler(CNSocket* sock, CNPacket
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}
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/*
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* assuming the two bitfields are just stuck together to make a longer one... do a similar operation, but on the respective integer
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* this approach seems to work with initial testing, but we have yet to see a monkey ID greater than 63.
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* assuming the two bitfields are just stuck together to make a longer one, do a similar operation
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*/
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plr->aSkywayLocationFlag[transport->iLocationID > 63 ? 1 : 0] |= (1ULL << (transport->iLocationID > 63 ? transport->iLocationID - 65 : transport->iLocationID - 1));
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if (plr->IsGM) {
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plr->aSkywayLocationFlag[0] = UINT64_MAX;
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plr->aSkywayLocationFlag[1] = UINT64_MAX;
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newReg = true;
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} else {
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int index = transport->iLocationID > 64 ? 1 : 0;
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uint64_t newMonkeyFlag = plr->aSkywayLocationFlag[index] | (1ULL << (index ? transport->iLocationID - 65 : transport->iLocationID - 1));
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if (newMonkeyFlag != plr->aSkywayLocationFlag[index]) {
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plr->aSkywayLocationFlag[index] = newMonkeyFlag;
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newReg = true;
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}
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}
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} else {
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std::cout << "[WARN] Unknown mode of transport; eTT = " << transport->eTT << std::endl;
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INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, failResp);
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@ -65,8 +85,10 @@ void TransportManager::transportRegisterLocationHandler(CNSocket* sock, CNPacket
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return;
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}
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INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_SUCC, resp);
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if (!newReg)
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return; // don't send new registration message
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INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_SUCC, resp);
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// response parameters
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resp.eTT = transport->eTT;
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resp.iLocationID = transport->iLocationID;
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@ -92,8 +114,7 @@ void TransportManager::transportWarpHandler(CNSocket* sock, CNPacketData* data)
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* iSlotNum -- inventory slot number
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*/
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if (Routes.find(req->iTransporationID) == Routes.end() || Locations.find(Routes[req->iTransporationID].end) == Locations.end()
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|| Routes[req->iTransporationID].cost > plr->money) { // sanity check
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if (Routes.find(req->iTransporationID) == Routes.end() || Routes[req->iTransporationID].cost > plr->money) { // sanity check
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INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_FAIL, failResp);
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failResp.iErrorCode = 0; // TODO: error code
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@ -104,19 +125,39 @@ void TransportManager::transportWarpHandler(CNSocket* sock, CNPacketData* data)
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}
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TransportRoute route = Routes[req->iTransporationID];
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plr->money -= route.cost;
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TransportLocation target = Locations[route.end];
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switch (route.type)
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{
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TransportLocation target;
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PlayerView& plrv = PlayerManager::players[sock];
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switch (route.type) {
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case 1: // S.C.A.M.P.E.R.
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target = Locations[route.end];
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plr->x = target.x;
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plr->y = target.y;
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plr->z = target.z;
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/*
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* Not strictly necessary since there isn't a valid SCAMPER that puts you in the
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* same map tile you were already in, but we might as well force an NPC reload.
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*/
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PlayerManager::removePlayerFromChunks(plrv.currentChunks, sock);
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plrv.currentChunks.clear();
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plrv.chunkPos = std::make_pair<int, int>(0, 0);
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break;
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case 2: // Monkey Skyway
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// TODO: implement
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if (SkywayPaths.find(route.mssRouteNum) != SkywayPaths.end()) { // check if route exists
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SkywayQueues[sock] = SkywayPaths[route.mssRouteNum]; // set socket point queue to route
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break;
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}
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// refund and send alert packet
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plr->money += route.cost;
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INITSTRUCT(sP_FE2CL_ANNOUNCE_MSG, alert);
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alert.iAnnounceType = 0; // don't think this lets us make a confirm dialog
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alert.iDuringTime = 3;
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U8toU16("Skyway route " + std::to_string(route.mssRouteNum) + " isn't pathed yet. You will not be charged any taros.", (char16_t*)alert.szAnnounceMsg);
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sock->sendPacket((void*)&alert, P_FE2CL_ANNOUNCE_MSG, sizeof(sP_FE2CL_ANNOUNCE_MSG));
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std::cout << "[WARN] MSS route " << route.mssRouteNum << " not pathed" << std::endl;
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break;
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default:
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std::cout << "[WARN] Unknown tranportation type " << route.type << std::endl;
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@ -124,23 +165,66 @@ void TransportManager::transportWarpHandler(CNSocket* sock, CNPacketData* data)
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}
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INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC, resp);
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// response parameters
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resp.eTT = route.type;
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resp.iCandy = plr->money;
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resp.iX = plr->x;
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resp.iY = plr->y;
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resp.iZ = plr->z;
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/*
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* Not strictly necessary since there isn't a valid SCAMPER that puts you in the
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* same map tile you were already in, but we might as well force an NPC reload.
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*/
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PlayerView& plrv = PlayerManager::players[sock];
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PlayerManager::removePlayerFromChunks(plrv.currentChunks, sock);
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plrv.currentChunks.clear();
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plrv.chunkPos = std::make_pair<int, int>(0, 0);
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC));
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}
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/*
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* Go through every socket that has broomstick points queued up, and advance to the next point.
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* If the player has disconnected or finished the route, clean up and remove them from the queue.
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*/
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void TransportManager::tickSkywaySystem(CNServer* serv, time_t currTime) {
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//std::cout << SkywayQueue.size();
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// using an unordered map so we can remove finished players in one iteration
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std::unordered_map<CNSocket*, std::queue<WarpLocation>>::iterator it = SkywayQueues.begin();
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while (it != SkywayQueues.end()) {
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std::queue<WarpLocation>* queue = &it->second;
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Player* plr = nullptr;
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if(PlayerManager::players.find(it->first) != PlayerManager::players.end()) // check if socket still has a player
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plr = PlayerManager::getPlayer(it->first);
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if (plr == nullptr) {
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// pluck out dead socket + update iterator
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it = SkywayQueues.erase(it);
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continue;
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}
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if (queue->empty()) {
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// send dismount packet
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INITSTRUCT(sP_FE2CL_REP_PC_RIDING_SUCC, rideSucc);
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INITSTRUCT(sP_FE2CL_PC_RIDING, rideBroadcast);
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rideSucc.iPC_ID = plr->iID;
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rideSucc.eRT = 0;
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rideBroadcast.iPC_ID = plr->iID;
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rideBroadcast.eRT = 0;
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it->first->sendPacket((void*)&rideSucc, P_FE2CL_REP_PC_RIDING_SUCC, sizeof(sP_FE2CL_REP_PC_RIDING_SUCC));
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// send packet to players in view
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PlayerManager::sendToViewable(it->first, (void*)&rideBroadcast, P_FE2CL_PC_RIDING, sizeof(sP_FE2CL_PC_RIDING));
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it = SkywayQueues.erase(it); // remove player from tracking map + update iterator
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} else {
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WarpLocation point = queue->front(); // get point
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queue->pop(); // remove point from front of queue
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INITSTRUCT(sP_FE2CL_PC_BROOMSTICK_MOVE, bmstk);
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bmstk.iPC_ID = plr->iID;
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bmstk.iToX = point.x;
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bmstk.iToY = point.y;
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bmstk.iToZ = point.z;
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it->first->sendPacket((void*)&bmstk, P_FE2CL_PC_BROOMSTICK_MOVE, sizeof(sP_FE2CL_PC_BROOMSTICK_MOVE));
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// set player location to point to update viewables
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PlayerManager::updatePlayerPosition(it->first, point.x, point.y, point.z);
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// send packet to players in view
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PlayerManager::sendToViewable(it->first, (void*)&bmstk, P_FE2CL_PC_BROOMSTICK_MOVE, sizeof(sP_FE2CL_PC_BROOMSTICK_MOVE));
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it++; // go to next entry in map
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}
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}
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}
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@ -1,6 +1,11 @@
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#pragma once
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#include "CNShardServer.hpp"
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#include "NPCManager.hpp"
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#include <unordered_map>
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struct WarpLocation;
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struct TransportRoute {
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int type, start, end, cost, mssSpeed, mssRouteNum;
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@ -13,9 +18,13 @@ struct TransportLocation {
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namespace TransportManager {
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extern std::map<int32_t, TransportRoute> Routes;
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extern std::map<int32_t, TransportLocation> Locations;
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extern std::map<int32_t, std::queue<WarpLocation>> SkywayPaths; // predefined skyway paths with points
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extern std::unordered_map<CNSocket*, std::queue<WarpLocation>> SkywayQueues; // player sockets with queued broomstick points
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void init();
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void transportRegisterLocationHandler(CNSocket* sock, CNPacketData* data);
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void transportWarpHandler(CNSocket* sock, CNPacketData* data);
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void tickSkywaySystem(CNServer* serv, time_t currTime);
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}
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@ -22,6 +22,7 @@ int settings::SPAWN_ANGLE = 130;
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std::string settings::NPCJSON = "tdata/NPCs.json";
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std::string settings::XDTJSON = "tdata/xdt.json";
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std::string settings::MOBJSON = "tdata/mobs.json";
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std::string settings::PATHJSON = "tdata/paths.json";
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std::string settings::MOTDSTRING = "Welcome to OpenFusion!";
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bool settings::GM = true;
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@ -52,6 +53,7 @@ void settings::init() {
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NPCJSON = reader.Get("shard", "npcdata", NPCJSON);
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XDTJSON = reader.Get("shard", "xdtdata", XDTJSON);
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MOBJSON = reader.Get("shard", "mobdata", MOBJSON);
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PATHJSON = reader.Get("shard", "pathdata", PATHJSON);
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MOTDSTRING = reader.Get("shard", "motd", MOTDSTRING);
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GM = reader.GetBoolean("shard", "gm", GM);
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}
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@ -17,6 +17,7 @@ namespace settings {
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extern std::string NPCJSON;
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extern std::string XDTJSON;
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extern std::string MOBJSON;
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extern std::string PATHJSON;
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extern bool GM;
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void init();
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2
tdata
2
tdata
@ -1 +1 @@
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Subproject commit 19d9902331c94174785323d39daccc2cd23c5872
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Subproject commit f9c5f6a245c36add9fd8663badeca96e19a5d7ed
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