Fix edge case for nano mission acquisition

This caused players to only get nano missions after exceeding the required FM instead of meeting it.
This commit is contained in:
Gent S 2020-12-03 00:05:14 -05:00
parent 4c398895aa
commit 543d0a7afd

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@ -432,7 +432,7 @@ void MissionManager::updateFusionMatter(CNSocket* sock, int fusion) {
plr->fusionmatter = 0; plr->fusionmatter = 0;
// check if it is enough for the nano mission // check if it is enough for the nano mission
if (plr->fusionmatter <= AvatarGrowth[plr->level]["m_iReqBlob_NanoCreate"]) if (plr->fusionmatter < AvatarGrowth[plr->level]["m_iReqBlob_NanoCreate"])
return; return;
// don't give the Blossom nano mission until the player's in the Past // don't give the Blossom nano mission until the player's in the Past