mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-05 06:50:04 +00:00
2c8243e136
Add alert message for unpathed skyway routes Fix overflow during lerp + add Future routes Add documentation for MSS Fix potential MSS registration bug Minor tweaks + styling Update packet broadcast
231 lines
10 KiB
C++
231 lines
10 KiB
C++
#include "CNShardServer.hpp"
|
|
#include "CNStructs.hpp"
|
|
#include "PlayerManager.hpp"
|
|
#include "TransportManager.hpp"
|
|
|
|
#include <unordered_map>
|
|
|
|
std::map<int32_t, TransportRoute> TransportManager::Routes;
|
|
std::map<int32_t, TransportLocation> TransportManager::Locations;
|
|
std::map<int32_t, std::queue<WarpLocation>> TransportManager::SkywayPaths;
|
|
std::unordered_map<CNSocket*, std::queue<WarpLocation>> TransportManager::SkywayQueues;
|
|
|
|
void TransportManager::init() {
|
|
REGISTER_SHARD_TIMER(tickSkywaySystem, 1000);
|
|
|
|
REGISTER_SHARD_PACKET(P_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION, transportRegisterLocationHandler);
|
|
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION, transportWarpHandler);
|
|
}
|
|
|
|
void TransportManager::transportRegisterLocationHandler(CNSocket* sock, CNPacketData* data) {
|
|
if (data->size != sizeof(sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION))
|
|
return; // malformed packet
|
|
|
|
sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION* transport = (sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION*)data->buf;
|
|
Player* plr = PlayerManager::getPlayer(sock);
|
|
|
|
bool newReg = false; // this is a new registration
|
|
//std::cout << "request to register transport, eTT " << transport->eTT << ", locID " << transport->iLocationID << ", npc " << transport->iNPC_ID << std::endl;
|
|
if (transport->eTT == 1) { // S.C.A.M.P.E.R.
|
|
if (transport->iLocationID < 1 || transport->iLocationID > 31) { // sanity check
|
|
std::cout << "[WARN] S.C.A.M.P.E.R. location ID " << transport->iLocationID << " is out of bounds" << std::endl;
|
|
INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, failResp);
|
|
|
|
failResp.eTT = transport->eTT;
|
|
failResp.iErrorCode = 0; // TODO: review what error code to use here
|
|
failResp.iLocationID = transport->iLocationID;
|
|
|
|
sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, sizeof(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL));
|
|
return;
|
|
}
|
|
|
|
// update registration bitfield using bitmask
|
|
uint32_t newScamperFlag = plr->iWarpLocationFlag | (plr->IsGM ? UINT32_MAX : (1UL << (transport->iLocationID - 1)));
|
|
if (newScamperFlag != plr->iWarpLocationFlag) {
|
|
plr->iWarpLocationFlag = newScamperFlag;
|
|
newReg = true;
|
|
}
|
|
} else if (transport->eTT == 2) { // Monkey Skyway System
|
|
if (transport->iLocationID < 1 || transport->iLocationID > 127) { // sanity check
|
|
std::cout << "[WARN] Skyway location ID " << transport->iLocationID << " is out of bounds" << std::endl;
|
|
INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, failResp);
|
|
|
|
failResp.eTT = transport->eTT;
|
|
failResp.iErrorCode = 0; // TODO: review what error code to use here
|
|
failResp.iLocationID = transport->iLocationID;
|
|
|
|
sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, sizeof(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL));
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* assuming the two bitfields are just stuck together to make a longer one, do a similar operation
|
|
*/
|
|
if (plr->IsGM) {
|
|
plr->aSkywayLocationFlag[0] = UINT64_MAX;
|
|
plr->aSkywayLocationFlag[1] = UINT64_MAX;
|
|
newReg = true;
|
|
} else {
|
|
int index = transport->iLocationID > 64 ? 1 : 0;
|
|
uint64_t newMonkeyFlag = plr->aSkywayLocationFlag[index] | (1ULL << (index ? transport->iLocationID - 65 : transport->iLocationID - 1));
|
|
if (newMonkeyFlag != plr->aSkywayLocationFlag[index]) {
|
|
plr->aSkywayLocationFlag[index] = newMonkeyFlag;
|
|
newReg = true;
|
|
}
|
|
}
|
|
} else {
|
|
std::cout << "[WARN] Unknown mode of transport; eTT = " << transport->eTT << std::endl;
|
|
INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, failResp);
|
|
|
|
failResp.eTT = transport->eTT;
|
|
failResp.iErrorCode = 0; // TODO: review what error code to use here
|
|
failResp.iLocationID = transport->iLocationID;
|
|
|
|
sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, sizeof(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL));
|
|
return;
|
|
}
|
|
|
|
if (!newReg)
|
|
return; // don't send new registration message
|
|
|
|
INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_SUCC, resp);
|
|
// response parameters
|
|
resp.eTT = transport->eTT;
|
|
resp.iLocationID = transport->iLocationID;
|
|
resp.iWarpLocationFlag = plr->iWarpLocationFlag;
|
|
resp.aWyvernLocationFlag[0] = plr->aSkywayLocationFlag[0];
|
|
resp.aWyvernLocationFlag[1] = plr->aSkywayLocationFlag[1];
|
|
|
|
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_SUCC, sizeof(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_SUCC));
|
|
}
|
|
|
|
void TransportManager::transportWarpHandler(CNSocket* sock, CNPacketData* data) {
|
|
if (data->size != sizeof(sP_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION))
|
|
return; // malformed packet
|
|
|
|
sP_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION* req = (sP_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION*)data->buf;
|
|
Player* plr = PlayerManager::getPlayer(sock);
|
|
|
|
/*
|
|
* req:
|
|
* eIL -- inventory type
|
|
* iNPC_ID -- the ID of the NPC who is warping you
|
|
* iTransporationID -- iVehicleID
|
|
* iSlotNum -- inventory slot number
|
|
*/
|
|
|
|
if (Routes.find(req->iTransporationID) == Routes.end() || Routes[req->iTransporationID].cost > plr->money) { // sanity check
|
|
INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_FAIL, failResp);
|
|
|
|
failResp.iErrorCode = 0; // TODO: error code
|
|
failResp.iTransportationID = req->iTransporationID;
|
|
|
|
sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_FAIL, sizeof(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_FAIL));
|
|
return;
|
|
}
|
|
|
|
TransportRoute route = Routes[req->iTransporationID];
|
|
plr->money -= route.cost;
|
|
|
|
TransportLocation target;
|
|
PlayerView& plrv = PlayerManager::players[sock];
|
|
switch (route.type) {
|
|
case 1: // S.C.A.M.P.E.R.
|
|
target = Locations[route.end];
|
|
plr->x = target.x;
|
|
plr->y = target.y;
|
|
plr->z = target.z;
|
|
/*
|
|
* Not strictly necessary since there isn't a valid SCAMPER that puts you in the
|
|
* same map tile you were already in, but we might as well force an NPC reload.
|
|
*/
|
|
PlayerManager::removePlayerFromChunks(plrv.currentChunks, sock);
|
|
plrv.currentChunks.clear();
|
|
plrv.chunkPos = std::make_pair<int, int>(0, 0);
|
|
break;
|
|
case 2: // Monkey Skyway
|
|
if (SkywayPaths.find(route.mssRouteNum) != SkywayPaths.end()) { // check if route exists
|
|
SkywayQueues[sock] = SkywayPaths[route.mssRouteNum]; // set socket point queue to route
|
|
break;
|
|
}
|
|
|
|
// refund and send alert packet
|
|
plr->money += route.cost;
|
|
INITSTRUCT(sP_FE2CL_ANNOUNCE_MSG, alert);
|
|
alert.iAnnounceType = 0; // don't think this lets us make a confirm dialog
|
|
alert.iDuringTime = 3;
|
|
U8toU16("Skyway route " + std::to_string(route.mssRouteNum) + " isn't pathed yet. You will not be charged any taros.", (char16_t*)alert.szAnnounceMsg);
|
|
sock->sendPacket((void*)&alert, P_FE2CL_ANNOUNCE_MSG, sizeof(sP_FE2CL_ANNOUNCE_MSG));
|
|
|
|
std::cout << "[WARN] MSS route " << route.mssRouteNum << " not pathed" << std::endl;
|
|
break;
|
|
default:
|
|
std::cout << "[WARN] Unknown tranportation type " << route.type << std::endl;
|
|
break;
|
|
}
|
|
|
|
INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC, resp);
|
|
// response parameters
|
|
resp.eTT = route.type;
|
|
resp.iCandy = plr->money;
|
|
resp.iX = plr->x;
|
|
resp.iY = plr->y;
|
|
resp.iZ = plr->z;
|
|
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC));
|
|
}
|
|
|
|
/*
|
|
* Go through every socket that has broomstick points queued up, and advance to the next point.
|
|
* If the player has disconnected or finished the route, clean up and remove them from the queue.
|
|
*/
|
|
void TransportManager::tickSkywaySystem(CNServer* serv, time_t currTime) {
|
|
|
|
//std::cout << SkywayQueue.size();
|
|
// using an unordered map so we can remove finished players in one iteration
|
|
std::unordered_map<CNSocket*, std::queue<WarpLocation>>::iterator it = SkywayQueues.begin();
|
|
while (it != SkywayQueues.end()) {
|
|
|
|
std::queue<WarpLocation>* queue = &it->second;
|
|
|
|
Player* plr = nullptr;
|
|
if(PlayerManager::players.find(it->first) != PlayerManager::players.end()) // check if socket still has a player
|
|
plr = PlayerManager::getPlayer(it->first);
|
|
|
|
if (plr == nullptr) {
|
|
// pluck out dead socket + update iterator
|
|
it = SkywayQueues.erase(it);
|
|
continue;
|
|
}
|
|
|
|
if (queue->empty()) {
|
|
// send dismount packet
|
|
INITSTRUCT(sP_FE2CL_REP_PC_RIDING_SUCC, rideSucc);
|
|
INITSTRUCT(sP_FE2CL_PC_RIDING, rideBroadcast);
|
|
rideSucc.iPC_ID = plr->iID;
|
|
rideSucc.eRT = 0;
|
|
rideBroadcast.iPC_ID = plr->iID;
|
|
rideBroadcast.eRT = 0;
|
|
it->first->sendPacket((void*)&rideSucc, P_FE2CL_REP_PC_RIDING_SUCC, sizeof(sP_FE2CL_REP_PC_RIDING_SUCC));
|
|
// send packet to players in view
|
|
PlayerManager::sendToViewable(it->first, (void*)&rideBroadcast, P_FE2CL_PC_RIDING, sizeof(sP_FE2CL_PC_RIDING));
|
|
it = SkywayQueues.erase(it); // remove player from tracking map + update iterator
|
|
} else {
|
|
WarpLocation point = queue->front(); // get point
|
|
queue->pop(); // remove point from front of queue
|
|
|
|
INITSTRUCT(sP_FE2CL_PC_BROOMSTICK_MOVE, bmstk);
|
|
bmstk.iPC_ID = plr->iID;
|
|
bmstk.iToX = point.x;
|
|
bmstk.iToY = point.y;
|
|
bmstk.iToZ = point.z;
|
|
it->first->sendPacket((void*)&bmstk, P_FE2CL_PC_BROOMSTICK_MOVE, sizeof(sP_FE2CL_PC_BROOMSTICK_MOVE));
|
|
// set player location to point to update viewables
|
|
PlayerManager::updatePlayerPosition(it->first, point.x, point.y, point.z);
|
|
// send packet to players in view
|
|
PlayerManager::sendToViewable(it->first, (void*)&bmstk, P_FE2CL_PC_BROOMSTICK_MOVE, sizeof(sP_FE2CL_PC_BROOMSTICK_MOVE));
|
|
|
|
it++; // go to next entry in map
|
|
}
|
|
}
|
|
}
|